For weeks now i've spoken to several players who has spent days or entire weekends grinding Rampages on several
L40 characters without getting a Token to drop for Justice gear. One person spent 53+ Rampages without anything but
Q and gold as reward, while others gets a token on the first run...
I've spoken to people on YouTube that were running or partually handling the CO-channel where i was told a change
was coming to the token system to reward players better, instead of trusting ladyluck that seldom pays out.
My own experiences from this flawed system tells scary stories and is ample evidence that it's broken and needs to change.
I've spent weekends farming on 4-5 characters, 40-50 Rampages without seing a single token drop, and on other occasions
i have had a token drop on the very first rampage. Waay too much chance is involved in this system to decide the outcome
against or in favor of a players efforts in attaining the currency to gear up.
Like so many has said, both in game and on forums. When you work for a boss, at the end of the month/week when
the boss comes to deliver the paycheck, he doesn't come to you and say "sorry, you got unlucky and get no paycheck this time".
So... with the renewal of the Sub incoming, i'd really like a simple YES or NO from anything who has ACTUALL KNOWLEDGE
of any incoming changes. Is the system acknowledged by devs as flawed or is it working as intended, to reward some players
on the very first try, while continuing to refuse other players despite 50+ tries.
It's a simple request on a very simple question.. Yes or NO.
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
On a side note I haven't played STO so if you can explain the system there if you want, I don't intend to play it.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Rep System: Multi-tier token grind, get tokens to unlock shop and "crafting". Use tokens and time currency (Q/Dil/AD) to craft rep-gear, I forget what the shops use as currency. A few other bonuses along the way (power), tokens can be turned in for time-currency when you are fully unlocked. Addition to game adds new currency shop and grind and content nugget to play. Essentially 1-2 new queue/alert, or small play area if you are lucky. All character locked IIRC.
SCR token system is close, get tokens, get your gear, when your done shove token gear to alts or buy mods. No Q source, but no Q sink either. Trade-ability of SCR stuff huge advantage for CO.
Fleet system is a 'super group' . Honestly, it's a just a big in game resource and time sink. After you build your multiple fleets sections over multiple levels and sub-levels ( or get into a developed one) then you get to buy gear too. So grind on your grind! with the benefit of heavy use of time-currency .. so pay-for-power issues, and a big have/have-not barrier. Same as NW guild system now if you play that.
Not until you get Justice items full of R5-7mods, are you really good enough geared, and getting Justice gear is currently based on the broken rewardsystem in Rampages. The amount of effort needed to get the items should be equal to the ingame value and usefullness compared to endgame content, and also compared to the amount of different sets.
Mercenary shouldn't require much effort OR time to get - this is the introductionset to 40.
Heroic should require some effort and time to get, but not too much - should drop from Elite AP bosses.
Legion should require some dedication and teamwork - possibly taking down Cosmic bosses with 100% dropchance.
Heirloom should require dedication and previous gear to be able to beat the instances and attain the set.
Distinguished is the top-of-the-line items and should only be attained by the most dedicated raiders.
And to quote another player from ingame. It wouldn't hurt to have a two-way reward system for everything.. you get both currency and a chance for an itemdrop. So if you aren't lucky with an itemdrop, you are 100% guaranteed a token, and you don't need hundreds of tokens for an item - but these items are BoP.
I don't expect things for free. But i DO expect a ladder of effort needed, appropriate to the value of the items and their position in game. The better items, the more effort... NOT insane effort and grind from the start.
So until we are able to take a look at Rampages, their token system will not be changed. There is no ETA on this.
Sadly, now i know nothing will change and due to this, i will keep boycotting Rampages because i simply refuse to play something broken and will now look elsewhere for entertainment. I was going back to Warframe, but their Prime-loot system and loot-table on higher voids is also broken...
Will probably get Warhammer TW or just install Sacred-II.. A shame, i really like CO, but i just can't turn a blind eye to the issues.
The queues for rampages are long enough, making them harder would only make that worse. Continuing to alienate the part of the playerbase who has stuck around, even during the few past few years, isn't good for the game.
@jaazaniah1, congratulations, brother. You are persistent, and you're still one of my favorite people to run F&I with.
