Yes, this is exactly the kind of official response that ignores the severity of the issue we are attempting to address, thank you for pasting it here. The ignore system is not a healthy alternative to having zero active moderation of zone chat, and while I understand that this response is a kind of…
Of course, having someone on a payroll would be better. But if that is not an option, volunteers with official oversight makes for a definitely superior choice to how things currently stand. Of course, they really shouldn't give volunteers the power to ban someone, but a temporal zone-chat restriction that leaves a flag to…
Ah now, this is one broad choice to cover. Could I get a clarification on something? Are we also going to cover individual character rewards against multi-character account rewards as its own topic? Or would it be the preference for that to be left for another future thread and only be broached in the extent that it…
Uh. Weird request. But if you insist. That does it? Yes? Good. Now, strange petitions aside, I wanted to say that these rat companions have been quite the success from the developer's part, I know some that like them enough to be farming more than twenty of them so their characters can get one each. And the low price on…
It is just basic-level economy, as supply increases so does prices fall. (Which is why diamonds are a false luxury good, for a long time they were hoarded to artificially raise prices.) So if they improved the loot given by lockboxes as-is, without adjusting the influx of keys, they would just be significantly pulling down…
The matter here is simply how much they improve lockboxes if they decide to make a two keys model, earlier I opened the most recent lockbox to take a look at it and my rewards added up to a Black Opal, a Blood Ruby and two green insignias so you don't have to tell me about bad drop chances. Yes I forgot to anoint the…
As much as I like to be the focus of unfounded accusations and dire misunderstandings, (What. Who are you saying did that? Moi?! Sacré Bleu!) you are.. oh, so terribly misguided in your accusation. First of all, no matter how much you might ridicule them, simple changes on perspective are something that can make or break a…
Their recent changes these last mods have clearly shown that they are not looking to make everyone happy, but they'll tackle on changes that'll carry some backlash if they are needed for the long-term well being of the game. Even if I would prefer if they stopped to worry if players still had fun.
From the point of view of most players this would not had been an impediment for a banhammer witch-hunt in the 'old days'. It would help your ongoing efforts to change the playerbase's view on the developer team if you let them at large know through a blog post or something of the sort that this is why you aren't punishing…
Let me quote you something, back when World of Warcraft was starting out they were trying different systems to try to make sure players took some rest after playing for X hours, and initially they came up with a system that lowered experience received the more time someone spent playing. The idea was that after several…
Moderator removed heavily edited quote. Feedback Overview Increasing the rarity of keys and improving the rewards from lockboxes without burning your game to the ground in the process. Feedback Goal What this feedback aims to do is keeping the developers from shooting themselves in their collective footsie. Feedback…
Throne knows why I waste the time I've left like this but, I have finished my book and still haven't picked a new one. No, no no no, no no. No. Just no. Don't do this, don't even think about doing this, don't even think about thinking of doing this. Just don't do it. With the amount of keys in the market, if we simply get…
Let's call it what it really was, it wasn't lies, it was egregious miscommunication among the developer team. I doubt they logged in to the forums and said "Hey, I am going to lie to the entire player base to lead them on a wild goose chase, there is no way that'll backfire in any way!" It was closer to:…
Awww. You could had at least let some of us remain hopeful that you would. I wanted to ask, is something as simple and easy to implement as a poll [To gauge how significant changes affect players.] out of the cards? I say because I am certain that you have your own metrics, but I have asked more than twenty long-term…
Run, run while you still can, hamsters, hamsters everywhere! Welcome to Neverwinter, as plenty have already answered your question, I will make a couple of useful suggestions for a new player like yourself. You can buy mounts of a higher speed in the Auction House, up to Epic they can be affordable-ish for newer players,…
Don't ask, this is flat-earth conspirational theory territory. That said, better tools to measure our performance in-game would go a long, long way towards making this game more accessible to new and casual players. As I mentioned to the developers some time back on the issue of item level against power against percentage…
Then they could give us the option to buy stacks of preservation wards instead of having to click once for every ten. Buying a thousand preservation wards is a whole awful lot of clicking, and I know a lot of people that buy far more than that.
It is just shy. The pity is that with the rework, they had the chance to balance things so people could use both augments and non augments somewhat interchangeably, giving us a wider array of options on what companions to use. But looking at how things appear to be planned to go forward, they look to be seriously…
I can assure you, that kind of increase in difficulty even if accompanied by a buff to active companions to make them meaningful, would drive off many long standing players out of frustration. He just likes to chase his own tail, pay him no mind. The point thestia is trying to make to you, if I understood her correctly, is…
Well, tell someone to stop chasing their own tail, and they chase it all the harder. Just tell me when you stop spinning. I am not saying that having the same slots across all classes and roles would be a bad option, but as far as I have seen it has been the developer's policy to have classes with dual roles have to switch…
Don't chase your own tail, mestrahd's proposal covers all classes. He says that the slots should assigned by build, not class. That they don't comment, doesn't mean that they don't read. I remember back before Strahd came for a visit that I warned of some changes that were needed on certain items. None of the developers…
It isn't as much as there being second rate options to fall back to on a worst case scenario, but seeing oneself locked out of using those specifically designed for the use you meant to give your character. Pick one, watch the "Real damage dealing classes" use all three. You and I both know, that they are not going to…
You hear me? I will kick you from a very tall place into a moat full of very hungry fishes! Of course, it all goes down to the final balancing act. Say, making up for worse companion power choices with higher scaling powers and stronger feats. The matter is still, as you put it, that it feels as if the developers instead…
Basically what I, and clearly other people are worried about, Is if the developer's choice of placing the GWF, soon to be Barbarians into the most defensive tier of companion powers, Means that the developers intend to blunt the Great Weapon Fighter's damage until they are just a "Weaker, less durable, and without buffs"…
I am not a fan of having the Barbarian being put in the tier with the highest defensive and least offensive options, while I understand you are redesigning the system from the importance of each companion power to their actual effect in game, historically companion bonuses have been an important part of the damage of any…