MMORPG simply can't be "balanced" in a way you guys speak here. You can have some sort of balance via skills and builds, but when it comes to gear it's always gonna be imbalanced. You could do something like GW2 did, but that's bad imo as you negate the entire connection between "2 worlds" (pve and pvp). MMORPG is game…
Name me one f2p game where it's worth buying VIP / Patron / Premium / Subscription status, besides ArcheAge which is sort of pay to play game with free demo. Seems to me that all games offer you only speeding the things up, which kinda beats the purpose of an RPG for me. This genre isn't about getting stuff in 2 months of…
I don't know.... I'm tired of orcs, goblins, elves, fairies and other fantasy stuff. Having something different and somewhat unique is refreshing... All mmos have same monsters to kill. Neverwinter has it's own stuff. I kinda appreciate that.