Thats just great. Now we can all just roll GWFs and be done with it. Even with all of the healing from that bugged set, an doing a 1v1 vs a equally geared gwf was 50/50 at best. Now it looks like the advantage is given right back to the GWF. They should just call Domination, "GWF pwns you, **** off".
Its the meme that any problem with the game is player-controlled that is so frustrating. I don't mean "any" in the sense of "all" but "any" even in a minimal sense. In other words even things which group player behaviors have a large effect on, it is still frustrating to hear it is player controlled. I honestly do not care…
You cant just eliminate premades without losing almost all of the highest paying pvp players all in one single shot. There are so many solutions to this, and but cryptic ignores the problem other than implementing a matchmaking system that doesnt even address the issue.
Given that the only 5 gwf comp anyone needs to worry about are top tier guild teams, I doubt most pugs will ever even be seeing them. Not that its not a problem in that tier but when teams in lower tiers try to emulate the troll comp vs competent geared players, they quite often get roflstomped. Off topic, but you see…
Gah! He doesnt need to drive the dogs away. He just needs to last long enough on the node for the dps to drive the dogs away. When I see a GWF in my pug with like 32k hp, full avatar gear, no tenacity at all, I am like "just keep going to node 2 and run around there and wave your sword around. No matter what, just keep…
There is the generally true assumption that a player with a character that has a high GS is more committed to his character than a player with a character that has low GS. People will argue that gear is all that matters. I argue against that, because there is a small percentage of new level 60 8k players that really care…
What uniform system of measurement is there? People say GS because it is there. We have nothing else. We have the mysterious elo which means nothing to anyone other than very slightly more even matches sometimes. If the same standards used to score individual performance during a match is any indication of the standards…
:) nice meeting you also. No, I havent switched to pf yet, will soon though. I am having a hard time of letting go of either rapid strike or aimed shot but I know careful attack is better than either. Not sure if we won, I played a lot of matches yesterday.
This is happening for me as well. After switching to a combat rotation on my HR. I am seeing all 15K+ on my team and the enemy team and am getting some really close games. There are still a mountain of problems though, like kills being given to the person who did the killing blow rather than the one who did the majority of…
I hear the excuse from mods way too much that the (exponentially growing) negatives of the game are player controlled. That is mindblowingly frustrating. The players did not create the game. The players are not employed to make the game function well. The players are going away the more the above people fail. That is the…
I do not disagree. But "impossible-to-lose advantage" is a fairly subjective characterization which I am sure many players could make of many different skills. I don't want to get drawn into a debate about low damage encounters/high damage at-wills or anything like that because it goes right into a pretty tangled and…
Tough to get behind a roar nerf when the next thing will be a careful attack nerf. Then what. GWFs figured how to bugger what people were calling OP HR's and eventually people will figure how to bugger roar-addicted gwfs. Im not saying that any particular class or power IS, or is NOT OP, just I dont trust larry moe and…
That is all well and good but to be honest I have come to the conclusion that they are just gonna throw a little resources here and there into mainly cosmetic quick-fixes until the gold-spammer kickbacks to Perfect World finally run dry and then just pull the plug on the servers.
If Cryptic is maneuvering PvP as their answer to veteran player decline and challenging endgame, it is an epic failure. PVP is the worst it has ever been, especially for veteran players. There is absolutely nothing new other than gang-killing people in IWD. A leaderboard that actually means something and match scoring that…
Yep, its being ignored. Levels 60+ with gear tied more to levels. If you are going to make rough gs equivalents it would be lvl60 10K every 1000 gs after that would be another level. So we would have roughly lvls 60-70. IMO levels is really how to keep progression uniform and that kind of uniformity keeps the problem at…
Find a guild or some strong friends to be in your own premade and you'll eat the troll gwf comp premades alive. All gwfs/gfs/tr and no cw/hr equals a bunch of dead gwfs. ***All other things being equal.
I like to prone them in thornward then aimed strike them while prone. It'll cause unstoppable but once unstoppable is done doing it again should kill them. To me its not normally the gwf that is the big problem but everyone else around him. Oh, also if you can prone them right before they go unstoppable you have a good…
I know your not suggesting that :) It seems like a really extreme situation and will require extreme measures. Pumping the incentives for winning into the upper atmosphere while leaving losing awards about the same or a little less could help. Leaderboard and match scoring needs fixed severely and immediately. Kills need…
I think there are few posted pf builds because the paragon is brand new and also because you really cant go wrong with either archer or combat. Sounds like you have the right idea already. I am also much preferring combat to distance plinking. I really think it helps to keep you from getting focused and imo is more fun.…
They fix minor revenue issues like this yet allow their own major competitors, the gold farmers, to run ramped and steal their customers away from them on their very own site. Really who is going to buy zen to buy ad, even at 500ad/1zen when you can buy a million ad from a spammer for less than $10? Makes no **** sense.…
Switched to full combatants profound and yes it is much much better. The 2% heal is really nice and is actually a major noticeable difference from 1.5. Stacking deflect and regen, something needs to burst you down good and quick to kill you. It almost makes me feel bad for TR's who from stealth are hitting a million low…
Nothing is going to reduce the numbers of pvp more than the current situation and absolutely nothing being done about it. It is not even acknowledged by the devs. No matter what is brought up, how many people say something, the conclusion for anyone who actually cares is always the same: "just quit playing this game".
Use it immediately following boars rush. Almost a sure hit. It is also good when there is a big chaotic kerfuffle on a node; people seem to be expecting HRs to do massive burst damage from afar and imo that is how they get focused. In a tight cluster your not swinging around that big two handed weapon or doing much…
They have that one really good interrupt and if you only even use constricting and disruptive shot, you've got 4. I really think we are a bit more dangerous than they are at the moment. I dunno, seems like unless the gwf is geared well above you, you should be able to handle a rotation which is about what will land on you…
Not frozen, you can use the glory you earned up to that point. You just dont get more if you dont win. Only winning or TRYING to win should have an incentive.
I agree with this but would ad that the kill should go to who did the most damage. It is frustrating to fight down an enemy to 5% health and then from stealth someone takes that last 5%.