> @tgwolf said: > No because that favors the unbalanced "Top 1%" who can avoid effort by throwing around their unethical amounts of wealth. > > Everyone gets the same, achievable level as a starting point and has to expend effort and resources from there. > > Resources the AD Whales will have to expend AD for and by…
If we are going to go this route, I would like to see more options for utilizing the enchantment exchange currency. Most of my in game wealth is tied up in weapon and armor enchantments. We should be able to use the exchange currency to buy higher then rank 2 enchantments or rank 4 combat. It would make the potential…
> @kolatmaster said: > Enchantments and Enhancements > > Butterfly Bilethorn Weapon Enhancement: Item Level and Damage has been corrected to match the original Bilethorn. > > ------ > > Was it doing more or less damage previously? Just curious if anyone knows, thanks! Way less
> @tgwolf said: > That has always been the case with Tenebrous enchants. > > On a related note, can you test the damage proc. of a R15 Tenebrous and report if it is dealing its full intended damage of 24000 or instead dealing 16000 (24000) like console currently is. > > Would help the Dev. team with fixing a possible…
> @"igrok#0962" said: > > @"jman3l#5579" said: > > Quickling and Flame Sprite are still over performing the 7% of player damage. Quickling is over performing quite a bit, flame sprite just a bit. Quickling damage should be reduced somewhat. I will test other strikers. Is the desired still about 7% of player damage so that…
I agree completely, every damn companion doesn’t have to do exactly the same damage. Things are at a reasonable point now, let people have their variety!
It is okay for every companion to NOT be a cookie cutter clone of every other damage wise as there are other attributes such as special abilities that might make them viable. For instance Wayward Wizard for raw damage might take second place to Black Death scorpion due to the 100% uptime for CA on a single target the…
The solution should be rebuffing vorpal, NOT nerfing bilethorn. Raise the crit chance of vorpal to 8-10% and remove the garbage combat advantage proc after a daily and it should be good.
> @"rev#7881" said: > I heven't been on lately so i don't know, but on preview if you are using power of the nine hells feat, each single tic of hellfire ring is giving 1 soul investiture stack, is this a bug or intended @"joebot#9387" ? Intended
Just wanted to give a quick thanks to the new dev in charge of warlocks for actually listening to feedback and interacting with us. Refreshing change from the noworries days!
I love how salty healers are over the boots. Lol It comes down to survivability and if dps can survive okay while wearing the boots in a dungeon. It’s a choice if you want to trade off some survivability for more damage which gets you through the dungeon quicker. I agree they need to drop down to at least 15% taking the…
I much prefer the current system of different weapon damage for each weapon. Gives much more value to the higher tiers and it’s nice to have some true differentiation.
After reading the patch notes...Why in hell would they nerf tenebrous?! It must have really needed a cooldown time with so many abusing it. God I hate the devs of this game.
> @"cts2000#2706" said: > (Quote) > Ok if this companion is nerfed (fixed, whatever) and the Alpha Compy is still broken.....I'm done with this game. How is alpha compy broke? It’s giving me a consistent 5% power...
True end game, Xuna is nothing more then a fun toy to run while soloing. I do significantly more damage running an augment. Anyone trying to bring Xuna into Tomm would be instant kicked. For the sake of the dark elder gods, stop trying to nerf everything into the ground just because your own toon sucks.
> @wilbur626 said: > > @douglasopferbeck said: > > It creates a synergy with an otherwise worthless armor enchantment, increasing choices for everyone which is a good thing. Other games such as Diablo encourage such interactions for greater build variety. I would hate to see something like this ‘fixed’ > > Imho the other…
> @"noworries#8859" said: > Creeping Death has been brought up a few times in this thread, while there will be patch notes as we get more builds onto preview which will cover bug fixes, this one was both brought up enough in this thread and is changing enough to get a specific call out. > > Creeping Death was never going…
It creates a synergy with an otherwise worthless armor enchantment, increasing choices for everyone which is a good thing. Other games such as Diablo encourage such interactions for greater build variety. I would hate to see something like this ‘fixed’
No pity no mercy only gives combat advantage after you crit on a target. For my warlock it gives me CA at almost all times at any range. It definitely works.
Got the ebonized robes today with the same butchers guard perk and it does not give any power with its stacks either. The problem is definitely butchers guard. Please fix, Thank you for your time.
If the set bonus works like the Tyrant weapon set which is very similar in descriprion, it will be a useless weapon. The Tyrant set drops it’s bonus the split second there is a lull in combat including changes in boss fights and you start from scratch building it up again. I wasted a great deal of resources getting the…