Per the post title, still mulling through what passive would work best for a DPS toon that uses Heavy Weapon attacks mixed in with a few Fire and Earth powers (i.e. primarily fire and crushing damage). Concept is an elemental entity that engages in melee with a few ranged/AoE powers mixed in (such as Fissure, Pyre and Fire Snake). Energy unlock is going to be based around Clinging Flames.
I don't want to default to a defensive passive just because there's no immediate synergy with fire/physical damage in the offensive stable. The only option I'm really seeing is Night Warrior - I feel like WoTW or Unstoppable would leave any non-melee attacks by the wayside. Am I missing an option or should I just accept that most of my damage is going to occur close up?
0
Comments
Stats might be something like STR/CON/REC or CON/STR/REC or END(whichever one therm reverb). Just my thoughts to appease all 3 sets
42 40s, LTSer.
- Be safe and have fun, champs - for science!
Since I'm theory crafting, does anyone happen to know if the slows in Earth Form qualify as a Snare that would proc Trapped in the Overseer Tree? Just trying to think of some weird ways to blend hybrid melee/ranged attacks. If not, I really like the idea of the enrage melee Combo Blaster in Flow's excellent thread.
Unfortunately, Fire's blast is instant, so something like a Combo Blaster won't work w/ it. Ya could make a combo from Cleave + Stone Shot, though. Maybe something like this:
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Boundless Reserves
Level 12: Bodybuilder
Level 15: Quick Recovery
Level 18: Relentless
Level 21: Amazing Stamina
Powers:
Level 1: Throw Fire
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Thermal Reverberation
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Stone Shot (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Pyre (Rank 2, Backdraft)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Pounce (Furious Rush)
Level 26: Resurgence (Rank 2)
Level 29: Fissure (Rank 2, Reconstruct)
Level 32: Stone Shroud (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Rebirth
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Mastery: Avenger Mastery (1/1)
Going for the versatile AoPM route, so energy is easier to manage (Pyre and Fissure are great, but kinda costly). Fissure and Pyre can consume Preemptive Strike and work w/ Enrage, Cleave procs Enrage and TReverb, and charged Stone Shot for when AvM procs. Heal cd can be something other than Conviction if ya like, ex. Absorb Heat. As usual, max-lvl only build for AvM to work.
- Be safe and have fun, champs - for science!
If not Hybrid then you have two branching paths depending on whether your main attack, that you intend to do the most damage with, will be:
- melee
- ranged
If melee and you see yourself using full charges then NW is a competitive choice. If melee and you'll be using taps, then Unstoppable.
If ranged then Quarry with EGO or INT PSS.
Note that I'm simply going off of what would deal the most damage over time.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
In light of all the options presented, along with the fact that I really like the elemental/magma concept, I'm actually going to create two separate toons:
#1 - Melee Build Using Enrage - following Flow's build above, but subbing NW in place of AoPM.
#2 - Ranged Hybrid Build - INT as PSS with AoPM as the passive
A few of follow up questions:
-If I change Stone Shroud to a Fire Shield or Guard, does that reduce the healing effectiveness of Reconstruct in Fissure to the point it would be more efficient to take Fissure Rank 3 instead?
-If I'm using Stone Shot for my blast in the C-C-COMBO Blaster rotation, would Fault Line be a good candidate for Preemptive Strike? I figure the interaction of Stagger from Stone Shot for boosted Fault Line damage plus the Enrage generation would make this ideal, but it seems like the overall damage stinks.
-As an alternate to Fault Line, I also love the appearance of Earth Splitter from the HW tree. Is that also a loser in the damage department compared to something like charged Pyre?
-Any reason to take Flashfire for energy generation with Thermal Reverb these days? I understand this has been brought to heel and now most flame generating powers create comparable Clinging Flames.
Thanks for any additional insight!
Fissure's Reconstruct is still pretty nice even w/o Stone Shroud- since ur gonna be up in melee often, and its not like you should be blocking that often anyways.
Cleave's full combo can give ya CF as is, so Flashfire wouldn't be necessary here from that standpoint.
- Be safe and have fun, champs - for science!