sb+temp here. I liked the challenge in the artifact quest. Having the run in circle tactics shown down my throat early mod5 while massively life stealing just for survival was a great learning experience. I hate the candy a$$ weaklings at preview which are on the other hand required to make it playable with the LS change.…
you just need to shut up and enjoy the no healer alive situation. SW got no defense. SW got no defense. SW got no defense. SW got loads of HP that will evaporate in an instant despite any number of deflection SW can toss out of the rear end.
Nah. I think I will stick with the deletion of both of my SWs. Then I HAVE TO argue with myself to justify starting another character. And that makes a great opportunity to wipe out the \steamapps\ folder of any STO or Neverwinter plaque.
mod 6 is a SW dead end for my playstyle. and I sure hope it's going to be game over too. mod 5 it's a PvE solo. mod 6 it's PvE forced grouping. that's a no-go change. mod 5 it's PvP who cares about LS. mod 6 it's PvP either no-LS and dead or no-LS keep wasting heavily on PvP potions or got LS but the points left make up…