Hey, just wondering about a few things:
1. Class changes, are there any obvious changes happening? Scourge Warlock at level 70 could use some rework and Devoted Cleric spells like Geas and Warding flare are still not commonly used powers...
2. PVP balance? Any confirmed attempts to make PVP powers more balanced and non-melee classes like Scourge Warlock or Hunter Ranger more effective against melee classes?
If you have any ideas to change classes currently, just voice them out, thanks. Would appreciate it if any solid confirmations are done.
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* Cryptic has said making hard dungeons is not really doable until the runaway dps classes are reined in. It is announced we get more hard dungeons in mod 10, so that indicates we also get class balancing.
* The fixes to LoL set and Pally invulnerability tanking really were required to just get started on proper balancing. So it is likely that round of nerfs just was done to provide useful data to actually rebalance all classes.
Balancing rounds always are a nervous process though.. once the players get their fingers into new class setups they often find combinations the developers did not consider. So who will be the new dps winner is entirely random. But hopefully this class balance process will be followed up by careful dps monitoring, so things will be fixed quickly if they do not turn out like the devs intended.
The two big problems at the moment at high ILs are SW and GWF.. they can easily parse at 2-3 times my CW dps at IL 3.8k if built properly. Other classes seems to be more in line. If this inbalance is allowed to continue, we'll see 'looking for SW and GWF ONLY to do hard dungeons'. There already are people in PE looking for exclusively SW to do CN.
We're all biased and want our preferred classes to be powerful. So our input is going to be 1-sided.
Btw, how many of us had tried to run a full buff party in any dungeons instead of day by day dps team?
At high ilvl the class that min/maxes better often does well. I really dont min/max much and cannot call myself a great player yet often times if not 80% of the time my SW is at the pain giver. With that said, it comes down to the fact that most people do not build their characters right and yet still want to get the same benefits of those who specifically target their stats. I am confident that when I do not get the pain giver it just means that person is either zerging more than me, plays better than me, is exploiting some mechanic, but at the end we have a kick HAMSTER group. I know what I can do and having some one or more who can ditch it out just means I can relax.
Where there needs to be balance brought up is definitely to allow people to play their class however they feel like. much of the different paths for classes are not optimal. specially when it comes to added benefits for the teams and being able to kill things when we play solo. I used to be a temptation warlock but I could not pull it off in mod 6, so I have not come back to it.
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But main issue with sw is that it's only playable in pve with party buffs.
Whole pve part is a big joke now, there simply isn't any challenge and rewards for playing the game are really bad. Well guess i need to specify my points, since you clearly only see pve party situation. YES my sw can deal insane amounts of damage, when in party with buffs. my crit% is 100% and very close to BIS status anyway.
Problem with sw is that it's only good when played in party with buffs but that's it. It's like a fellow sw player said to me. He out dps'd 4k gwf in dungeon and yet he struggles to survive in wod when soloing.
Then there is the only aspect that i currently care in this game pvp. Sw is just pure garbage there, no burst damage, no dodge...
About the DPS race, GWFs seem to like IBS a lot but that's a HDPS encounter (you joined the wrong race, noob). DPS is either at-wills or damage over time encounters/at-wills. But, people from other classes don't like it for their massive damage but it is the only encounter that they have to stay relevant, well, with the melt that most people like to boast on T1.5 dungeons and Demogorgon runs.
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