@draogn, I couldn't have said it better. I'd only add that rampages are the stepping stone to successfully completing the advanced new end content. And I don't mean the gear, though that certainly helps. It's the practice. Fighting Gravitar and company a hundred times takes you to a new level of play.
At least now you can confidently farm GCR for Distinguished Gear.
250GCR and 500SCR for ONE item - dream on.
Cosmics are only going to be useful for me for secondaries, not primaries.
It's a shame because they're getting lots of things right in other content but always seem to be too willing to break the game/builds in order to try and prop up failing ideas (TA, Onslaught).
Other games would give a Rampage Fragment, as well as the RNG chance for a whole token, for each successful run. 25 of those Fragments (plus some Drifter Salvage) and you can get a JG token of your choice. One token, btw. So to grind a piece of Justice Gear you'd need a max of 200 successful Rampages and 50 DS. It's not generous, it does offer hope.
After that they'd just need to make a few simple tweaks to F&I and LI and we'd be golden. Then they can go off and design something new for the GCR system without annoying everyone who doesn't enjoy that style of game play.
I'm pretty sure alot of veterans has spent more then that, and still not completed 1 set - that is gamebreaking.
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Block timing explained
I'm crushed by your well-constructed criticism, that I am. Crushed. I may cry.
F&I is problematic because success is overly dependent on the Frost tank. Otherwise it has all the right elements... just not quite in the right order. Lower Frosticus's damage a little, increase Kenina's a lot, make the team elements like the Living Fire and Ice appear in other locations on the map (so that there are more points of focus which are critical to success - this is really important), and we're good.
Sky Command has minimal issues - buff the Mega-Destroid's AoE attacks and make it immune to... well... the thing that'll be blindingly obvious if you play it.
Gravitar - is what it is, team vs single villain fights are the most difficult to balance, Gravi is at least amusing and there's no value in making her the same as she is in TA.
LI - this is the one with the biggest issues. The mission objectives simply don't matter and it's no fun for melee characters. Give people a token for two-three daily runs with a vehicle if they don't have one. Make the secondary missions - rescue the civilians/mayor and stop the summoning ritual - have to be done at the same time, and have consequences for failing to achieve them. The big monster needs to cause problems if he's not being aggro'd rather than just standing there like a lunk going "grr", and the Exocets could do with a buff.
For someone with one or two characters, it's a terrible slog.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
To me, Sky Command is easily the worst of the lot. Sure there are problems with all of them but at least they have elements of fun. Sky Command is just a boring slogfest that absolutely must take up 15 minutes even if you're done with everything. The 15 minutes would not matter btw if it was actually fun to run.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
yes Jaazaniah but you also have how many? 20+ sets of Justice gear. you're on the good side of the rng.
This thread is about the ones who don't get it by farming, alting or anything they try. Because they are on the opposite side of the rng.
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Oh uh... oh... oh no... Oh Dios Mio!
I get a feeling so Complicated right now!
on one hand, this is the end of RNG farming for Justice
but on the other hand, does that mean No more Pug-Friendly Gravitar, LI and SC? and we will be forced to take half hour to look/create/organize a private queue pug?
OH NO!
yes Jaazaniah but you also have how many? 20+ sets of Justice gear. you're on the good side of the rng.
This thread is about the ones who don't get it by farming, alting or anything they try. Because they are on the opposite side of the rng.
It is, and a free vehicle token wouldn't go amiss there. I suppose that something called "Sky Command" is kinda obviously vehicle orientated (and that bothers me less because I like vehicles, any way).
Having to do 200 Rampages to gear up is still way too much. Lets say each Rampage takes 15 minutes, that is 3000 minutes to gear up to Justice gear, think about that for a while, then consider how much of an improvement over Heroic gear it is.. and is those 3000minutes worth it?.
It is, but at the risk of sounding like Spinnytop.... I quite like Rampage content and generally find it fun to play. And fun is the thing, really. If the queues were a bit more lively I'd run them several times a day. Which would mean tokens coming (eventually) as part of normal play, rather than desperate hours spent grinding Gravitar (not like that) and always being on the wrong side of the RNG.
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Used to be coach on the forums. Still @coach in game.
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Used to be coach on the forums. Still @coach in game.