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Make Fluidity work with new content

roughbearmattachroughbearmattach Posts: 4,784 Arc User
Much of the newer content in Champs relies on blocking big boss attacks. If you fail the block one of these attacks, your character is usually defeated, sometimes giving the boss a benefit. Some bosses have DoT or environmental effects that ignore Dodge, too.

Fluidity isn't really a block, but a dodge buff. In this sort of content, it simply means you die repeatedly, and means that it won't work at all with a dodge tank.

Make Fluidity do something against this sort of big boss attack. Likewise, allow Fluidity to do something against non-dodgable effects, like Qwijybo's lava patches.

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Comments

  • raighnraighn Posts: 2,339 Arc User
    edited May 2016
    Fluidity was poorly designed all around honestly... even as a dodge buff it fails due to its rapid decay. The buff while "blocking" is completelly unreliable due to it's innately low dodge% bonus...

    How to make Fluidity work without changing it's mechanics entirely?

    1) While Blocking fluidity grants 100% dodge and 70% avoidance at R1 (this put's its effective resistance on par with the 250% from actual blocks and guarantees that it actually reduces damage while active, thus making the block FUNCTIONAL)
    2) remove the decay from the persistant buff, give it a reasonable value (perhaps close to what Elusive Monk grants, maybe a little lower considering how other Block activated persists work)
    3) Grants 250% resistance to undodgeable effects at R1 (only to those effects, this is still a block after all, it must be made just as viable in all situations as any other block. In it's current state it's unusable and if this part is botched it'd either be less viable or undeniably better than other blocks, so it is important that this resistance ONLY apply to undodgable effects)
    4) to insure that it doesn't become 100% avoidance on dodge builds, apply the 70% avoidnce via avoidance rating equal to 70% avoidance from base.... that way if someone is sitting at 30%+ avoidance they wont jump to 100% while blocking...

    Note: Avoidance rating for each rank must bring the "block" value on par with other blocks... (technically R1 block providess 71.4% reduction, but honestly no one will notice the difference of 1.4%)
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • avianosavianos Posts: 6,028 Arc User
    I would like to know who was the "Genius" DEVs who decided that Fluidity should remove all Block Resistance bonuses​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • raighnraighn Posts: 2,339 Arc User
    avianos said:

    I would like to know who was the "Genius" DEVs who decided that Fluidity should remove all Block Resistance bonuses​​

    Clearly the same one who thought that the dodge/avoid bonus it provided was even remotely close to an equivilant.
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • chaelkchaelk Posts: 7,732 Arc User
    can we amend the title, to "Make Fluidity work"?​​
    Stuffing up Freeform builds since Mid 2011
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