So I see this was published and a post was made in the 'UNTIL Field Reports' section of these forums about it by crypticarcane. Also very noticable that we are not able to comment on that post
Here it is....
http://www.arcgames.com/en/games/champions-online/news/detail/9623143-champions-online:-state-of-the-game (copy/pasted below)
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"
These last few months have been busy, and we’d like to give new players and old an overview of what we’ve been doing.
Updated New User Experience – We’ve updated the new user experience to be faster and more streamlined to give new players a better introduction to the game.
New Lockboxes – We’ve kept introducing new vehicles, costumes, and auras, and started introducing new Ultimate Powers for our Freeform players.
Event Updates – We’ve revised our event system, getting rid of the hourly updates in favor of longer-term Special Events with bigger bonuses to them. We’ve also started doing event refreshes, adding new gameplay, an event store, and new rewards to events.
Onslaught Gameplay – We’ve added a new type of gameplay to Champions in the form of “Onslaught Supervillains”, allowing you to become powerful raid-level supervillains rampaging across Millennium City.
We’ve got more things coming too!
New Lockbox Types - We’ve going to keep changing up what we put in Lockboxes.
Players don’t always want to see the same types of vehicles and costumes, so we’re going to be introducing new ways to customize and power-up your heroes!
New End-Game Content – You’ve got multiple top-end heroes and the best gear in the game: what do you do now? Well, we want to throw some epic new challenges your way! Get ready to save the world again!
Quality of Life Improvements – We’re taking a look at some of the persistent bugs we’ve had in the game and taking some time to address these issues.
Finally, we’d like to introduce a new member to the Champions Online team: Kaiserin! She’s been a very active member of the Champions Online community for years and is now working with us at Cryptic Studios. Welcome aboard, Kaiserin!"
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So did you guys read the SotG and what do you think?
For me it's great news about Kaiserin, but the rest is just vague vagueness. Pretty pointless SoTG.....they should have just stuck to a post telling us about Kaiserin's appointment.
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- David Brin, "Those Eyes"
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So what did you think of the SotG, jon?
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as to the sotg, honestly, im glad we got one, its super vague and they really dont mention much, as is standard for co, no new zones or powersets. though i am holding out some hope for the endgame thing, maybe we can get some smaller instanced areas there, but beyond that i'm going to hold off on the lockboxes to see if its purchasable too by regular means. like auras. if the new customization things are lockbox exclusive, then its worthless to me. if i can also get what i want with a deterministic rewards program, then i'm fine with it, they have to get money somehow, and some people like gambling, i don't. the rest is just bugfixes and while that's not really new content, i remember liking the tail and wing sliders, so that could be good for here as well.
and of course, congrats to kaiserin, Any word of new devs is good, and i don't have any negative feelings to her, so great for her, maybe great for us too, too early to tell.
I can understand anyone being upset that there were no announcements regarding new content, but new content is probably best left to its own announcement post
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It is good to have something but yea, it as extra bare bones. They say endgame content, well what does it mean? Dungeons, raids, just big world bosses what? Does this mean UNITY is being expanded? Does this mean new types of gear and/or mods? Does this mean difficulty levels? And those are basic questions.
I am glad we got some information but it is still really too vague to get any ideas.
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- David Brin, "Those Eyes"
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No, it really doesn't. Endgame has been defined in this industry easily for ten years if not longer. It still tells us nothing other than they are working on it.
Silverspar on PRIMUS
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Not really. The angle that needs to be let go is "Champions is different" which is demonstrably a false statement.
And I am not being negative about the SoTG but it was sparse and still leaves more questions than answers.
Silverspar on PRIMUS
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And if you mean we should have the same "endgame" as, say, WoW - "seasons" of gear? Really? What is this, an MMO or a fashion shop? (And if you want to see gear inflation get really out of hand, well...)
- David Brin, "Those Eyes"
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'Caine, miss you bud. Fly high.
Freeform? You mean the thing many MMOs use now?
Lack of Trinity focus because of ease of gameplay? What?
Lesser focus on gear? Ok this one is a bold faced lie because gear is as important, if not more so, than the powers you pick.
Again, demonstrably proven wrong.
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Well, gear is not the only thing. Champions is not the only game that offers up freeform structure and character building.
The Secret World is another prime example of this but if we want to dig further, you also have games like Ultima Online, EVE Online, RIFT, Guild Wars 2, The Elder Scrolls Online and a few others. Hell even most class based games now are also much more freeform and allowing choice in how players are allowed to build and structure their characters. WoW and SWTOR allow players to have differing choices even within the same character to do multiple things even with the same character. You aren't hardlocked into one thing outside of a select few things.
And the whole trinity system has always been a weak excuse by players, because even in Guild Wars 2 there was always someone who built for tanking and others who built for supporting, at least if you planned for your team to make it through those dungeons. Only in games where the challenge was hollow or non-existent was the trinity really worthless. Hell, even in EVE Online they have their own versions of roles and specialists as the corporate fleets have people who specialize in specific things to make sure their fleet is efficient for battles.
The whole anti-role argument has always really made me laugh, since the argument never really was about roles, as even in the comics the various heroes take on specific roles they are strongest at, because if they don't then the well organized "villains" often wreck their stuff... and it becomes a major story arc for many super teams that they have to over come their differences and work as a team in order to over come a bad guy or a group of bad guys. And the only reason people argue about the whole role thing is in general they don't want to need anyone else's help because they believe it's an unfair thing because taking on an epicly powerful villain is suppose to be easy or something.
But eh, if "Spar says so" is the best answer they got, then it shows they don't bother to actually take a look around the industry.
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I would agree with you if, and this is the big part, if changing a few abilities specialties and such around didn't really completely change how your class played. You can make your character a DPS a support or a tank or try to even hybridize to your hearts content and achieve similar results. So yea, GW2 fits in that camp quite well. I may not like the game, but I still can't deny it pulls off the freeform still.
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My problem with GW2 had nothing to do with the company, but more or less the game play. So I don't see how that is happy news.
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New End-Game Content – You’ve got multiple top-end heroes and the best gear in the game: what do you do now? Well, we want to throw some epic new challenges your way! Get ready to save the world again!
^ I hope they deliver on that one super hard. Hard enough to make Bluegrass bleed out a whole ocean of tears!
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My problem with GW2 had nothing to do with the company, but more or less the game play. So I don't see how that is happy news.
i understand that, but for me it was exclusively about the company, i enjoyed the game and the robust continuing development, but ncsoft never gets another penny. so it was happy for me.
hmm quotes are a bit funky here.
Yes, yes, I know the misguided dichotomy of baseless accusations because a beloved franchise died.
Silverspar on PRIMUS
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Yes, yes, I know the misguided dichotomy of baseless accusations because a beloved franchise died.
wow, that was a surprisingly aggressive response, i was just happy to see gw2 was not being published by nc, thats all, not sure where you are getting any accusations from, but ok, got it, light hearted digressions are a bad idea, sorry for bothering you.
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42 40s, LTSer.
42 40s, LTSer.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
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But at least they are trying.
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standard arguments starting on page one. This thread shouldn't last long.
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My super cool CC build and how to use it.