EDIT: It turns out you can save and reload the HUD. As pointed out in another thread use "/ui_save_file {filename}" and "/ui_load_file {filename}", respectively.
Sybella's quests are on an 8 week repeating cycle. So, you've got 8 weeks from when you get a given set of 3 quests before any of those 3 will appear again.
If we're talking quality of life, something I've mentioned before (and will continue to request) is for players to have some control over various colour aspects in the game. The one I'd really like at the moment is the ability to change the colour of enemy nameplates - especially in Avernus. I'm sorry but trying to read…
A couple of specific changes I'd like to see (coming at this from the perspective of a leader of a small guild):* Combine those wretched shard (Heroic, Adventurers, etc.) types into a single form. Needing thousands for even mid-level upgrades and each char only able to earn 10/day? Pain - ful. * I really like just about…
00:00 UTC is 08:00 for me (in Western Australia). I wish the above-posted observations weren't right as I wouldn't have got caught out on day 2 as well, but the reset occuring then (instead of the usual 18:00 - local time, 10:00 UTC - daily reset) is what I was (ignorantly) playing against. Why they can't pick a single…
The announcement said it would be a 20-token pack. Once it's in your inventory, it's clearly only a 20-token pack. It seems the item in the Claims tab is what's wrong (saying it gives 45 tokens).
This challenge has 2 timers. You have to complete it within 3 minutes, but you've got some time to find mob/s to actually kill. So, there's leeway for travel time. Once you kill your first enemy, the second timer (1 minute) will show up.
The problem that jumps out at me immediately is the varying amount of time different people can put into the game. Lots of folks are stuck at home a great deal just now, but that's hardly true for everybody. So, the upshot is that folks with more time to play are going to have quite the advantage in your suggested system.…
I'm seeing this same problem on each char I've tried it on. The menu appearing/disappearing has been happening for me in the workshop when right-clicking on an item to be created (e.g. to Preview it, Preview its improved version, etc.). Persistence can pay off in that case, though; eventually, the menu stays. Apparently…
This isn't specific to general or potion merchants. It affects, for instance, the Bounty dealer in Sharandar (my char was trying to buy Gold Crescents). EDIT: The slider for that vendor worked, just not the numeric input box.
March 2020 and this bug is still there. I just hit 60 kills with a tad over 30 seconds to go. Took me a few secs to find another 5-member mob. Killed them and still no credit for Tier 3 reward. Really frustrating.
The 2x Barovia week saw a lot of folks gain a lot of RAD. That on its own could account for the rather rapid rise in the ZAX over the last few days. I for one would really prefer to see a major QA/bug-hunt effort before the rush to add new content.
As a colour-blind player, another option I'd like to see is one whereby we can specify the colour(s) used in designating enemy names and affiliations. The dark, thickish text - especially for a creature's affiliation (as the text is in a smaller fontsize) - is really hard for me to read in areas where the background/skybox…
The Powries' AP-drain attack should've been nerfed at least to some degree when our AP/recharge rates were drastically altered back in mod 16(?). Considering they're trash mobs, that's one very powerful attack.
For folks playing outside the USA, the very short ramp-up time between some of the enemies' AoEs (I'm looking at you, riders) flagging and firing off is made worse by physics (i.e. the time it takes for traffic to flow between the server and the player). I'm interested in hearing how folks in Europe and especially here in…
I'd like a mechanism whereby the game monitors the traffic travel-time between each player and their current server. For those of us living outside the USA, distance & physics mean we're always going to have that fraction of a second less to react (and that's discounting actual lag) to, say, AoEs. And yes, I'm thinking of…