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  • Basically if you want damage Stormwarden is better, Pathfinder is better in PvP though because of greater versatility and balance, and of course slasher's mark is a great single-target daily (overshadowed by disruptive shot though). Personally, I normally play a combat SW, but I recently leveled a brand-new trapper PF and…
  • Yeah I prefer not running with a set at all. I go greater imperial cloak, greater dexterity belt, and that leaves me a free artifact slot over others, and as lirithiel mentioned, better efficiency with armor penetration.
  • You can look at my build for gear since my gear works well with trapper too. In general you want a lot of power, critical, and armor penetration for offense, with mostly deflect and hp for defense. I recommend the assault line for level 70 PvE gear and the executioner line for level 70 PvP gear. As for sets Lostmauth is…
  • Yeah I guess, I don't know, I've always liked critical in general, power is probably superior though. Yeah CC Resist kinda sucks in PvE...and critical isn't super important, I just like it as a form of damage increase alongside power and recovery. Well you must choose one tree simply because the capstone feats are too good…
  • As mentioned by lirithiel, I included all that information. Also, I have seen that chart, and am very aware of how stats work in this game, including mod 6+. As for the 2-3/5 in skirmisher's gambit, I see your point, I simply don't feel the trade-off in AP gain is worth it. Some math: With 0/5 in Skirmisher's Gambit:…
  • I simply find them hard to use and slightly uncontrollable compared to other powers. You can use them if you want, I have 4 points in them on my actual character from extra. If you like them you can use them. Encounters don't matter much, I just like to set up a couple zones that I know will keep ticking and then slash…
  • Which, IMO, no personal offense to you, is a stupid, stupid way to make Combat work and the no.1 reason why people hated the HRs so much between mod3~mod5. Basically, to exaggerate a bit, a character/class with regeneration/lifesteal/self-heals so high as to simply outheal incoming damage, makes the PvP combat extremely…
  • Yup I'll edit the build to go for Cha over Con for more damage!
  • Critical severity on your sheet is what is added to your normal damage (75%). Therefore, you add your normal damage of 100% and the additional 75% to get 175%. It's just what you get naturally. Vorpal gets even worse the more critical severity you have. If you really go for critical severity as a combat HR, you can easily…
  • Yeah it's stupid it's so good. I don't use it because when I play my GWF, I want to just charge into the middle of my enemies and lay waste to them, not do all this dagger throwing. I don't mind stacking buffs to increase damage output instead of just having the increase (in fact, I love stacking buffs. It makes me feel…
  • Yeah they get heated. Idk, I've run several builds this module, nothing really stuck. I decided to leave my CW alone for a little while and try to improve other characters. Honestly, go with what you want. If you want to go for debuffing and such, probably renegade or thaumaturge is best at that. If you want to control…
  • I'm probably gonna add Archery and Trapper guides to join my Combat one, with similar themes. They will show power point allocation for when you first hit 70, but leveling you will be kind of on your own. Just make sure you put points in the right powers and use common sense for determining priorities.
  • Okay that's what I thought. Yeah I will also update my combat guide I just posted to reflect my own changes with Cha. I'm also gonna write up a pure glass cannon archery build that dips into combat for skirmisher's gambit. I tried it on preview before Mod 6 launched and I had lots of fun. I think it should reach around…
  • Yeah I do good damage thanks to Aspect of the Pack (I have since respecced and increased Cha for a noticeable damage output increase) and my feats. I've heard good things about Plant Growth/CoA, but I don't like it as combat. Just my preference. My powers are also intended for constant AoE damage, something HRs tend to…
  • You know enchants can be shared across characters and even accounts...that said I would plaguefire is the best economy enchant. Good debuff, decent damage bonus, and extremely cheap. I got a perfect after only a couple weeks of farming for ad too.
  • I play trapper with AotP, I used to go CA, but apparently it actually has a hard cap (800 or so) before it gives basically nothing, and it's really fast, so now I go Stamina Regen. Btw, AotP is the best dps feature right now, it just requires a niche build (bump Dex/Cha every level with a good starting score in Wis, end up…
  • Not really that hard...I play multiple classes but favor HR, GF, and TR (CW is fun too), and I find HRs are barely an annoyance. I'm only at 2.9k iL on my GF too. Just practice a little more, play some pre-mades, heck; playing an HR yourself might give you some insight on the class and its weaknesses. They don't have the…
  • Correct. But the intent was the same. Stop acting like a child. ______________________ Wrong. A hunter ranger has no primary weapon. They are supposed to be equally strong with both weapons. Personally, I think for either a capstone feat/selectable class feature at level 10, they should be able to either get 25% more…
  • Yeah, the real problem is that they made mobs "harder" by giving them insane damage in t2s, hurting classes that don't have a dodge mechanic. They really should have just made the mobs "smarter"; faster attack animations, dodges of their own, and such. But that's too much work for too little gain, in their eyes.
  • At least there is some interesting discussion going on here.
  • If you're having that problem, I apologize on behalf of the other classes. Also, try running with guildies. They tend to be a lot nicer.
  • Agree. Also, I play all classes, and I try to fit their roles as well as possible. Only exception is PvP, where I let loose with whatever is the best at winning/killing other players/being impossible to kill. One thing I have to say is that it seems to have been pretty well received in this forum to not care about…
  • possibly, though for some classes/builds normal plague fire gives it a run for its money.
  • No problem. Yeah, fighting a skilled GF has become almost as painful. Perma-stealth makes me survivable, but I'm still squishy if I get caught, which requires me to mentally keep track of how long it's been since you last used your CC powers. Now I run T. Elven Battle, and that has become much less of an issue. Still, the…
  • I'm glad someone else believes a fully CC-support class is viable and a good idea. Oh yeah? I believe he said in his first point that he holds mobs "significantly longer than any DPS CW would hold epic-dungeon mobs". The truth is I don't think you fully realize how long mobs can be held. However, I do have to say you hit…
  • I get that. I just picked the defensive path for OPs, because I don't have enough experience with them. When I leveled mine for the sigil, I just went Justice and after I got it, I deleted the character, because I don't like the playstyle. So I only know what I have gathered from fighting them (and of course what the…
  • This demonstrates how any class can be "overpowered" if played right, but if you match all of those together, it ends up balanced. Notice how in the TR video, he doesn't just use CoS, he also uses GC and constantly moves around and uses his utility powers. That is how you play TR.
  • Links to some videos. The first four are by SpeedFlash. He is very skillful and plays multiple classes, similar to me. He doesn't have an HR though :'( DC: https://www.youtube.com/watch?v=MZzlghsDMog GF: https://www.youtube.com/watch?v=IrL1UBdcZ90 GWF: https://www.youtube.com/watch?v=wy5hH2at7xc TR:…
  • Okay. You actually don't know what you're talking about. There were always campaigns; the most annoying one (Sharandar) was actually the first - unless you're talking about open beta, which wasn't balanced at all (it was a brand new game). Mod 1 was decently balanced, but DCs were pretty much impossible to kill, TRs could…