Greetings Adventurers!
We are happy to announce that as part of Module 3: The Curse of Icewind Dale, we will be adding a second Paragon Path to Hunter Rangers – The Pathfinder.
Overview
The Pathfinder is a ranger who uses carefully timed strikes and preparation to aid allies and land devastating blows on foes.
The Pathfinder has the following Powers.
At-Wills
- Ranged: Hunter’s Teamwork: You mark supplies that the enemy is carrying, marking them with Hunter’s Teamwork. If the foe dies while marked they drop supplies that any ally can pick up. Picking up these supplies heals all teammates and restores some Action Points. Only one foe may be marked by Hunter’s Teamwork at a time.
- Melee: Careful Attack: You study your foe and foes near him, exposing weaknesses in their defenses. Enemies studied in this way deal slightly less damage and take bonus damage the next time they are struck.
Encounters
- Ranged: Ambush: You gain Ambush and Stealth for several seconds. Ambush causes your next attack to deal bonus damage (this effect is reduced on AoE attacks). Ambush is cancelled early if you move. Stealth is cancelled early if you attack.
- Melee: Bear Trap: Toss a massive Bear Trap at target location. This Bear Trap stuns and deals damage to any foe who steps on it. This Power has 2 charges.
Daily
- Slasher’s Mark: Leap to your target with a Slashing Strike, marking your target. When you or your allies strike the marked target you restore Stamina or Guard Meter. Costs 100% of your AP.
Comments
Feats
In addition to the new powers above, several other powers are getting some fixes and changes to help them fit into their intended roles a little better.
We need to collect as much feedback as possible. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.
Type: Bug/Feedback (Please only choose one)
Power: (Please enter the Power that you are providing feedback on here)
Please use “Bold” face text for the Type & Power then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Examples:
Bug: Slasher’s Mark
I am not getting Stamina when striking a target who has Slasher’s Mark.
Feedback: Hunter’s Teamwork
The heal feels too small to use in most cases, but the AP restore felt really good.
Please try to play for a few hours to get a good feel for new powers. Thank you again for all your help Adventurers! We look forward to hearing back from you!
Chris “Gentleman_Crush” Meyer
4/10
but
Split Shot: The damage of this power has been reduced by 45%.
WHAT????? so now basically i m a companion and people will drop me in a new call to arms? this must be a joke. I dont do any damages in dungeons, barely did some in pvp and you're going to nerf 50% of my best at-will? i'm done
Can we get confirmation on this, please? A 45% reduction in the damage of an At-Will attack is quite extreme, especially alongside the change to Fox Shift.
Thank you.
On live, there was literally no reason to pick/invest any other At Will except for Aimed Shot.
Split Shot always outdamaged Rapid Shot even against Single Targets and noone used Electric Shot in Ranged Mode at all.
In fact, you hardly needed to use Encounters for damage either due to the immense damage Split Shot dealt.
Decreasing the damage of Split Shot will effectively increase the desirability of other At Wills and put a bit more focus on picking Encounters for Damage as opposed to mainly utility, if you want to deal damage.
Now 45% does seem like a large amount and personally I would probably have reduced it by 30% instead, but it is hard to say without having tested this yet (due to build not being available on server). Imagine the devs have however.
This is going on the test server , you won't be affected in the CTA , it won't be live for several weeks at the earliest.
Seeing split shot's damage reduced by 45% After it was reduced already after thier introduction? Whaaat? I mean really what?
Who in gods name thought that was a good idea?
The most balanced class in the game and its already being wrecked. What the? I cant even...
Split Shot is not even a high damage skill.
Looks like i'll be playing my ranger for several more weeks then i'll be gaining another Bank Toon...
At least give us the reasoning behind the change. Help us understand why you'd make such a choice.
In the CTA's, epic dungeons and the like, the HR's aren't at the top of the Damage List, so why the heavy nerf? Please reconsider.
And what damaging encounters might these be? The only encounter with decent damage is Fox Shift and that's about to get nerfed into oblivion.
It seems the HR is moving to a support class only. And not a particularly good one in either PVE or PVP.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
They should have expanded the charge/damage ratio and reversed the AoE so it builds up, not get smaller. This would stop the insta-spam of it where it still did good damage.
