I loved the duality in NW of the HR, so I thought I'd see if I can keep it here(and add in some nature themed abilities as well(hence Fractal Aegis, and probably Ice Barrier instead of Imbue)
NW's HR made me like the concept of a melee ranger- even if its dps is kinda low in that game atm. Almost tempted to try WoW's revamped Survival Hunter for Legion - but that means playing WoW again .... eh.
Main thing for the HR is the fluidity of switching between melee and ranged on the fly. Can't really re-capture that in CO w/ a lack of 'stances', but a ranged + melee mix build would work okay.
W/ LR, ur dps is going ot be a good bit lower, but if ya liked using AotLW and being kinda-tanky in NW then that's prob ur best simulation here (Quarry's dodge is too low). Hunter's Instinct also scales w/ Ego, which isn't statted here. I'd get R3 of Blade Tempest and DW over their special advs, and the build is missing Archery's best added dps attack (taps of Explosive Arror w/ WtK adv- assuming that's still in-theme enough).
Brush It Off also doesn't seem to be working properly. I'd also not bother w/ the dodge or avoid options in Dex PSS; giving up Expose Weakness and Deadly Aim for them means ya mine as well take Con PSS, imo I'd also max Merciless and The Best Defense.
NW's HR made me like the concept of a melee ranger- even if its dps is kinda low in that game atm. Almost tempted to try WoW's revamped Survival Hunter for Legion - but that means playing WoW again .... eh.
Main thing for the HR is the fluidity of switching between melee and ranged on the fly. Can't really re-capture that in CO w/ a lack of 'stances', but a ranged + melee mix build would work okay.
W/ LR, ur dps is going ot be a good bit lower, but if ya liked using AotLW and being kinda-tanky in NW then that's prob ur best simulation here (Quarry's dodge is too low). Hunter's Instinct also scales w/ Ego, which isn't statted here. I'd get R3 of Blade Tempest and DW over their special advs, and the build is missing Archery's best added dps attack (taps of Explosive Arror w/ WtK adv- assuming that's still in-theme enough).
Brush It Off also doesn't seem to be working properly. I'd also not bother w/ the dodge or avoid options in Dex PSS; giving up Expose Weakness and Deadly Aim for them means ya mine as well take Con PSS, imo I'd also max Merciless and The Best Defense.
Ty! , I'll look into those(also, EA kinda break for me the theme of nature) And mostly keeping dex as PSS to stack it w/LR to make a survivable DPS(though Ik LR will lower my DPS a bit, but hey! ). I most certainly will go into the Dex tree and remove those, as I honestly just used em to get to the good stuff >:).
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
you could just pretend your ranger is coating pinecones with nitroglycerin and sticking them on the arrows if you want a 'natural' explosive arrow...although i don't think nitro is a natural compound, but rather human-made - even if it is though, there's got to be some kind of natural substance that explodes on impact
you could just pretend your ranger is coating pinecones with nitroglycerin and sticking them on the arrows if you want a 'natural' explosive arrow...although i don't think nitro is a natural compound, but rather human-made - even if it is though, there's got to be some kind of natural substance that explodes on impact
Or I could say it's a fire-embodiment(think whenever you used fox shift on the HR/the bow version that grants a free dodge). What power should it replace?
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
If ya dun want to stretch the theme to include Explosive Shot, then that's fine. It is good added dps, but it also eats energy a bit to rotate it in. Ur single-target dps won't be as good at range, but that's not a huge deal if ya can focus on DW in melee instead for ST dps.
If ya dun want to stretch the theme to include Explosive Shot, then that's fine. It is good added dps, but it also eats energy a bit to rotate it in. Ur single-target dps won't be as good at range, but that's not a huge deal if ya can focus on DW in melee instead for ST dps.
That's the plan . Also, using Toxic Nanite can help maybe with both ranged ST and AoE damage( pop it/RoA >:)).
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
i don't know nearly enough about the various powers to know which are good and which are crap to be able to tell you which power to consider removing for EA...that being said, toxic NANITES? nanites are technology - pure human technology; you can explain away explosive arrow for a natural archer, but nanites can't be explained away so easily
i don't know nearly enough about the various powers to know which are good and which are crap to be able to tell you which power to consider removing for EA...that being said, toxic NANITES? nanites are technology - pure human technology; you can explain away explosive arrow for a natural archer, but nanites can't be explained away so easily
[Nature's Touch]- tip the arrows in a rare toxin found in only the most secluded forest, learn to harness this poison thanks to druidic teachings
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
in that case, couldn't you use gas arrow? that deals toxic damage, it's AoE and has a range of 100 ft
i dunno what the damage is like on it, but it's at least worth considering until flowcyto says just how useful or useless it is
I've used it on my other archer..not bad, buuuut..it definitely is my least used of the skills..though to be honest healing drones are pretty bad on it but I wanted the extra support . So I wouldn't run it past me. Oh! since I removed CON for EGO/switched REC for INT, I could in theory take EA over ES ..orrr...I could take Ice barrier(the defensive passive), but I've no idea how the new one is.
