http://powerhouse.nullware.com/powerhouse.html?v=12&n=Hammerfang&d=1253KINPbhi0000810085038900880087038C03P503PB038A03EI048E058G007T0300000mTO438W1kvJ
so, my first build i tried to make myself; tell me how badly i did
a few caveats, however; assault rifle stays no matter how much it may suck since it's hammer's main weapon, and i'd prefer to keep regeneration, since werewolf, as well as frag grenade, since every military the world over never sends a soldier out without several - other than that, go crazy
Comments
Ya got 2-3 power slots open at the end for w/e ya want to prioritize: Holdout Shot w/ Stim Pack, another AO, a better threat wipe, a self-res, an ally res, an ultimate, a long-range AoE opener, a block enhancer, Nanobot Swarm, CoPD (in Primal Sorcery) for knock resist, more 'flavor' powers (like Bite or something), etc.
- Be safe and have fun, champs - for science!
Name: Hammerfang - Revised
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Soldier
Level 6: Shooter
Level 9: Ascetic
Level 12: Acrobat
Level 15: Quick Recovery
Level 18: Wordly
Level 21: Impresario
Powers:
Level 1: Steady Shot
Level 1: Assault Rifle (Rank 2, Mow 'em Down)
Level 6: Killer Instinct
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Frag Grenade (Rank 2, Rank 3)
Level 20: Ego Surge (Nimble Mind)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Smoke Grenade (Rank 2, Escape Artist)
Level 32: Gatling Gun (Rank 2, Rank 3)
Level 35: Strafing Run (Rank 2, Rank 3)
Level 38: Retaliation
Travel Powers:
Level 6: Athletics (Rank 2)
Level 35: Jet Pack (Rank 2)
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
mini-mines i wasn't too sure about, and it occurs to me that mines really are more of an engineer thing than a soldier thing, so i'll definitely ditch those
as for breakaway shot, i figured the reverse-lunge portion of it seemed reasonably attractive in case a dangerous melee got too close, but if it's not that great i can certainly ditch it
before i post the updated build with both of your suggestions, i have a pair of questions:
1. and before i ask, i should mention that this character does not have a single drop of magic in his body and conviction seems like a magic-themed power, being under the celestial powerset - is there a tech version of it?
2. why ego as primary instead of dex? will the extra ranged damage i get from having a higher score of that offset the loss of potential crit damage from having a lower crit chance due to a lower dex score? (obviously, this isn't taking any kind of gear or mods into account, so i can always shore up if need be)
also, how do i get my build on these forums in that format like criswolf09 posted above that i see all the time, only with everything colored and with a link leading to the build? i tried using the planner's export tab and copy-pasting what was in the box there, but...it kind of didn't work like i was expecting
Conviction may be in a magic-based tree, but the power itself has a limited visual that's rather nondescript (even moreso at R3, since the audio fx for it is muted at that rank, for some reason). BCR has more noticeable aesthetics, as does Bionic Shielding.
Dex PSS will be a bit higher optimal dps than Ego PSS, but not by much for Ranged dps builds, and Ego PSS has more benefits elsewhere (higher flat crit for crit-enabled heals via 6th Sense, higher defense, more ranged cost discount). Either PSS tree works fine.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Hammerfang
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Soldier
Level 6: Shooter
Level 9: Ascetic
Level 12: Acrobat
Level 15: Quick Recovery
Level 18: Survival Training
Level 21: Field Ops Training
Powers:
Level 1: Steady Shot
Level 1: Assault Rifle (Rank 2, Mow 'em Down)
Level 6: Killer Instinct
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Frag Grenade (Rank 2, Rank 3)
Level 20: Ego Surge (Nimble Mind)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Smoke Grenade (Rank 2, Escape Artist)
Level 32: Gatling Gun (Rank 2, Rank 3)
Level 35: Strafing Run (Rank 2, Rank 3)
Level 38: Retaliation
Travel Powers:
Level 6:
Level 35:
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (1/3)
Mastery: Dexterity Mastery (1/1)
i did leave in the two Training talents for thematic purposes, because even though the bonuses they give are pretty spread-out, they shouldn't make THAT much of a difference than if i replaced them with Worldly and Impresario like criswolf09 suggested
- Be safe and have fun, champs - for science!
how the hell am i supposed to trigger this power, because i am getting beyond pissed off trying to make the POS fire
- Be safe and have fun, champs - for science!
i set it up to as close to how NWO is set up as the game would allow, so i have B bound to toggle mouse look,
left mouse click to power #1
right mouse click to power #2
Q to power #3
E to power #4
R to power #5
7 to power #6
8 to power #7
Tab to power #8
1 to power #9
2 to power #10
3 to power #11
4 to power #12
5 to power #13 (this is where i currently have SR)
6 to power #14
left shift to Block
i have a few other commands bound to non-default keys as well, but i think those are the most important
- Be safe and have fun, champs - for science!
I believe what triggers it is the general 'Target Cursor' keybind option (under 'Powers & Targeting')- though it seems you have to change it back to left-click (its default) for it to work (trying other keybinds doesn't seem to work as a trigger- prob a bug).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
caveat: since the herocreator hasn't been updated with the munitions changes as of yet, i had to guess that assault rifle's position was valid and not every advantage has been filled or is using rank 3 as a placeholder (or maybe permanent, since i don't know if a lot of those new advs are useful over straight up damage buffs)
Hammerfang
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Soldier (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Wordly (Ego: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 21: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Powers
Level 1: Steady Shot
Level 1: Burst Shot (Rank 2, Taking Names)
Level 6: Killer Instinct
Level 8: Submachinegun Burst (Rank 2)
Level 11: Regeneration (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Assault Rifle (Rank 2, Rank 3)
Level 20: Ego Surge (Nimble Mind)
Level 23: Masterful Dodge
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Frag Grenade
Level 38: Smoke Grenade
Adv. Points: 30/36
Travel Powers
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
- Be safe and have fun, champs - for science!
also, the threat wipe for smoke grenade is apparently built-in now, because the only advantage it has deals knockdown to any enemy within the radius of the effect
Hammerfang
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Soldier (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Wordly (Ego: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 21: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Powers
Level 1: Steady Shot
Level 1: Burst Shot (Rank 2, Taking Names)
Level 6: Killer Instinct
Level 8: Submachinegun Burst (Rank 2, Rank 3, Extra Bullets)
Level 11: Regeneration (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Assault Rifle (Rank 2, Rank 3)
Level 20: Ego Surge (Nimble Mind)
Level 23: Masterful Dodge
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Frag Grenade (Cuts and Scrapes, Open Wound)
Level 38: Smoke Grenade
Adv. Points: 36/36
Travel Powers
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Con: 10, Dex: 10, Ego: 8, Rec: 10)
Level 6: Wordly (Ego: 5, Rec: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Daredevil (Ego: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Steady Shot
Level 1: Shotgun Blast (Breaching Round, Armor Piercing)
Level 6: Submachinegun Burst (Rank 2, Assault, Extra Bullets)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Antagonize (Rank 2, Rank 3)
Level 20: Assault Rifle (Rank 2, Uncompromising)
Level 23: Killer Instinct
Level 26: Frag Grenade (Cuts and Scrapes)
Level 29: Smoke Bomb (Concussive Escape)
Level 32: Lock N Load (Rank 2)
Level 35: Resurgence (Rank 2)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
The build I suggest here makes constant use of the Armor Piercing and Furious effects, so you can consider this rotation: Shotgun Blast -> SMG Burst -> Assault Riffle for high single target damage given that AR will deal 30% more damage if you have 3 stacks of Furious.