Lawl, why didn't they nerf GWFs to the ground? They still make GFs inferior.
p.s. See what happens when something new comes out and people constantly QQ about being OP....
http://nw-forum.perfectworld.com/showthread.php?633331-Fox-shift-upcoming-changes&p=7541121&viewfull=1#post7541121
I even edited to bold and scale up the part I said NOT to do this, because I know very well they will try, its a track record of thiers.
And behold the very next day look here.
Split Shot reduced by 45%.
So we get two unnessecary changes thats just like putting weights on the legs in a filling swimming pool for this class.
Actualy most of reson hunters arnt wanted in groups is due to them using split shot at start of pull it being a misive spike of damage and them grabing all the agro and scatering enemys all over, i knew compitent HR wearing all blues that would out dps compitent epic geared CW simply by using split shot then a aimed shot on last 1 standing and almost never used a single encounter cause it was a dps reduction, cause of the way agro is calculated in this game splitshot did need about a 45% reduction before a GWF or GF would have any hope of holding agro and making a fight not go completely fubar if there was a hr in the team
The dmg from split shot did feel high, but only in comparison to any of the other HR at-wills. The melee dmg was a joke and the other ranged at will was several attacks to kill one target. Walking into a room with 4 enemies would typically almost kill me. Boss fights where there are adds would quickly lead to death, eventually. Even with splitshot killing off the adds if I managed to get the angle right and hit them a number of the fights would be really close.
If the change goes to live I'll probably try to play my HR a little longer then just write it off as worthless. I enjoy being at range, the HR does not have the stats to be able to melee all that well or survive long doing so.
Split shot already had downsides, if used when in areas where there are enemies at range you could accidentally bring in adds. In dungeons this made it undesireable and dangerous at several places. The fact that it chooses a target and then tracks it as it moves means you could end up aiming where you did not intend. It also likes to pick the nearest target in your arc and since a small movement in the near changes your distant targets I have often been unable to hit the enemies I want to hit with it.
Meanwhile control wizards clear entire rooms with 1-2 powers from range and GWF clear everything from melee without much trouble. As a HR I was getting good as sneaking, picking my targets and dodging. A LOT of dodging. It was the only way I could live through much of anything.
That has a lot to do with the fact that blue HR gear comes with insane amounts of armor penetration, meaning your gs is actually higher in blues than it is with many of the epic sets and you are at the desired 24% ignore resists without any real effort.
On the subject of At-Will vs Encounter powers, many HRs consider that their Encounter powers (and Dailies for that matter) are intended by the developers to be proportionately less of their total damage than for other classes. The change to Split Shot seems to contradict this though.
I do kind of agree with others that Electric Shot needs some work, though. The damage is... uninspiring.
With regards to Pathfinder, I think some of these skills will just have to be seen in action as they don't seem to take very well to description in text.
^^ THIS lol it was gonna happen...
Besides split-shot the new Pargon path... O_O! Everything about this path looks so much more fun than Storm Warden. It's more supportive , but that'll really help nature built HRs. Even for non Nature based HRs this path looks really cool.
This nerf to split shot and fox **** is HUGE, you are killing the class, forcing people to be support? What if they don't want to be support?
I'm sure it can be effective and so, but nerfing other stuff to make it "interesting" is wrong.
You will only make people quit the class/the game. They indeed needed a small nerf, but this is too much, reconsider that please.
Meatball - Control Wizard
Criminal Cheater - Hunter Ranger
<Enemy Team> Guild Leader.
With HR in NW, I never even considered going melee or hybrid. When they nerfed the capstone for the range feat, I almost stopped playing my HR. But I persevered and finally found a comfortable set of skills to use and it worked out ok in PVE. When split shot was first nerfed, I took that in stride.
To me, HR's encounters are not typically damage dealing skills, unlike other classes. They are more utilitarian and offer some form of control. Split shot allowed me to kill mobs at a decent speed and to survive in PVE.
With the upcoming nerf to Fox shift and split shot, I will be putting my HR on the shelf and use it as an AD mule when Mod 3 starts. As for the new paragon path, it does not interest me at all after reading the descriptions.
Thanks for letting us know in advance so we can stop investing in HR now and save up for the next new class.