So as most know...Overdrive is a bit weird with its description not matching its current performance and stat scaling.
There are ways to fix this which will screw over all Invincible AT players and anyone using Overdrive with the stated stats...OR...there's this way:
Adjust Overdrive to scale equally with END and REC, like so:
"Overdrive now scales equally with your Endurance or Recovery, whichever is higher but is still affected by your Intelligence."
Currently for reasons unknown...
Overdrive apparently works like this:
+0.041 Energy every 3 seconds for 15 seconds per stack per point of Recovery
+0.0088 Energy every 3 seconds for 15 seconds per stack per point of Intelligence or Endurance, scaling with the higher attribute.
Myself and likely others who may back this request "simply" ask that the above values (if this is still true) be adjusted like so:
Overdrive:
+0.041 Energy every 3 seconds for 15 seconds per stack per point of Recovery or Endurance, scaling with the higher attribute.
+0.0088 Energy every 3 seconds for 15 seconds per stack per point of Intelligence.
This way, the no doubt many people who use REC and Overdrive (myself included) are not screwed over by making it's stats completely different.
Also adjust the description's third point from what it is now to:
"+ The amount of Energy gained scales with the higher of your Recovery or Endurance statistics but is still affected by your Intelligence statistic."
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To me, this seems like an "easy" request, I don't know the ins and outs of adjusting energy unlocks but this would be very much appreciated.
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Somebody else posted something in the locke dthreat that wouldn't hurt anyone using it in its bugged form, but would make it a closer match to its tooltip. I like that fix a lot more than making it 0.041 end/rec, 0.0088 int. Their version was:
+0.041 per point of recover
+0.088 per point of intelligence or endurance, whichever is higher
If 0.088 is too high, it's perfectly reasonable to lower it somewhat, just as long as the two "feature" stats get a bigger bonus than recovery.
Anyway, as I posted in the other thread, another aspect of Overdrive that needs fixing are the handful of maintains that it doesn't currently work with. I'm glad I can finally leave conflag out, since the recent changes seem to have fixed it. Anyway, the list: Edit: Somehow, I left Ego Storm off the list. Oops.