This event was already predicted back here. And there was already a panic Zen sell-off around September 20th, but it triggered other players to pump in more Astral Diamonds into the exchange. I predict that the backlog will jump up and down a few more times around 500, then clear with the price settling in the high 400's.
Do you have a joystick or gamepad connected? This sounds like a variant of the "slow walk" bug that other people encountered because the game is picking up a signal from one of your sticks.
According to the lore in the Scourge Warlock class quests, Arch-Devil Belial will make pacts with "good" Warlocks because it results in good PR for himself, more customers, and 10,000+ trust on Google. Or something like that.
If you back up to the "Choose Amount" page, click on the "Already have Zen? Go to My Wallet" at the bottom of the page, then click on "Charge Your Zen" at the top of the next page. That should let you add Zen to your wallet.
I ran into this while doing one of Elminster's quests during the Protector's Jubilee. The invisible walls are blocking off the mote used in the Guandarr (sp?) the Vile skirmish, and may have been introduced by the Call to Arms that happened just prior to the Jubilee.
Kind of got buried, but Wizards of the Coast interviewed Rob Overmeyer in their last podcast, and he revealed a few details about Module 4. Tyranny of Dragons Podcast
Color-coding by rarity, similar to the refining items, could be helpful to categorize items at a glance. The lowest-tier items would be dusty-grey junk. Next up in value would be green plant-based items. Third tier would be blue-silver items, and the final tier would be purple-gold items. Maybe red-orange items if you need…
Some other anti-farming measures to consider: * No skill nodes will appear until x number of minutes have passed and y number of monsters are killed (by the player specifically, not by the environment). * There is also a character-based cooldown timer, one per skill node type. Another thing I would like to see is the…
I am reminded of Fall-from-Grace from Planescape: Torment. The best word describing her would be "chaste". (Voiced by Jennifer Hale, who also did the female Commander Shepard from the Mass Effect series.)
What is most likely happening is that Neverwinter is picking up drift from a gamepad thumbstick or a joystick. Neverwinter has code for handling game controllers, but has it disabled due to bugs during beta. However the disable doesn't kick in immediately. What happens is that Neverwinter detects the joystick drift during…
I prefer the newer more owl-ly owlbear models. I'm not seeing the "owl" in the older models. For me, the distinct characteristic of an owl are the two large forward-facing eyes -- something that I think we instinctively recognize as the features of a predator. Penny Arcade had an awesome owlbear-like beast in their…
I think the fire giant boss's pull attack in the Battle for the Bridge skirmish also ignores Block. This attack is particularly nasty because he can spam it, and he pulls you into a red lava zone surrounding himself. I have also noticed that the Lizardman Trapper's pull attack seems to ignore CC resistance. There might be…
I think this also happens in the Battle for the Bridge skirmish. The Fire Giant boss can chain-pull you, and there's not much you can do but chug potions when you can.
Just completed this one with my GF. Was it just me, or does the shield block not work on the fire giant boss's pull attack? And shouldn't that pull attack have a cooldown or something? (And that run actually went relatively well. Everyone had 2-5 deaths, but there was always someone near the boss so his health didn't…
Sometimes while waiting for queues to pop, I do a player search on a level range to see what classes people are playing. The results usually look like this (out of 100 results): GF: 10-15 -- usually is the least common result even after changes making them more useful in dungeons GWF: 10-15 -- holding steady in spite of…
Yeah, you get an '"Lfg" takes 1 argument(s).' if you try that. I think the problem is that "lfg" already exists as a chat slash command, even though it doesn't seem to be implemented.