Post edited by xcelsior41 on
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
Specializations: Dexterity:Combat Training(3/3) Dexterity:Gear Utilization(3/3) Dexterity:Deadly Aim(2/3) Dexterity:Expose Weakness(2/2) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(2/3) Vindicator:The Rush of Battle(1/3) Vindicator:Focused Strikes(2/3) Vindicator:Modified Gear(2/2) Vindicator:Mass Destruction(1/3) Warden:Fortified Gear(3/3) Warden:Ruthless(2/2) Warden:Tenacious(2/2) Warden:The Best Defense(3/3) Mastery:Dexterity Mastery(1/1) Switched a few things, not too sure how SH preforms as a ST DPS, as I hate DW animation
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
Storm's Harvest isn't really a great power compared to other charged melee attacks. I'd prob stick to DW, even if ya dun like the anim- more dps and Rush for more energy. SH is still an okay attack, but I'd only use it in a melee-controller build or something, since it can proc Manip- not so much for its dps.
I'd consider dropping HI (since ya dun have many Archery attacks to proc it) and replace it w/ MSA, since ya have some short-timer cds in there. Also means ya can drop the otherwise wasteful 2ndary SS slot on Ego (for Con SS, ofc).
Storm's Harvest isn't really a great power compared to other charged melee attacks. I'd prob stick to DW, even if ya dun like the anim- more dps and Rush for more energy. SH is still an okay attack, but I'd only use it in a melee-controller build or something, since it can proc Manip- not so much for its dps.
I'd consider dropping HI (since ya dun have many Archery attacks to proc it) and replace it w/ MSA, since ya have some short-timer cds in there. Also means ya can drop the otherwise wasteful 2ndary SS slot on Ego (for Con SS, ofc).
Alrighty..shame I have to keep DW , I'll probably find myself rarely using it other than to proc rush
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
Comments
42 40s, LTSer.
Main thing for the HR is the fluidity of switching between melee and ranged on the fly. Can't really re-capture that in CO w/ a lack of 'stances', but a ranged + melee mix build would work okay.
W/ LR, ur dps is going ot be a good bit lower, but if ya liked using AotLW and being kinda-tanky in NW then that's prob ur best simulation here (Quarry's dodge is too low). Hunter's Instinct also scales w/ Ego, which isn't statted here. I'd get R3 of Blade Tempest and DW over their special advs, and the build is missing Archery's best added dps attack (taps of Explosive Arror w/ WtK adv- assuming that's still in-theme enough).
Brush It Off also doesn't seem to be working properly. I'd also not bother w/ the dodge or avoid options in Dex PSS; giving up Expose Weakness and Deadly Aim for them means ya mine as well take Con PSS, imo I'd also max Merciless and The Best Defense.
- Be safe and have fun, champs - for science!
42 40s, LTSer.
you could just pretend your ranger is coating pinecones with nitroglycerin and sticking them on the arrows if you want a 'natural' explosive arrow...although i don't think nitro is a natural compound, but rather human-made - even if it is though, there's got to be some kind of natural substance that explodes on impact
you could just pretend your ranger is coating pinecones with nitroglycerin and sticking them on the arrows if you want a 'natural' explosive arrow...although i don't think nitro is a natural compound, but rather human-made - even if it is though, there's got to be some kind of natural substance that explodes on impact
Or I could say it's a fire-embodiment(think whenever you used fox shift on the HR/the bow version that grants a free dodge). What power should it replace?
42 40s, LTSer.
- Be safe and have fun, champs - for science!
42 40s, LTSer.
42 40s, LTSer.
i dunno what the damage is like on it, but it's at least worth considering until flowcyto says just how useful or useless it is
42 40s, LTSer.
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Disciple
Level 6: Coordinated
Level 9: Negotiator
Level 12: Agile
Level 15: Brilliant
Level 18: Impresario
Level 21: Acrobat
Powers:
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Split the Arrow)
Level 6: Blade Tempest (Rank 2, Rank 3)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Storm of Arrows (Rank 2, Achilles' Heel)
Level 17: Hunter's Instinct
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Smoke Bomb Lunge
Level 26: Storm's Harvest (Rank 2, Rank 3)
Level 29: Toxic Nanites
Level 32: Imbue (Rank 2, Illusive)
Level 35: Fractal Aegis (Rank 2, Chilling Reminder)
Level 38: Eye of the Storm (Rank 2, Blade Beyond the Veil)
Travel Powers:
Level 6: Acrobatics
Level 35: Tunneling
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (2/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (2/3)
Vindicator: The Rush of Battle (1/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Switched a few things, not too sure how SH preforms as a ST DPS, as I hate DW animation
42 40s, LTSer.
I'd consider dropping HI (since ya dun have many Archery attacks to proc it) and replace it w/ MSA, since ya have some short-timer cds in there. Also means ya can drop the otherwise wasteful 2ndary SS slot on Ego (for Con SS, ofc).
- Be safe and have fun, champs - for science!
42 40s, LTSer.
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Disciple
Level 6: Coordinated
Level 9: Negotiator
Level 12: Agile
Level 15: Brilliant
Level 18: Impresario
Level 21: Acrobat
Powers:
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Split the Arrow)
Level 6: Blade Tempest (Rank 2, Rank 3)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Storm of Arrows (Rank 2, Achilles' Heel)
Level 17: Molecular Self-Assembly
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Smoke Bomb Lunge
Level 26: Ice Barrier (Rank 2, Frigid Freedom)
Level 29: Toxic Nanites
Level 32: Imbue (Rank 2, Illusive)
Level 35: Fractal Aegis (Rank 2, Chilling Reminder)
Level 38: Dragon's Wrath (Rank 2, Rank 3)
Travel Powers:
Level 6: Acrobatics (Rank 2)
Level 35: Tunneling
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (2/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (2/3)
Vindicator: The Rush of Battle (1/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Went back again for another go..realized I could switch out a power for Ice barrier(which I've wanted for abit)
42 40s, LTSer.