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millertime197933 Bounty Hunter

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  • Way back when the game first came out, a GF and DC were not required. Folks would sit in a dungeon and auto boot people until they got a DC. This caused people who que'd for the dungeon to continually join the same group over and over, and be booted over and over. That became a problem so the adjustment to the que…
  • You should be able to walk up and enter an epic dungeon the same way you can a non epic version. I hate having a group with 2 or 3 guildies and having to hit the LFG channel to let a random person in when we don't really need the extra person. It is like Murphy's law that they win every single roll for what drops. Sure…
  • Hide in plain sight was a feat in 3rd edition rules of D&D. Even in AD&D you could use your hide skill but with a negative modifier to your skill check. Its not new and has precedent in pen and paper. There is also the Shadowdancer prestige class that while not limited to rogues, certainly was popular amongst rogues.…
  • Stealth lasts 5 seconds before modifiers. Staying invis for the entire duration of a match is pretty impossible if that TR is doing anything to contribute for his team. If he is contesting a point, and you are also standing on that point, you can see the "signature" of his weapon enhancement if you look for it. A TR that…
  • Steal time works. Even if you don't land the final hit, the wind up portion will drain his stealth bar. If he dodges out of it, the reduced stealth bar will still mess up his rotation even if you didn't force his stealth to break. This will either result in him leaving, becoming visible while he waits for a cooldown on…
  • Put traps on boss fights that actually hit hard and maybe even have control effects on them (like a trap that pops a rogue smoke bomb), then gives HRs a trap removing ability. Perhaps then TRs and HRs will have a place. Other games, like DDO, have some dungeons that are incredibly difficult to do without someone who can do…
  • Give it x3 charges or maybe a cool down similar to wicked strike (3-4 seconds). That keeps it from being spammed, but also makes it viable without being overpowered.
  • Too Rashylew and hamlet. Hey if you don't like the advice then don't take it. I have no problems with TRs on my CW, and when I play my TR, the abilities I listed are the ones that give me problems in terms of stealth. So that is the point of this thread, not a guide on how to pvp with a CW. Insulting my "skill" and…
  • If you break a TRs stealth early, they will have to wait for shadowstrike to refresh to refill their bar. Rogues can't build stealth if they are getting actively hit in combat. They have to use an ability for refresh. Take heart that if he has all these abilities to stay in stealth loaded, he does not have big hitting dps…
  • Let me clarify. I mentioned several spells that are useful, but really you only need one. If all you do is keep steal time slotted, you will mitigate that TRs stealth. Icy terrain works too but generally they can see it, and it has a smaller AoE so he can stay out of range and still throw daggers. He wont be able to run…
  • No I didnt mean in the heat of battle. Change at the fire when you die
  • If the TR uses ITC to get away, then desired affect achieved. The TR is off your point. The point of PVP is winning the match afterall. Sure you didnt get points for the kill, but blame the pvp point scoring design and not the necessity of nerfing a class. You contributed to victory. If you are low on life as a CW, you can…
  • 3 dodges with stamina increasing boons means you can get that 4th one in there pretty quick. And it isnt like you are spamming dodges all the time. You can move halfway across the board with your dodges alone. Tell me you havent tried to chase down a DC with just two dodges as a melee and didnt think....Stay still! The…
  • I will continue to post my opposition with fair arguments because after the past year, I have found that those that shout the loudest get heard. I do believe that the devs actually read these boards and take things into consideration. Permastealth is not as overpowering as everyone thinks. It is as annoying as a GWF that…
  • I like the idea of a new dynamic where your toon is fully powered. This game has been out long enough where you don't have to spend cash to get ahead. Hell I make more AD off leadership and farming then I would coughing up ten bucks here and there to buy zen to change to AD. Everyone can farm AD and items to sell for AD…
  • SE is no more powerful than a CWs ice knife or a GWFs Crescendo. I would say those are actually more powerful as they are dependent upon your being at half life to actually do decent dmg.
  • seal of the executioner. 478 regen ring with offense slot. No longer available in game unless someone has been keeping them in stock. They used to be had from the Pegasus seal vendor for rogues. If you see one for sale in the AH, it will likely be for 4-6 million AD. I had about 4 of them that weren't bound that I traded…
  • Refine them in your artifact or sell them on AH. Then use the money to buy the needed blue mark.
  • My crits also do not hit for substantially more, although they are hitting for a little more. I changed from lifedrinker to perfect vorpal so I expected to see huge numbers. I wonder if there is a stacking issue with the executioner feat (brutal backstabber? the one that adds 25% severity while in stealth). I'm not a…
  • Thats good news that they are thinking about it. I always do a Foundry and think, man this was a great quest. But then I'm like...hmmm, I missed the DD...was it worth it. <font color="orange">HAMSTER</font>.
  • Also if you buy the key you still get the reward minus the Thay scroll to advance your boon. Great way to farm greater marks to level up your artifact.
  • I think most people only PVP for the daily AD. I mean, how many people actually run more than 2 to 4 matches a day unless they are farming an artifact? Even then, i'm sure they still just do the 2-4 a day. Its really not worth making changes for. Again, I realize there are folks that only do PVP, but they are an extreme…
  • I really hope the reduction in stats for the PVP/GG gear is not going to happen. Most of my toons use those sets as their primary and are built around them, particularly my GF and TR. Just like when my GF got his stalwart set nerfed, this is gonna cost me quite a bit in terms of fashion/dye. That would be twice in a row…
  • Also melee should always do substantially more dmg than ranged instead of something that "could" arguable do more. Ranged should equal safe good dmg, Melee should equal less safe, but definitely more dmg. Arrow in my leg vs. having a sword hack off a chunk and all.
  • I think aspect of the lone wolf should have a minimum dmg mitigation buff even if you are surrounded, say 5%. It kinda sucks that if you are in a crowd, which is often the case if you are using melee, that it basically gives you nothing. I really want to have a melee focused ranger, who uses his bow occasionally. However,…
  • Everyone should have an equal chance at loot. I really don't care if someone can equip it and it is an upgrade. Sorry but that just isn't "fair". A player that cannot equip it can sell it on the AH and purchase something that they can then equip, thus obtaining an upgrade. Certain dungeons are more heavily geared towards…
  • The problem is that even if you win the pvp portion of GG, you don't necessarily win as it is faction based. That to me is so broken. Why even try to win your particular match other than pride. The t2 dungeon doesnt unlock unless your whole faction wins and that is bs. The pvp portion should also be cut in half in terms of…
  • I would suggest getting the Cave Bear. It is a tank type companion but it also has a great active bonus in that it gives you bonus HPs. While upgrading it to purple is expensive, it is cheaper than purchasing a rank 10 radiant, but gives 1200 hps fully upgraded to purple. Tanking pets will lose their value when you hit 60…
  • i currently run with about 2200 regen. Sure it has diminishing returns. The difference between 1600 regen and 2200 is somewhere between 3-4% of your hps. Not completely useless and every little bit helps. HP is great though too. I prefer the extra 2 offensive slots as it means I can slot x2 more recovery enchants as well.…
  • TRs aren't the "best" at anything. That is the problem when it comes to PVE. Sure I can group with guildies, my dps isnt awful, and I have stealth. But generally speaking, a CW, GWF, and HR do more dmg. We can argue that a TR is better single target dps, however that is hard for non TRs to see because they look at the dmg…