I don't think you understand the changes. When you first log into the test server for Mod 22 your IL is increased, and you think "hey I'm set." But, that higher IL is actually from temporary enHANCEment stones with an IL of 1200 each. They have a 6 day timer on them and when they expire I suspect they just go "poof" and…
As far as I can tell ALL your enchantments are gone, useless. Yes, you can trade your enchantments for currency to "buy" "enhancement rank choice" packs from the trade vendor, but guess what, you're back to grinding them to upgrade those new enhancement stones and you will need the new Coalwards" which are not free of…
Your comment threw me for a loop so I had to check and this is what I found: Although Oathbound Paladins' shield work in a similar fashion, they do not have a Guard Meter mechanic, instead, they use stamina. https://neverwinter.gamepedia.com/Stamina
I think Palidins do have Stamina meters because when they reinforce, take the shield stance to block direct damage infront of them, it's metered by stamina.
Uhm, this chart is significant because I estimate Steam is maybe 20% of the player base. This means overall, I estimate, NWO is trending between 11K to 16K players.
Not a problem for some. I knew someone who felt ripped off from day one when NWO first opened with an offer for a $200 "deal" giving them first rights and perks good for the weekend. He was never able to participate due to an unresolved glitch and missed out on the weekend event. Feeling taken he cancelled the transaction…
Buying from Steam is not a problem; it's best to use the Steam client to launch the game then it access your Steam wallet directly. Never had a problem. Besides, I don't give PWE the pleasure of buying directly from them.
This game has moved more towards pay-to-win than ever before with this change, as VIP no longer has the incentive it did before. This will erode the VIP base in Cryptic's hope that folks will pay more with a pay-to-win model. The only problem is in the long run players detest pay-to-win and games that run on that model…
Wow. Ten bucks for a Coalward. You know it takes three to refine to a normal enchantment, right? So, that's $30. What's that for a perfect enchantment? $90???? Yeah. That sounds good. That will bring more money in. Oh yeah, cha-ching! Hey. Hey! Wait a second. Where are you all going? Common, its free-to-play! Good job,…
If this kid keeps it up I'm pretty sure it will erode the customer base of players. That translates to lost revenue, and if Cryptic doesn't invest or do something about it...well it appears they don't have a security network person on their staff. Hmmm. They are well paid, I can give them that. $120K per year for the lead…
When I said fixed I meant survivability. HR is too squishy. They should have 50% AOE resistance because of their high dex. Period, a progressive, perma bonus to movement up to 6000 at level 70 and no agro. Make it happen, please! Because, you know what? HR sucks in Demogorgon!