:/ OP has 13k GS and is doing PVP Sorry but on any class you'll still pretty much ohko. Rogue's stealth should only apply to melee, range stealth is too much.
*shrugs*:"CW need less damage they are a CONTROL class" "The CC is too much, no DR" So basically it boils down to "nerf the other guy, my class is bad." Why not just buff the "bad" classes(honestly i think GF is ok but that might be just me). That way in PVE you'll be a lot better, and in pvp it will be even. Expecting a…
Well again, the GWF in any case(pve or pvp) needs a buff. Its painful to level even, which should never be the case.(especially when endgame it is "below average") Same with the GF and the Cleric.
Hmmmm confused as to the statistics and math. Lets say we got 20% apen. They have 2k armor. Is that: 20% of the armor? 20% of the amount the armor reduces? 20% of the actual reduction?
I've seen many a GF kill a cw without much ability to resist. Just to be clear, outside of daily(which rogues generate pretty slowly), don't they have like 20-25 second cooldowns on encounter skills? Doesn't stealth only charge out of combat/from skills for the most part? Can't you see rogues in stealth anyway?
I don't understand the unrealistic expectations here. CW aren't supposed to do damage? or at least not more than the "tank". -Is this in relation to any other mmo? because CW are a dps class by default if they are not healer/tank, i.e. they should. -Is it in relation to DnD? Because wizards(even control) are able to be…
Talking about the stamina meter or the dodge stat? Either way hardly. Outside of the fighters(who btw are tankier as a fact), the cleric and CW have equal to or the same dodges(I believe CW has 3 and cleric two, though I'm not sure how much of the bar clerics two takes up atm). However the dodge stat i guess would be…
Kinda the point of "buff other classes" but mmk. GF don't have it too bad with the knockdown/back though. -Also lol @ the "if you don't play this op class, then you must play THIS op class."
I don't see a huge difference in this set vs a normal set. The 5-10% crit severity vs the fatebenders or the pvp 25% cooldown on spell mastery, that big of a difference? or will I get by with a normal set. ALSO: What gems do you reccommend?
This would only create more problems for GF honestly. Mount difference isn't actually that big of a problem, what is a problem is that you can cast it rather quickly behind a pillar or such and just run off from a lot of classes. I get its a free-to-play game, but the company has to make money for this game to even…
The difference here is that you don't understand that the tanking people isn't from player skill. In other MMO's when a healer can tank, its either because of a huge gear difference or he knows what he's doing. As far as I've seen, clerics just face-tank in AS. They don't even move. It becomes more and more a problem the…
Yeah well it is a pvp thread, I just assumed you would realize that a cleric would most likely have a teamate. AS needs to not be so much and not stack. 30% reduction on an area that you can cast/leave is too much. Maybe something like 15%*(or 30% total) and increased heals or something(so there is skill involved). Right…
I'm gonna take a guess here, and say you are probably a cleric. I'm not a TR, but the problem are there for that class too, what if you come into the fight after he pops AS? Isn't that scenario completely on a 1v1 scenario? I'm not even sure TR have knockback, but I'm pretty sure they can't lockdown a person once they do.…
A single skill on a single class should not influence the playstyles of every other class and all their skills. Seriously, this is ONE skill on the clerics toolbar. This isn't a daily, this isn't a one-off, this is a skill than can be repeatedly laid down and can be without the cleric even there for the duration since it…
2 clerics, how are you gonna stunlock someone and out-do the damage of 60% reduction and heals on both of them? Not to be just obvious: But its unrealistic to think that this scenario is 2v5, usually they do have other teamates. Overreacting? You just described that I needed 4 people to kill one guy.
Now that AFK teams aren't quite as common, another problem has come up: Kicking then afk. Please just put up votes to kick. Tired of whoever getting party kicking everyone after I join and then just afking.
I'm sorry, in what part is "taking damage" involved in this issue? Its actually the direct opposite of that. This is called "denying the problem". Just because people have to go to near exploit lengths to beat a T2 dungeon, doesn't mean that it still isn't broken for pvp. Not to mention the whole problem with this is that…