We should be fair to the developers of MMOs. It is possible to create a game with many build choices for the players. But the more the choices people have, the more imbalanced these builds will be. And you can never find the balance between those classes/builds. And you know what? If for example the Guardian Fighter had…
Well yeah, as I said I know beta is beta. But the combination of the description's text AND the stabbing animation behind the shield (you can't stab with an axe, mace or flail) made me slightly worried. Worried enough to make this thread even if I was 99% positive we will get more weapon types. If they add different…
Very nice post molegball... You are being insulting and I don't even know if you read my opening post at all. I suggest you do that and maybe you will have something better to say. By the way I am not one of the "fortunate" to be in the beta as I haven't bought any of the packs. Can you also do me a favor and quote a…
The only reason I made this thread is because that evil screenshot got me scared! ;) I wasn't worried watching beta videos because it's only beta. But seeing that class description was too much for me I guess. It's good to "hear" that beta testers saw more weapons for the Fighter though. Now I will go back to imagine my…
I didn't know that, I thought that was the world map which was a bit confusing to be honest. But thanks for clearing that up. :) I guess I will have to wait and hope for an expansion then to visit Baldur's Gate.
I am not sure if we can go there or how detailed it will be but I would love to visit Baldur's Gate. I know the game at release will feature "Neverwinter and the areas around it" and that Baldur's Gate is a bit far. But I saw somewhere a screenshot of what would appear to be the world map and Baldur's Gate was there.
I cannot recall the source I read it (or seen it) but if I remember right someone of the devs said "I can't wait to show you the two weapon fighter". Or something like that. In my opinion that means that the particular fighter build is at the mid or late stages of the design. Bear in mind that this is just my speculation…
Well, I think that if the player has the option to "roll" his abilities I don't think that we will be able to roll dice. I assume that the devs will want to keep a balance mostly for PvP or less likely for e-peen PvE reasons. I expect either to have standard values for a class (with the racial bonuses applied later) or to…
I hope this doesn't happen with all the abilities. I mean it may be logical with Magic Missile but imagine a melee attack from the Fighter: (BG2 voice) "You must target a body before swinging your sword..." b:laugh On topic, I see quite a few people concerned about the number of abilities and combat in general. But let's…
I know that you only have 7 abilities active, chosen at a given time from a larger pool. This was not my question or my concern. I am just trying to imagine the combat and if it will feel repetitive. I liked the paradigm of GW2. Now that you mention it I remembered it has only few abilities, though I haven't played the…
I don't believe this is needed. After all, to clear the group content you kind of do that already. You need someone to "tank", you need someone to "heal" and you need the DPS. So someone could argue that the classes will work together in coordination to clear the content in their current state. Also, this game is based in…
Well... a way that could work could be this: If someone makes a very interesting dungeon and becomes fan favorite, maybe Cryptic could create the voice acting/narrating and add it to it sometime in the future. With the permission of the creator of course. And maybe the creator could get a "badge" next to his name, to make…
I say no to this idea, the main reason is the fact that the VAST majority of user created audio input (voice acting especially) would be terrible and immersion breaking.
Since we will be given the Foundry toolset, I would like it to be possible to create interesting encounters/boss fights and not only tank and spank fights. I am not talking about very complicated fights, I mean things like "stand here", "move to avoid damage", "pull boss or ads here", "kill this enemy asap", etc...
The rocks emerging from the ground can be considered as hyperbole. But what about the other daily power I saw where the Fighter grows in size? I think they went a bit far with that, it has a more "magical" nature in it rather than martial. :-)
Well, the definition of a nicely designed boss would not be an enemy with lots of health and lots of damage but other than that just "tank and spank" tactics. I wish that we will have some kind of options to create boss fights (or other parts of the dungeon) which will require some kind of strategy. I know this is easier…
I don't know if this has been answered before but I was wondering what will be the options for boss fights in a user generated dungeon. I 've watched videos and I think you can make really cool dungeons but they would lack a lot if they don't have interesting boss (and mini-boss) fights. Do we have any info on that? It…
Sadly I am not very optimistic about that. And I am saying that based in a video I watched. I am providing you with the link, go to 1:41 and check for yourself. It appears that you get specific abilities at a specific level and you don't seem to be able to pick from a pool of options.…
*This is a copy-paste from the Fighter forums, I just posted this there and then I saw this thread* Fighter seems a fun class to play, however I have some negative thoughts so far. Mostly because I saw an ability in a video where the Fighter grows in size. I think it's a daily power. Growing in size looks like a magical…
Fighter seems a fun class to play, however I have some negative thoughts so far. Mostly because I saw an ability in a video where the Fighter grows in size. I think it's a daily power. Growing in size looks like a magical ability and not a martial one. And I saw in this trailer the ground slam ability with all these rocks…