Thank you very much Cryptic for your lovely way of making sure my effort of farming close to 30 Rampages today were rewarded, as always with all these events and things to do. At least i got almost 30 SCR on each of the 3 characters used for farming.
Now i just need 5 more, and with this luck, it'll be next year.
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My experience is that SC and LI now seem to give 1 token on average for every 4-5 runs. Gravitar and F&I can go faster and it feels to me that the drop rate is now more like 1:10.
This is based on acquiring 25 sets since the inception of the Rampage system.
gravity- ONE out of about 100 now. of course, on my third acct
LI - 2 before they changed the drop rate. then zero
SC - 5 before they changed the drop rate. then zero
classic example of RNG luck. IN WOW discussing with a guild member how to raise money.
another guildee joins in with " do dungeon runs, you get plenty of drops"
"WE've done that, we get nothing"
another guildee joins in "you're wrong. I'll take you on a run and show you."
so 2 wiht good RNG luck and 2 with bad do the run.
we all roll.
at the end one fo the goods says " see all the stuff we got."
we read out our haul " white, grey and a large repair bill"
"What?how"
" you have good luck on the rolls, we don't. so as soon as you rolled, we had no chance."
Jaazinah, that is the difference between your luck and mine.
you have 25 sets,
I have zero PIECES.
this is also why the rampage queues take so long now, most people have either got what they want or given up.
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The custom alerts should be giving more then 3-4 globals as their final reward (especially FM and Grab) and Red Winters reward being xp only is silly.
Then there are the recog prices, if they planned to add more ways to get tokens then those ways should have been in first. Even then nothing in those vendors should cost 975 tokens. If some of the items were under priced then only those items should had their prices increased (*though not to the degree that they were raised*). 975 tokens should never have been considered for the travel powers. They were hardly worth the original price.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
But then again... i guess that's why CO has gone from 3-4 Rencity instances to 2.. devs decisions are chasing people away.
I've always thought that as a dev, your goal is to make changes that attracts people and improves the game, not the opposite.
Also... If players didn't get many drops from Rampages to start with.. why was it nerfed anyway?.
You may have been in a team with tanks/people using challenging strikes, could be the reason you didn't pull aggro.
But anyway, like I said, I'm not sure if this is true or not in the first place.
Me on the other hand, i've never been one for shutting up when i see wrongdoings or bad judgement in games
in terms of development, changes etc etc. It made me quit WoW, Rift and Wildstar - because bad balancing.
I call out problems that look like problems to me (e.g. currencies that bind to character, not to player), but I won't complain about an aspect of the game that has done me no wrong.
And then not rewarding 9 hours of effort, is pouring salt in the wound.
I'm not saying you should stop playing because something i see as an error. All i'm hoping is that more players
will wake up and smell the coffee. Because if they can increase grinding to such stupid heights without much resistance, then the stupid changes will just keep coming because no one says anything.
One can still voice their opinions AND enjoy the game. But if its your opinion that there's nothing wrong with these changes that has many very aggitated, then continue to enjoy the game as you see fit and don't mind me.
Epic Stronghold
Block timing explained
Or they can just increase the drop rate or outright remove the decreased drop chance mechanic that is broken in a thousand ways.
Costume drops are assigned randomly to someone in the team if they drop, it's not based on who does the most DPS, takes the most damage or does the most healing or anything like that. Random is just random. Hence why the scoreboard just shows a flat number for everyone. I know it isn't top DPS either because I've gotten the loot drop on my healer before, and I've seen others get the loot drops when I was using my ice DPS.
Why most seasonal event fights that scoreboard doesn't matter either, and the reward is given to you as long as you participate. Hell I got placed on the scoreboard enough just by taking a random AE shot passing by the Mega Destroid event a few times and still got a reward circle out of it. Think the loot crate gave me a a backup device to if I recall.
Silverspar on PRIMUS
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Also I'd have to go digging through the PTS threads, but somewhere back in Halloween setup it was highly implied there is a choice .. or err un/official policy. We can have dailies and locked currencies (SCR, GCR), or random drops and account currencies. With infinite characters devs don't want people bypassing the time-gate via dalies by allowing shared currencies
So, to disappoint the TA fans, no 4x clones of perfect teams to farm GCR daily and syphon it to one character, devs thought of that. Same would work for Rampage the weekly/currency and item would be bound to character. Not sure if devs are interested in a 'both' system, but I'll point you to the rare costume drop rate and SCR cost before you ask. My guess each would option get halved of current rate to keep the current average total rate, plus dev'ing bound+unbound currencies and the fixing the shop to count right sounds hard.
Not saying the system is right (or I even like it), but trying to take a good stab at what the approvalable options might actually be. What of the approved ponies do you like best folks?
can't remember who got the ripper helmet or the street land jacket but it can't have been highest dps on any of mine
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people spend what they can and what they want.
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I'm just of the mind set that if Rampage Tokens, Q (and one might even say Zen; imagine if you had buy zen separately for each character) can go into a single account then why not all the currencies? If they thought that making currencies bind to account helped create paying player retention they would have done away with those sharable currencies.
Up to 485 SCR on the grind towards Valerian's Halo; only about 33 days more grinding with that one guy.
Imagine farming with a huge pile of alts for normal recognition.
I know with my first 2 accts, I could buy everything at current prices, if it was shared.
even my silver acct has a pile on each character already
Zen used to be splitable between games, from your wallet. with ARC, they changed it to pick a game before buying. Makes people more likely to spend more, if they want it on more than 1 game.
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I did create a thread on this some time ago...
EDIT: Found it! Justice Gear and Tokens
I suggested a few different systems there to the one we have currently.
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max of 5 tokens per run, per group of 10 people
so half miss out straight away.
10% chance of getting the token, if you're one of the 5.
how accurate that is, is anyone's guess.
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Save that stuff for the lockbox mechanics.
They ought to implement a Rampage token system. Every Rampage you win, you receive one Token. You save up Tokens and turn them in later for the items you want. That way your efforts always earn you something towards what you want (pretty much like the Reputation system). Effort should equal reward, not "I just wasted 50 rampages worth of my time for nothing"
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I've found swapping characters does absolutely nothing and farming in a row does absolutely nothing but then I crap out on RNGs in every game.
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There's nothing wrong with a random drop system in principle - it does avoid all the problems that come with scoreboards for damage/healing etc - but there does need to be some reward for persistence as well.