Well, yeah. GF is going to be more useless than ever. God forbid a TR, HR, or pretty much any class really, has to put on some effort to kill the "tankiest" class in the game.
I wouldnt hold my breath on the free respec token for the classes that have undergone major changes, after all with mod 3 many changes came into live like the HR new paragon and there was no free respec to speak of.
Well thanks for clearing that out! Yes I had misunderstood your point, and now that you've explained it with more depth I can see where you're coming from with it, though personally as I stated on my large post I don't really mind how is the guard going to be measured, as long as feats and everything related to it are…
Text Wall Warning: Admittedly longer than intended, please bear with me :( I think its important -as @ctf4void has stated- to hear the words of other GF players regarding the changes that are proposed to the GF Guard mechanic. Personally i think that if we go under the assumption that they are equally effective, which at…
Well if it is going to drain only from being used then that's a different case and may even not be that bad -depending on how long said mechanic will last- but I am under the impression that the changes will go to drain from dmg as well as from use and considering the way that "balance" is done in this game it wouldn't…
I haven't played Tera but I've seen some videos. Now correct me if I'm wrong but doesn't Tera have a dodge mechanic for every class, including the most heavily armored ones? Doesn't Tera have a more action based combat system instead of the auto aim we get here? I wouldn't be against it if dodges were infinite, or GF at…
Now, I like that the devs are paying attention to the GF class that is in much need of love, but not this kind of love lol. Currently its bad enough that GF's guard meter breaks in like 5 seconds, but now with it being stamina based, and drained just by holding the shield up I really doubt it will even last that long. I…
I read through a thread Ant-Monster posted some time ago and noticed something that caught my attention: he proposed that GFs are given unlimited Guard. Now I can see how many people will think this will be game breaking but given the fact that GFs dont have any dodge mechanics and the tab "Mark" mechanic is almost…
Same problem here I wish devs would start paying attention to these little details that make this game more of a chore rather than a way of having fun.-
Lol why so mad *Don*? Did I hit a nerve? Just what is the "prefered" build of a TR then, when clearly PS is superior than any other build that comes to mind? You go off on me with personal attacks because you know what I said up there is, if maybe a bit blunt, still absolutely true. And actually *Don* Im not anywhere near…
Nearly every class in this game has to make a choice when it comes to build. Depending on your class you will have to decide: Do you build for PvP? Or for PvE? Do you want to be tankier for PvP or you want to do crazy burst for PvE? You definitely cant have both, youre going to be less effective in either of them, thats a…
I also have this exact same issue, as well as the blades/bow from profound tier not being able to be transmuted...except between themselves. Thats right, i get the option to transmute my bow to my blades and vice-versa but i cant trasmute them to anything else...and the blade is even missing the model for the right hand…
HR = Dead class with nerf on SS and FS. No way around it. This dmg nerf will leave HR on the dps output of a GF, and we all know GF's dps is just about the worst dps in game. Instead of blades and arrows we will be hitting people with wet noodles.-
GF needs some serious work done as well as the way Threat works in the game. Why would people want to take a GF to dungeons if in the end they cant even take aggro off from a CW or even a DC?? Threat is in close relation to dps (or so I understand, correct me if Im wrong) and GF has the dps of a wet noodle, its no wonder…
It says its about pvp like...within the first sentence...lol why do you reply at all then? And just so you know what affects the class on PvP will affect it as well for PvE. If you believe the dmg values go different on PvP from PvE you are sorely mistaken.- Also id like to point out that in a way every class is OPd for…
Nobody even uses split the sky for pvp...with good reason, it's bad for it. Ive tried it myself and it's far less useful than what you paint it like here ^^ also have seen HRs use both thorn and split the sky as you describe it here and fail miserably so....no. And even then, split the sky is also getting a nerf in case…
Yes, it may crit for those values.....if u actually have the time to hold it down for 3 secs. In PvE maybe you do before the mobs completely obliterate you but in pvp??? I mean...cmon. They are killing the class with this nerf on Fox and Split, there is no way around it. 45% dmg reduction is too much, and considering they…
Or to any other bow/blades for that matter, i tried transmuting them on several occasions but it wont show the bows or blades im trying to transmute them into. Moreover, the profound blades are missing the model for the right hand blade. Unless this is intended (and god i hope not) It would be nice if someone could look…
Well, there actually are a lot of reasons to complain about. Maybe it has never happened to you, but in my case i have to wait a frkin long time in queue, only to get my 12K gs HR smashed by a premade of 17Ks. So whats the skill/gs balance we are talking about here? Because Im nowhere near their GS, which, in this game…
This is so true, hell ive been playing for like 4 months only and im already happy I didnt give them any important amount of money yet. I already know of many players who are leaving if these nerfs come into the game and Cryptic keeps hiding threads and getting people banned from the forums for saying what they dont want…
Lol i dont think there is more useless skill in the HR sheet than split the sky. And thats just to start with. Stealth doesnt lasts more than 5 secs and has 30 secs cooldown and its not even that good bcs they still see you anyway, and just which are those 5 dodges u talk about? As much as I spam them 9 out of 10 times i…
I must disagree with what is said in this thread, I main a HR since the class was released and pvp patch/gear doesnt make that big of a difference for me. Its just as it was said up there, if u fight a HR that already has grim/profound gear and u have like T1 or the like youre probably going to die quite fast. The same…
Lets not forget the encounter/at will that are getting the nerf are the only ones that are actually useful. Fox is the only encounter a melee HR can use to do some decent dmg (and that is when u only have 1 target, multiple targets barely notice the dmg) and split shot for both archery and melee. So if Fox wont hit a…
Ofc, we all feel the pain, specially when they do this kind of things to players that have already spent months of their time and money on building a strong HR, only to see it reducted to a worthless class for both pvp and pve. Meanwhile, CW and GWF are only getting stronger, and TR will keep abusing stealth on helpless…
So let me get this straight ^^ TR gets to keep abusing of perma-stealth (and lets all consider the open world pvp area), GWF gets extraboosts to make them even more OPd than they already are for PvP, CW watch everything happen from far very far away (= and HR gets the only encounter useful for melee spec and the only worth…
Im fairly new to the community ^^ and forgive my tone but it is simply ridiculous how one of the classes that needs the most love is getting the worst out of mod 3. New paragon path hardly makes up for the nerf HR gets. As for what i said about GWF it was not aimed to PvE but to PvP. I dont know a single person who would…