I think you are right at 100%. MW MUST BE difficult and expensive. Only one thing.... maybe could be better if it is not bound to be in a guild.... or also doable if you are not in a guild.
Description and Goal: Friend list more friendly Area of Impact: QoL. Risks & Concerns: none On Xbox friend list is ALWAYS break in two parts.... is it possible to have a filter button that show ONLY ppl playing NW? Because now is an hell to find a friend in second part of the list.,... Description and Goal: Chart at the…
Sharp, the point is that one shot damage erase all healing power. We need to evaporate one shot damage in favor of DoT so healing became usefull..... if not, blueshields will be the only way in most contents.... because they PREVENT damage. With heal i can heal only damaged ppl.... and most of the times is useless with one…
> @"kythelion#3210" said: > (Quote) > It's easy to hate on nerfs. I usually don't agree with the ones made either, but that doesn't mean that reducing things is inherently bad. The game has a sort of line where everyone is intended to perform in terms of their role. And the various classes zigzag back and forth across that…
> @"minorheaven#5087" said: > > @"midental#5256" said: > > Synergy. We need Synergy. Pala make Shield every 3 minutes and Healers keep them alive on players. Synergy. Group content not one OP or one DC or one SW. With sinergy game could be better. Heal over time need to be moooooore over time not every 3 seconds.... need…
Synergy. We need Synergy. Pala make Shield every 3 minutes and Healers keep them alive on players. Synergy. Group content not one OP or one DC or one SW. With sinergy game could be better. Heal over time need to be moooooore over time not every 3 seconds.... need every 2 seconds and more incisive. Like DPS more synergy in…
> @"keadron#3660" said: > Zariel Challenge solo heal Pally by Rainer > > https://youtu.be/zPhrdue19y0 Sad, very sad. Heals are Epic fail. If mono heal (not important wich class Is) is viable It is bad. Please fix new challenge and ToMM to have 2 healers and 2 Tanks. Please.
maybe ppl won't play healer because one single class can do everythings alone? There are simply no need of heals in Neverwinter atm. Damage is 1 or 0. Shield are the only things that really help survivability. how can i heal ppl if they pass from max healt to dead? On xbox queues are not so longer but i know on PC is…
in 5 player content 2 healers 1 tank and 2 DPS. More challenge, more funny. Break mechanincs is not funny. And now with hig DPS you can break every mechnaincs....... no good, for me obviously.
You can HEAL only toons that are loosing HP. In Neverwinter Online damage is very often "one shot, one kill" so heal is a mission impossible. We need some sorta of dot not one shot if we want heal became good again (or for the firs time). And Bluebars not like temp HP but like "we can shield tot numbers of attak" for…
> @"matii#4660" said: > As a Paladin healer, I think changes are going in the right direction. It will be much harder to keep everyone alive, so a second healer will be needed for difficult trials. > > I would like to see the changes also in daily powers. The sanctuary could increase the radius to 20, because it is…
sure, important thing is that NO one single healer can do 10 ppl activity alone. And the best would be if different healers are best in some situations not like now where OP is the best in everythings cause blue shields are like bubble of the past.... And i'm not speaking about if player "have hands" etc etc..... simply…
My point of view is exactly the same. Maybe if damage would less "one shot" and more over time..... example not one shot by 1.000.000 but 1.000.000 of dmage in 5 seconds... may be heals became importants.... but for now if you have an OP in party there is no sense to have other healers.... Blue bar is WIN WIN..... and not…
Greetings! 1) Stronghold need love...... news? 2) Healing system..... news? Now ppl only need OP with temp HP.... others healer are pretty useless..... 3) Companions system like mounts system? Evocated companion only cosmetic? Is it possible? 4) Enchantings level up? Maybe 17? Now enchantis are pretty useless due to too…
if we talk about playing for fun in a casual ok way scaling could have created problems but not so insurmountable. The difference is to think of being able to upgrade the Stronghold with few players. It is a road that cannot be traveled in any way given the number of resources and the effort that it takes. "This gate…
Really??? To level up a character to level 70.... maybe 2-3 evenings? To level up to level 70 to 80 maybe 3 evenings? So where is the problem? If ppl play not everyday maybe MMO games are not for them..... if your approach to Stronghold upgrade is "casual" and not sistematic and well oragnized it is impossible to reach…