tyvm, this is helpful. unfortunately i don't want to play a dps-based conquer-spec GF. I want to play a protector-spec tank, and without enforced threat the build is worthless. If i wanted to roll a DPS class I would've rolled GWF.
I've got an 8000hp cusion on TR. My base hp's are about +2000. TR rolls d6, clerics roll d8, fighters roll d10, barbarians roll d12. I realize this isn't "D&D" but the hitpoints are allocated that way for a reason. Balance the hitpoints then possibly scale-back the damage on heavy classes if you want to actually fix the…
i can respec powers but i can't respec feats. the feats i chose work with the powers i have, if i respec different powers i will have the wrong feats. which means, YOU GUESSED IT, my build is fubar.
lol. nice ad hom, but my build is(was) just fine. Pure tank, built to take aggro and defend. DPS is irrelevant to this build. Gear: Indomitable Champion set: 6/6 Grand Brawlers Necklace of Guts Arachnomancers Ring x2 Girdle of the Alboleth Primordial Shirt Skyhold Pants offensive slots: silvery enchant defensive slots:…
oh, let me adjust my post then. TR is still overpowered in PVP and what we got was: GWF unstoppable sucks - fixed GF enforced threat is useless (max of 4 targets) GF fighters recovery got a huge nerf because of enforced threat DC lost healing and attacking power I don't even know what happened to CW yet but i'm sure it's…
No hp on power gear? Good, they're already on the same page. And yes GWF had to take some sort of step back but the class is still great. I was in GG a few days ago looking to recruit. Out of the first 20 players to show up, 11 of them were TR. If that isn't imbalanced idk what is.
rogues still have evasion and they still have immunity, just browse the myriad of posts related to that very topic (there are many). I had a TR prone in midair and he was still immune to damage, fancy that. The problem is health. I just geared off my green ring for a more appropriate epic. I now have sub-30k hp. Which…
why was this placed in thieves den instead of general chat, it doesn't even concern tr per se, it concerns balancing hitpoints for everyone and how to manage the increased hps on savage melee specs. edit: nevermind i'm just having my daily autism attack carry on.
No time to waste, can't delay the post, the nerf deadline is approaching soon. I like to think, and I've been thinking about balance after hitpoint adjustment. TR is solid. CW is solid. DC is solid. GF-tank is solid. The damage outputs are already solid and balanced for all the classes and should be left alone. Where we…
Yes. That's how it should be. Rogues should be hard as <font color="orange">HAMSTER</font> to kill, but my hitpoints aren't balanced. I shouldn't be this easy to kill as a full tank, once guard breaks I'm down in a round.
No, not at all. We need to fix hps, figure out how it all balances out after that, and maybe even give TR's better evasion. You want to weaken whatever you can't kill. I want to fix a problem and make everyone stronger. The only roadblock I foresee is GWF being monstrosities but isn't that the entire point of playing…
It's not, trust me. A big problem is new players lack an understanding of class roles and how to play the class they rolled with, for example: TR's trying to 1v1 a fullhp GWF. Clever, yes, but that's a fight that should take a very long time. (if the rogue is very good and manages to win), but clerics should/would get a…