Its true, only the TR would get to experience burglary. However, everyone else would get to experience having their homes broken into and some of their stuff taken. Pickpocketing in no way equals assassination since I am saying that it should be in for npc's as well as players. A system like this opens up worlds of…
I find it unfortunate that this game doesn't include things like player housing and pick pocketing that would allow for thief classes from tabletop D&D such as Burglar and Fence. I also really hoped that we would see thieves needing to spend class points to develope skills like Hide in Shadows, Pick Pocket, Open Locks,…
I kind of agree, my first set of Many-Arrows dungeon gear actually looked ok on my half-orc rogue, but the next set of green gear stuff moving into the late 20's and early 30's was just....yuck. At least if they did give us chaps like that the comedic factor would be worth it.