It's still not showing up. I've searched the code, the name, and your @ handle. I'm guessing that you have less than 5 reviews. I ran into the same problem with others not being able to find mine when it was under 5 :(
Lostcharta, I just played your foundry (NW-DIRYOWUKY). It was enjoyable enough and there weren't many particular issues. However, I found it to be a bit bland and generic. I gave it 4 stars. My opinions on The Linkwell Crypt: Aaron Linkwell says "As you have probably noticed my current...". This needs a comma after…
Vold316, I just finished playing your quest (NW-DHD2OVVYC). It was pretty good, the combat was well balanced, the and premise was interesting. There were quite a few issues though. I gave it 4 stars. My opinions on Act 1: The Abandoned Mine?: (Note: to save time, if I don't mention the NPC name, it refers to the same NPC…
CONTINUED FROM PREVIOUS POST -Abacada Bonderleaf (cat form) says "As best a bullete impression as a can make, I suppose." I don't understand this reference. I'm also not 100% sure I remember this but my notes say you used "a", which should be "I", I may have just recorded this wrong. -A construct is sticking out halfway…
Mrthebozer I just finished playing your quest (NW-DBFUDMT8L). It was very fun but there were some major problems that could prevent people from completing it. My opinions on Bonderleaf's Thorough Aggregator: -Guard Frinko says "But hells, if you're worried there's nothing stopping you from heading out to Thundertree to…
CONTINUED FROM PREVIOUS POST -When you enter the dungeon and try to use the locked door it says "Argh! It's Lock". This should be "Argh! It's Locked". -The quest says "Find a way to go deeply in the dungeon". This should be "Find a way to go deeper into the dungeon". -The cross that has the lore about the three demons,…
Voivodak, I played your foundry (NW-DNUZSYEEY) today. I really liked it, it was the most metal quest I've ever played in an MMORPG. At some points I felt like I was playing dark souls, both for the aesthetics and the difficulty. I wanted to be able to give it 5 stars, but there are some major problems holding it back. I…
I'm back and ready for more review trades today. Delthanin I played you foundry (NW-DTET2QLF4) today. I actually had to run it twice because the review window didn't show up the first time. This let me see more of the conversation branches than one play through would allow. My opinions on The Black Hand in Blacklake: -I…
Absolutely incredible foundry! Wow, 5 stars no doubt. Your writing was great, kept me hooked the whole time. I only found a few minor issues: -The tower door says "You try the door, but it doesn't budge", this should be OOC -Your metaphor "Standing near the beam of energy makes icy claws tap on your vertebrae." sounds too…
Kamaliicious I played your second foundry (NW-DGCLYXZW5). This one had some issues but I definitely enjoyed it. I gave it a 4/5 stars, but this one could certainly be pulled up to a 5 star. My opinions on The Marsh of Chelimber: -The mysterious traveler calls them "lizarmen". At first I thought that this was intentional,…
You cannot trigger portals while jumping, there is an activation time. I played the first foundry you listed (NW-DOUATK94P) My opinions on Banreth Curiosities (Chapter 1): -In the curiosity shop, the portraits on the backs of the bookshelves was a nice touch. However, they are not centered. -I noticed that there was no…
There are 7 clues in the library related to the cave system ahead. I'll PM you explaining the green clue. Basically, every message you can find is a clue in some way. I'll be reviewing your quests shortly.
Name: Labyrinth of the Pso'nul'ja Shortcode: NW-DAIIR7LMF Author: gilidus Handle: @gilidus Description: The player must solve puzzles as they fight their way to the lair of a necromancer cult.
I updated my foundry today and added more clues to the library/cave puzzle. Hopefully it is somewhat easier now, I had suspected from the start that that area might be too difficult to solve.
My opinions of The Kidnapped Bride: -Fun story, good idea behind it -Pretty well decorated -The second sentence of the quest description is a large run-on sentence -When talking to Senior Guard Thurman, he states "Professional what I am not sure but a professional none the less". I had to read this several times to…
I found several areas that were locked to my class. There was one secret area that I did open but I'm not sure if it was class specific. There was a cave area with some skeletons and green smoke. Edit: You were correct. I was on TR, so that would explain the shorter completion time.
I don't know if this is how it works for everyone, but I couldn't find my foundry through shortcode search until about 20 minutes after I got the published notification.
Well, writing isn't just one phase of the creation process for me. I always change my mind on various elements of the level and have to adapt the story to match it in order to avoid continuity errors. For example, Labyrinth of the Pso'nul'ja took over 120 hours to create but I essentially rewrote it twice from my original…
I enjoyed your foundry Coanunn. The writing was good and the enemies were varied. It felt too short though and you may run into problems hitting the 15 minute mark. You could solve this by adding more enemies, just don't go overboard or people will know you're padding it. I also feel that at the part where you encounter…
I played Chapter 1. I definitely enjoyed this foundry, but I found a few problems: -When first speaking with Altair, it states "No scent of booze bestows you as approach him and his clothes seem to recently modified by a tailor". This should be: "No scent of booze bestows you as you approach him and his clothes seem to…
I enjoyed your foundry Zogvarnoka. It was well made but there were some parts of text I would recommend changing. My recommendations for Removing the Grey Mask: -During the first conversation with Guard Frinko, the part that says "The guard looks nervous" is not in OOC when the rest of the sentence is. -Numerous times…
Yea, I had music picked out for every room using the ambiance selection. Unfortunately due to the overlap I had to remove all of them except for one. The music will loop for 10-15 minutes and then stop, but that's better than no music I suppose.
I'd like to trade reviews. My opinions on Damsel's Inn Distress: -Good writing -Good amount of decoration -Combat was somewhat bland -A bit too short, you will likely run into problems reaching the 15 min average mark This foundry has potential, and my two complaints can easily be fixed by varying the mob types, throwing…