Hi guys,
I like the DB powers and anims and I would like to build a DB tank.
Here is what I've came up with but I'm really not sure about its efficiency?
Any feedback, suggestions please?
Super Stats:
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Strength (Secondary)
Talents:
Level 1: The Master
Level 6: Acrobat
Level 9: Martial Focus
Level 12: Physical Conditioning
Level 15: Covert Ops Training
Level 18: Shrug It Off
Level 21: Finesse
Powers:
Level 1: Boomerang Toss
Level 1: Blade Tempest (Rank 2, Crashing Crescendo, Challenging Strikes)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Void Shift (Emerging Nightmares, Nailed to the Ground)
Level 11: Storm's Harvest (Rank 2, Rank 3)
Level 14: Eye of the Storm (Rank 2, Rank 3)
Level 17: Form of the Tempest
Level 20: Crashing Wave Kick (Subtlety of the Tides, Crippling Challenge)
Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 26: Masterful Dodge
Level 29: Telekinetic Shield (Telekinetic Reinforcement)
Level 32: Dragon's Wrath (Rank 2)
Level 35: Molecular Self-Assembly
Level 38: Resurgence
Travel Powers:
Level 6: Swinging (Flippin')
Level 35: Flight (Rank 2)
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (1/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
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I threw in MSA to have a better energy management but I'm not sure it'll proc well with this build?
Resurgence should synergy well as the "oh****" AD?
0
Comments
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Yes I'm curious about this new block Fluidity but 3 points for the adv? I would have to lower BCR which is my only active heal or Storm's Harvest or Dragon's Wrath and I would deal less damages so I'm not sure it would be better? Also I would have to block actively at least 2 sec to proc Fluidity adv.
with My Crashing Crescendo adv On Blade's Tempest, I guess I can switch Vindicator for Protector?
I'm not sure about switching MSA for Conviction? Fuel my Fire is good but I have no talent in End. I also have no spec to lower my powers' cost so Fuel my Fire is my best option in this build but it's not going to be enough. I've not tried yet this build but I think I'll have some energy issue without an Energy Unlock?
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Covert Ops Training
Level 9: Martial Focus
Level 12: Physical Conditioning
Level 15: Acrobat
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Boomerang Toss
Level 1: Blade Tempest (Rank 2, Rank 3, Challenging Strikes)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 14: Void Shift (Emerging Nightmares)
Level 17: Eye of the Storm (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Masterful Dodge
Level 26: Crashing Wave Kick (Subtlety of the Tides, Crippling Challenge)
Level 29: Resurgence (Rank 2, Evanescent Emergence)
Level 32: Dragon's Wrath (Rank 2, Rank 3)
Level 35: Retaliation
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
Last power can be w/e. Maybe ES/NM, Rebirth, TKicks, or somemthing,
- Be safe and have fun, champs - for science!
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I never tried a Dex primary SS build, I'm so used to be comfortable with Con.
@flowcyto : Nice alternative, thank you.
However I don't have the Adrenaline Rush heal proc anymore which sounded good... or is it that bad?
If so, would it be a bad alternative to switch Vindicator for Arbiter and to get the Arbiter Mastery (1% max health from combo finisher) ?
I think for the last power, I'll stick to Storm's Harvest. It's a nice root+disorient power.
I'd def keep Wardicator_Guardicator for the specs on a tank. Protector is the only other alternative I'd usually consider, but if ur using Con PSS already then I find that also taking Protector to be a bit too much of a dps hit when combined. Also, if ur using Str PSS's Juggernaut, ya want even more Defense and Offense from the TBD/AS loop from Wardicator. Protector is still fine if ya want to prioritize heavy Active Defense use the most, though.
Storm's Harvest isn't usually worth a slot, imo, due to its lower dps than other melee attacks (like DW), and roots not lasting long under-fire. Disorient is okay as a debuff, though, so if ya want to keep it for the look/theme then go ahead.
- Be safe and have fun, champs - for science!
I think I'll keep Con as my primary SS. I feel more comfortable with the passive energy return from Fuel my Fire and the heal on crits from Adrenaline Rush.
I'll probably keep Storm's Harvest too (it's a DB build afterall hehe) but i'll switch adv points into DW and Resurgence.
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Martial Focus
Level 9: Acrobat
Level 12: Physical Conditioning
Level 15: Covert Ops Training
Level 18: Finesse
Level 21: Impressive Physique
Powers:
Level 1: Shadow Bolt
Level 1: Blade Tempest (Rank 2, Rank 3, Challenging Strikes)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Storm's Harvest (Rank 2)
Level 11: Eye of the Storm (Rank 2, Rank 3)
Level 14: Form of the Tempest
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Masterful Dodge
Level 23: Void Shift (Emerging Nightmares)
Level 26: Spirit Reverberation
Level 29: Crashing Wave Kick (Subtlety of the Tides, Crippling Challenge)
Level 32: Guard
Level 35: Dragon's Wrath (Rank 2, Rank 3)
Level 38: Mindful Reinforcement (Rank 2)
Travel Powers:
Level 6: Swinging (Flippin')
Level 35: Flight (Rank 2, Rank 3)
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)