Then you're not looking very hard. Blizzard, NCSoft and a whole mess of MMO devs have all publicly discussed mass bannings. EDIT: 30 seconds on google: http://www.cesspit.net/drupal/node/1440 60k WoW account ban announced BY Blizzard.
At some point, you have to stop looking at this purely from a player's perspective and see that it benefits the dev to have more players playing and, in order to keep players playing, they need to have SOMETHING to do. They want players to spend money on this game. A player NOT playing a game is historically highly…
It's a trickle-down problem caused by crappy DPS. 1. Crappy DPS get hit more. 2. Healer needs to heal them more. 3. Healer gets more aggro. 4. Healer dies. 5. Crappy DPS accuse healer of being crappy.
Most MMO devs make it a POINT to inform the playerbase that there have been bans because it discourages bad behavior and encourages players to report exploits.
Is this a weak way of trying to imply that they're going to be banned at some point in the future? Is that before or after they sell this stuff and the damage to the economy is already done? I'd just like a post from the devs saying "We've banned a bunch of people for exploiting this <font color="orange">HAMSTER</font>."
I think the bigger concern is that none of the players who exploited are being banned, none of the extra items are being removed from the economy, etc. I mean, if I find an exploit, I'm actively encouraged to exploit it for all I'm worth instead of reporting it because reporting it is throwing money away.
Irrelevant. People are always going to whine about everything. Here YOU are whining about people who don't put money into the game. The point is that people will be willing to pay more than enough money for cosmetics that there's no need to sell in game advantage, as they do in TF2, LoL, and many other games.
Ask the guy who paid $1,300 for a virtual TF2 hat how much people are willing to spend on cosmetics. The saddest part of all of this is that NW could've made a fortune selling cosmetics alone. Instead, you can pay real money to win the hardest dungeon encounters (and probably raids too).
I'm not sure why they went ahead and designed the game with the classic pitfall of forcing players to choose between PvP and PvE and then not giving them a simple means to switch between two builds. I guess they want to force more respecs...
This is the convenient definition made up by the PWE Defense Force. Being able to turn real world money into items that can endlessly resurrect you at the end of a dungeon is the raw EPITOME of "pay 2 win". You are literally PAYING MONEY to WIN THE FIGHT...
The power not doing what it claims to do is a perfectly fine "excuse" for the necessity of respecs. The other unfortunate issue is that this game has a number of powers that are strictly PvE or PvP, including thread reduction/increase abilities which are practically essential for PvE but completely worthless in PvP. In…
Considering the game is constantly being balanced, the ability to respec your character is just as much for the devs' sake as it is the players. Otherwise, they'd have to make sure EVERY ability is equally useful and whatnot. Also, many abilities sound amazing but are actually not that great and vice versa. Respec is a…
Healing is harder than it should be, by far. Good luck trying to lock your heals on a dwarf tank with adds on him while there are also adds on YOU. The aggro is absolutely nuts right now. I can respect the idea of making healing and tanking roles somewhat challenging, but this is historically bad for game balance when…