a new week brings a new character - or characters, in this case; first up, War
PowerHouse (Link to this build)Name: WarArchetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Dexterity (Secondary)Talents:Level 1: The BladeLevel 6: Physical ConditioningLevel 9: RelentlessLevel 12: ImpresarioLevel 15: AccurateLevel 18: Quick RecoveryLevel 21: Amazing StaminaPowers:Level 1: Reaper's TouchLevel 1: Reaper's Caress (Rank 2, Cleaving Strikes)Level 6:Level 8: Way of the Warrior (Rank 2, Rank 3)Level 11: Scything Blade (Rank 2, Rank 3)Level 14: Form of the SwordsmanLevel 17: Conviction (Rank 2, Rank 3)Level 20: Ego Surge (Rank 2, Nimble Mind)Level 23: Masterful DodgeLevel 26: Retaliation (Rank 2, Rank 3)Level 29: Reaper's Embrace (Rank 2, Rank 3)Level 32: Thunderbolt LungeLevel 35: RebirthLevel 38:Travel Powers:Level 6: Athletics (Rank 2, Rank 3)Level 35:Specializations:Strength: Swole (3/3)Strength: Physical Peak (2/3)Strength: Brutality (2/2)Strength: Juggernaut (3/3)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Upper Hand (2/3)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (2/3)Vindicator: Offensive Expertise (2/2)Vindicator: Mass Destruction (1/3)Mastery: Strength Mastery (1/1)
fairly straightforward, single blade and lots of bleeding
the blank power slot is for the MA EU that still isn't in the PH planner, and thunderbolt lunge is standing in for the single blade lunge - also not in the planner yet
Comments
PowerHouse (Link to this build)
Name: Famine
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Grimoire
Level 6: Healthy Mind
Level 9: Shrug It Off
Level 12: Diplomatic
Level 15: Lasting Impression
Level 18: Prodigy
Level 21: Amazing Stamina
Powers:
Level 1: Eldritch Bolts (Wizard's Discretion)
Level 1: Eldritch Blast (Rank 2, Sorcerer's Whim)
Level 6: Aura of Arcane Clarity (Rank 2, Rank 3)
Level 8: Molecular Self-Assembly
Level 11: Devour Essence (Rank 2, Phlebotomist)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Concentration
Level 20: Ebon Rift (Rank 2, Rank 3)
Level 23: Ego Surge (Nimble Mind)
Level 26: Hex of Suffering (Rank 2, Rune of Lethargy)
Level 29: Masterful Dodge
Level 32: Urthona's Charm
Level 35: Rebirth
Level 38: Planar Fracture (Double Vortex)
Travel Powers:
Level 6: Shadow Wings
Level 35:
Specializations:
Presence: Dominion (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Sentry: Twist Fate (2/2)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Sentry: Persevere (2/2)
Mastery: Sentinel Mastery (1/1)
PowerHouse (Link to this build)
Name: Pestilence
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Scourge
Level 6: Healthy Mind
Level 9: Boundless Reserves
Level 12: Investigator
Level 15: Quick Recovery
Level 18: Negotiator
Level 21: Amazing Stamina
Powers:
Level 1: Infernal Bolts
Level 1: Infernal Blast (Rank 2, Virulent Propagation)
Level 6: Supernatural Power
Level 8: Pestilence (Rank 2, Rank 3)
Level 11: Epidemic (Rank 2, Outbreak)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Aspect of the Infernal
Level 20: Ego Surge (Nimble Mind)
Level 23: Defile (Rank 2, Plague Bearer)
Level 26: Locust Swarm (Festering Bites)
Level 29: Masterful Dodge
Level 32: Devour Essence (Rank 2, Phlebotomist)
Level 35: Venomous Breath (Rank 2, Infectious Bile, Locust Breath)
Level 38: Rebirth
Travel Powers:
Level 6: Ooze Tunneling (Rank 2, Rank 3)
Level 35:
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (1/3)
Mastery: Intelligence Mastery (1/1)
and while endbringer's grasp may be lackluster, i still want to keep it
PowerHouse (Link to this build)
Name: Death
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Void
Level 6: Acrobat
Level 9: Shooter
Level 12: Ascetic
Level 15: Quick Recovery
Level 18: Boundless Reserves
Level 21: Amazing Stamina
Powers:
Level 1: Shadow Bolt
Level 1: Shadow Blast (Rank 2, Psychotic Break)
Level 6: Spirit Reverberation
Level 8: Shadow Form (Rank 2, Rank 3)
Level 11:
Level 14: Lifedrain (Rank 2, Rank 3)
Level 17: Concentration
Level 20: Ego Surge (Nimble Mind)
Level 23: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)
Level 26: Masterful Dodge
Level 29: Grasping Shadows
Level 32: Ebon Void (Rank 2, Voracious Darkness)
Level 35: Rebirth
Level 38: Endbringer's Grasp (Rank 2, Rank 3)
Travel Powers:
Level 6: Shadow Skull Flight (Rank 2, Rank 3)
Level 35:
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (1/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
For Famine, I'd recommend getting an easy stun to take adv of Sorc's Whim, as holds are slow and easy to break. I'd also prob get Manip if building for a CC focus. Else, ya can ditch Sorc's Whim and just focus on holds for debuffs. Up to you, but the focus can change the build pretty drastically. If the build is meant to be a ranged one then I'd prob get Lifedrain over DE.
Pestilence looks mostly fine, though ya have some redundant AoE in there, and prob dun need that many diff attacks.
Death looks alright for a Darkness build, though ERuin functions a bit differently now (I think ParaPara only gives Fear now, and if so then its prob not worth taking over a normal rank).
- Be safe and have fun, champs - for science!
the idea i had for famine was simply a debuffer - the only way to represent general weakness and such from severe starvation ingame; ideally, that would be represented by powers that reduce enemy damage, damage resists, speed and other such things...unfortunately, as far as i can tell, sorcery has very little if any of the first two
i probably have too many attacks for pestilence, but there isn't really much else i can slot outside more AO/Ds or palliate for the absolve threatwipe
i know they changed ebon ruin somehow, but i thought it still had the paranormal damage debuff...was it switched to a different darkness power or removed entirely?
As far as ranking stuff for War, I guess ya can keep Scything Blade as a charged opener or something:
Powers:
Level 1: Reaper's Touch
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 6:
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Scything Blade (Rank 2, Rank 3)
Level 14: Form of the Swordsman
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Surge (Rank 2, Nimble Mind)
Level 23: Masterful Dodge
Level 26: Retaliation (Rank 2)
Level 29: Reaper's Embrace (Rank 2, Rank 3)
Level 32: Thunderbolt Lunge
Level 35: Rebirth
Level 38:
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
ya have a fair amount of adv points leftover.
- Be safe and have fun, champs - for science!
also, which stats do aspect of the infernal scale off of? i ought to make sure i picked a good set of superstats for pestilence
- Be safe and have fun, champs - for science!
any idea if there are any vaguely magic-y powers/advantages that confer universal damage resist debuffs or are they all limited to specific damage types or damage groups?
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!