Well from the last thread from my question (
arcgames.com/en/forums/championsonline#/discussion/1205577/about-dps-powers) I upgraded my DPS toon to do Events/Comics/Farm Q's and even (maybe) do Lairs.
So let me exaplin my reason of choices here:
STR/Con/RecBeign a Melee Build I choosed STR to improve the Severity/Melee Damage and while I can get geared towards DEX/Critical with Con added. Getting a discount in my Melee Powers (BB and DR) and some Defense with Critical from STR. Recovery to get more % Energy from MSA and FotT (More Energy = More DPS)
About Powers- Burst Shot with Taking Names for the BB obviously.
- MSA to get energy back using Actives and Holdout Shot.
- Energy Shield for a lingering defense (Energy comeback blocking), here I though between this or Energy Shield w/Laser Knight to get a high block damage... but ES reduces damage. Still I need to check what is worth better.
- Dragon's Wrath to get Energy back.
- Palliate /w Absolve for a Threat Wipe and Heal
- Wardicator especializations and with Warden Mastery to get stacks of damage reduction doing the combo of BB and doing a extra 10% moer damage.
Damn son! Every minute I stay here reading things better I get the grasp of the mechanics of the game.
I will appreciate every advice and improvement.
Thanks for your time.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Recovery (Secondary)Talents:Level 1: The MasterLevel 6: Paramilitary TrainingLevel 9: Quick RecoveryLevel 12: Physical ConditioningLevel 15: RelentlessLevel 18: AcrobatLevel 21: Martial FocusPowers:Level 1: GunslingerLevel 1:Burst Shot (Rank 2, Taking Names)Level 6: Holdout Shot (Rank 2, Stim Pack)Level 8: Way of the Warrior (Rank 2, Rank 3)Level 11: Form of the TempestLevel 14: Bullet Beatdown (Rank 2, Not Without Incident, Break the Trigger)Level 17: Molecular Self-AssemblyLevel 20: Energy Wave (Rank 2, Reverse Polarity)Level 23: Force Shield (Rank 2, Rank 3, Force Sheathe)Level 26: Ego Surge (Nimble Mind)Level 29: Resurgence (Rank 2, Rank 3)Level 32: Dragon's Wrath (Rank 2, Rank 3)Level 35: Masterful DodgeLevel 38: Palliate (Absolve)Travel Powers:Level 6: Acrobatics (Rank 2, Rank 3)Level 35:Teleport Specializations:Strength: Physical Peak (3/3)Strength: Aggression (2/2)Strength: Brutality (2/2)Strength: Juggernaut (2/3)Strength: Overpower (1/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Warden: Fortified Gear (2/3)Warden: Slaughter (3/3)Warden: Ruthless (2/2)Warden: The Best Defense (3/3)Mastery: Warden Mastery (1/1)
Comments
http://www.arcgames.com/en/forums/championsonline/#/discussion/1204998/the-ballad-of-bullet-beatdown-a-mini-guide
As for this build, if using FotT, then ya mine as well use STR/Dex/Con and focus on Dex, that is if ya want Str PSS's perks. Ya can gear or talent for a bit of Int for the energy boost, since MSA scales w/ Int primarily, not Rec. Ya can prob also axe R3 of Resurgence, since R3 is likely to be over-healing most of the time ur using it. The build won't have enough adv points if adding in Burst Shot's adv anyways, since they weren't accounted for in the Planner.
- Be safe and have fun, champs - for science!
Beyond the build, its very comfy to play with it. I love the sea of numbers while executing BB
@jojenmaihem - I know what you mean about staying here reading things and learning more about the mechanics of the game. Flowcyto especially has a wealth of knowledge, he's like a master genius at this stuff and I always learn something from a thread he participates in.
Also, I've found the more threads I participate in and the more builds I try to help and play around with also seems to increase my understanding of the game's mechanics. It really forces me to look at powers that I wouldn't have for my own builds and learn how they synergize or don't with others.
As for your build here, was there a reason you wanted to go with MSA instead of Killer Instinct? Without Int as a SS the energy return isn't going to be that high, it would almost be better to go with Killer Instinct I think. Even without dex as a SS, you're gearing for Dex and crit chance, meaning you'll probably get more energy return in the long run, though again it won't be that high because it scales off of ego.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Covert Ops Training
Level 9: Acrobat
Level 12: Physical Conditioning
Level 15: Martial Focus
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3, Challenging Strikes)
Level 6: Steadfast
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Bullet Beatdown (Break the Trigger, Crippling Challenge)
Level 17: Dragon's Claws (Rank 2, Rank 3)
Level 20: Energy Shield (Laser Knight)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Ego Surge (Nimble Mind)
Level 32: Feint (Trauma)
Level 35: Energy Wave (Rank 2, Reverse Polarity)
Level 38: Strike Down
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Warden Mastery (1/1)
- Be safe and have fun, champs - for science!
And yes, CS/CripC are for tanking too, I make it a Offtank in the end and works very well gearing for DEX/Con with Critical.
Get the aggro with Blade Tempest, use DC and then spam Blade Tempest if is a group or BB to kill single targets.
I changed Dragon Rush for Dragon Claw because they do the same Damage but DC have a +50% Severity.
- Be safe and have fun, champs - for science!
Maybe in a future if the things don't go as planed can change AoPM for Defiance, but the loss of stats going to be massive.