the combat is still the old fun system, the only thing really still going for this game, but rest has gotten worse every last mod. i just got on after almost 2 months of only opening daily premium chests, i wanted to check the new quests, decided to do arcane reservoir before that, i almost quit midway, ping going from 150…
from the interview it seems like more strongholdish grind for professions, more artifacts ppl are sick of, more elemental shitfusion gear, basically more of same HAMSTER that made 80% of players leave already guess im skipping til mod9, armored warfare it is
it can work, though the game would need to be built upon it https://en.wikipedia.org/wiki/Entropia_Universe and with how cryptic likes to make some stuff worthless in an instant there would be a lot of pissed off ppl with reason to hurt them
with the epic changes in last few patch notes ill be getting on only for my vip key, grinding those HAMSTER sh requirements isnt fun, 3 same hes every day, kill 100 monsters, do a few old dungeons, same ones ppl have been running since beta, do some old campaign quests that i already did 30+ times in a row for boons and…
forget about some pet upgrades, its insane SH upgrade requirements that are killing, small guild with some 10 active ppl, even if they donate every last ad they get it would take forever to upgrade anything
holy HAMSTER, huge HAMSTER sword deals more sustained damage than 2 toothpicks, no HAMSTER, in other news gau 8 avenger deals more damage than a slingshot we have a good gwf in guild thats close to bis, in tos runs tr(didnt check his gear) did 2/3 to 3/4 of his damage(we did run and blow everything up instantly so gwf…
that is why bosses are like 5x taller than the other mobs, there are some places where there is no room and range can be an issue, but for most part its a bonus, sine a majority of red attacks hit near the boss, so you can run out of it and dps, gwf has not only evade it, but run back in. the problem is not in gwf being…
and you enjoy being useless dead weight to your party, and even if they nerf OP to the ground as you wish, 95% of them will still be more useful than you its already proven long time ago that dungeons in neverwinter can be soloed, and some even with trash gear, now its just a matter of not having to ask 4 other ppl to…
the buffs are there because gwf base damage is HAMSTER, fix lostmauth and its done, gwf should do more damage since they dont have luxury of sitting at max range, and if there is a fight that requires movement gwf lose a lot of that damage, i dont really like daggers, i dont think that encounter belongs to gwf, especially…
there would be problems with guilds where a lot of ppl arent too active, there are better suggestions in the other thread, and there are ppl who need to be kicked asap
with exception of Divine Protector class balance is fine(at least the best weve had so far), and even issues with Divine Protector is caused by ability to generate AP way too fast for how good the skill is
based on the pile of bs you post - yes you should, please do it its the players who should decide in what party they want to try the content, and only player skill should tell if they can or cant do it, if they want to solo then it should be possible to enter solo, even if you would have to go to the location of dungeon…
yeah, yeah, drop an awesome guild ive been in since mod1 with max 20 active players(at least 3x of what we had before sh, now we recruited more) and join some large faceless corporation guild with drama, spam etc. bs. if i was in such a guild i would have never returned after i left for mod3, then mod 5 and then for end of…
i doubt it will be a pure drow city, might be some renegades/traders there, almost every non-Drizzt drow(player characters dont really count in this) is an HAMSTER, though profit might make them deal with other races
doubt that would work, since it would be a genocide against the drow if i went there, as my paladin is human and drow dont really like other races, unless they are slaves, so the end result would be a lot of dead drow with a mace shaped holes in their faces
if the bug fix includes optimizing game then it should be a priority, though we would still need some new content - they could return the old dungeons to save some manpower(compared to making new content), making content challenging and add vanilla t2 like drops