The cardinal sin in developing any game is missing your audience. With Star Wars Galaxies they were working with the Star Wars IP but chose to focus on building a spiritual successor to Ultima Online that focused on crafting and classes like Image Designers. They failed to develop a game for the Star Wars audience and it…
Really? In my experience its the opposite. Pre-launch the community is generally defensive for the game ignoring what appears to some of us as critical design flaws. Lots of 'it hasn't even been released' type comments that apparently preclude having an opinion on mechanics. That continues into beta with many 'its just…