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  • Feedback: The respawn rate in the temples in Soshenstar River are way too high. When you search the idols, miss one and go back where you already were once, you will encounter respawned mobs. Players who aren't geared well, especially non-dps classes will be frustrated to have to kill the same groups of mobs twice in such…
  • I grinded through the campaign to unlock it. Asterdahl wrote in the first post of this thread that they will provide us with a method to unlock it easily. At the time I write this, this hasn't happened yet, so you need a bit more patience.
  • Feedback:I was pleasantly surprised to see that the dungeon is not a copy+paste job. I had feared it would be a modified copy of the still missing Pirate King dungeon. However, when I saw the first boss, this changed. Orcus, even though he learned new tricks does in no way fit into the dungeon, or for that matter into the…
  • Feedback: Artwork, mobs and ambience The River district zone doesn't have a unique "personality", it is patched together by using artwork of three existing zones that do not belong together. This makes the zone feel like a phony frankenstein-zone instead of a zone with its very own character. It also lacks its own music…
  • I reported this bug three weeks ago, but didn't get much of a response by other players, I hope that the devs are informed about this issue. Considering the cost and effort to get this armor, it would be disappointing if this bug got overlooked. I'd like to see it fixed next week. My original bug report:…
  • What about the relic chest pieces which are bugged for every class because they provide 6AC less than the collection page says? Since this armor is so hard to come by, I hope it will be fixed.
  • No fix for the relic chest pieces, which have for all classes 6AC less than the collection page claims? This chest armor is the best chest armor currently, the reagents cost close to 1M AD, due to requiring ostorian resin, it is time gated, and you need to run FBI often enough to finally get it. Please fix this!
  • I let my armor deplete to tier 2, but the problem persists, the armor has still 8AC instead of 14. I also saw an OP who had his relic ward chest item (tier 2, ilvl 145), and it provided only 8AC instead of 14AC as well. It really looks like all the relic chest armors of all the classes are affected.
  • It crossed my mind at first as well that the cause might be the charging with vonin blood, and I am working currently on allowing my chest piece to deplete to tier 2. However, I encounter other players who have the same problem with their relic armor at tier 2. Here is a screenshot of a TR tier 2 relic chest armor piece,…
  • Congratulations, very well done! If you want to run GWD or CC again and need a GF, please take me with you.
  • Bug Report: Steel Defense Spec: Swordmaster Steel Defense fails to activate causing me to die on a regular basis in dungeons: I die when I get hit very shortly (less than 2 second, in most cases less than 1 second) after having triggered successfully my daily. I know that I have triggered my daily successfully by looking…
  • Just to be clear, I didn't make this thread to blame anyone, this thread is only about getting a bug fixed. The party I ran with as well as me were convinced that this high damage happened by accident, not by intention. There is a reason I made sure that no handles and not even player portraits are shown in that screenshot.
  • I think this problem might be related to another bug that has been reported by several players, and even the most popular twitch.tv Neverwinter streamer LightItUpDan has this bug and pointed it out live in one of his broadcasts. I think that somehow the game doesn't seem to properly ascertain that the starting and or…
  • This has been reported at the beginning of february, two months before module 6 went live: http://nw-forum.perfectworld.com/showthread.php?838841-Official-Feedback-Thread-Oathbound-Paladin&p=10037341#post10037341 Bugs used to exist mainly because they were not discovered since software can be very complex. But in…
  • You are right, you only get 4 Seals of the Protector from the chest. You also get 25 Seals of the Elements, but if we only get 4+2 Seals of the Protector and don't recieve a Cache of the Protector this really needs to be fixed. Otherwise it just takes too many runs to get the gear which can be bought with Seals of the…
  • I am having the exact same problem, my party defeated Syndrith High Priestess of Lolth, but I didn't get the Cache. I ran the dungeon a bit later again but still didn't recieve the Cache after we killed the last boss, allthough my Dungeon Master's Guide tells me that I recieved 0 Caches today. Well at least you get 20…
  • If you make a Half-Elf Oathbound Paladin, you can expect to NOT get your racial trait "dilettante", you will NOT get +1 to a non-class ability score.
  • I support having seperate class forums for GF and GWF as well, and the xbox one forums clearly show that this is possible and intended by cryptic/PWE. The GF and GWF classes didn't get a unique additional paragon path, and with the introduction of the Oathbound Paladin Cryptic chips even more uniqueness off of the GF…
  • Wow! It took only 2 hours and 51 minutes for that new forum section to be added after someone asked for it, thank you very much. After asking for nearly 2 years for a seperate forum section for the GF and GWF class for PC players, can that be made happen as well? As a PC player I would really appreciate it, especially…
  • I made a spreadsheet where one can enter a character's base critical strike, critical severity and the sum of their power and critical strike stat (yellow cells). The spreadsheet will then display your optimal values for power, critical strike, the highest possible damage multiplier and a nice diagramm showing the Damage…
  • in mod6 you gain 1% per 400 stat points in power, same for crit. You start with an equation that displays the damage-multiplier due to your damage bonus from power and your additional damage from critical hits: d.multiplier = (1 + p/40000) * (1 + (c/40000 +b)*s) Then you assume that you have a limited pool of stat points…
  • If you truly want to have a laugh, go with your CW main to Neverdeath Graveyard at the preview server and solo the dragon Charthraxis there. Oh, and if you can, record it and upload the video to youtube so we all can enjoy it, that would be awesome.
  • It is quite costly to make a pure or even a transcendant enchantment. Therefore they deserve a unique look, a copy of existing FX just doesn't feel right. Many players asked for the option to disable armor or weapon enchantment FX, is that going to come? About the set bonuses: I realy liked them because they set the sets…
  • Yes, good point, my GF also dislikes this 'Ahhhh! So Cute'. However instead of increasing life steal, I propose to give us players the oppurtunity to exchange our pocket pet at the emporium vendor for a saber-toothed pocket pet. It would increase the owners threat and the line 'Ahhhh! So ... rawr?!' would appear on the…
  • Take a look here: http://neverwinter.gamepedia.com/Artifact_off-hand. If you refine artifact gear with the same kind of artifact gear, you will get 40% refinement points back, so it is not worth it. it is only worth it during double refinement points events, then you will get 80% of your invested refinement points back. On…
  • That better be the case ... Edit: I just tested refining the new GF off-hand artifact shield with my golden dragon shield and it works. I hope and expect that it will be also possible to refine the new artifact cloaks with old artifact cloaks and new artifact belts with old artifact belts.
  • Some nice feedback here, I ran into the same issues or made similar observations. Unfortunately Commander's Strike does still not provide any increased damage for allies, at least players who I tested this power with didn't notice higher damage dealt.
  • Feedback: Cleave, all specs, but especially Iron Vanguard GFs Cleave is the only available at-will for Iron Vanguard specced GFs that can deal damage to more than one target while not guarding! Unfortunately this at-will deals poor damage and is especially inferior to Weapon Master Strike and therefore leaving Iron…
  • Feedback: Capstone feat 'Martial Mastery', Tactician The capstone feat 'Martial Mastery' will be weaker with the arrival of module 6 because this capstone scales with the Tactician's Damage Resistance which will be lowered in module 6. I hope to see a tuning of 'Martial Mastery' to compensate for that loss in effectivity.…