i've tried to limit my texture memory like you said, but somehow my memory usage still increasing overtime. At first i thought that the leak was from the texture because i got the error crash message about "Direct3D error out of memory, create Texture failed", but since the RAM usage still increasing, maybe there are more…
This. How could i miss this obvious option. Memory usage is definetely lower than 64bit. for me, now it's running at 1 - 1.3 GB. I think using 32bit client should be recommended to be used at low spec devices and cryptic should give some note on the option window.
[quote="jaotut;12604097"] There are so many, what people called as 'broken' mechanics in this game, if you serious want to play that game of "what do you guys think about perma stun HRs", then the same questions can be asked about unkillable OP, DCs with infinite AP, perma stealth/ITC TRs, or some other classes having 100k…
[@gom8 said: some people need to realize, HR's have 3 roles with the "trees" they have.. range, or melee, or a mix.. the trapper tree is mix, and the reason it is best, is because even dumping 100% into the range or melee tree does not make up for the MASSIVE loss in versatility of swapping between melee/range skills..…
i think cryptic should give some "reconnect" time for PvP, and count the match as a lost for the one who leave and didnt return. the penalty is okay, but it should be given only to the people who leave the match and didnt return immediately. and for the one who already DCed and immediately return, maybe cryptic should give…
well said, totally agree. i think we need some " reconnect" time, like 30-45 sec or so, because DC doesn't always means that the player purposedly DCing their connection.