Feedback:New encounters. GWF take TR's Blitz with 3 charges on 65 points. TR take two useless encounter with elements from another class. It's preview joke or anything else? What are you doing with game, cryptics? What are you smoking? I want try it too.
Hello, anybody can help me with small test this bug? Need TR with 61 or more avialible points in power tree. What I mean. I try copy from live server new character. After copy done - all works fine - until I put 60 point in power tree. 61-th point is auto-assigned on new class features - Oppressive Darkness. And after that…
I have this problem with my TR on preview too. I try copy new character from live, relog after first respec etc. My TR has 62 point avialible on power tree. After second respec showing that 7 of 62 point in powers tree is allocated. I hope that this bug will be fixed in the near future.
Hi. Anybody can explane me, how work ITC in this changes? What the formula for ? It's calculate after all resist or before? And what about up count of TR dodge? 2 too small maybe? What about CD encounters? Too long? It's wanna be reworked? Sorry for my bad English:( I don't have 60 TR in preview and we can't test this…
On second screen I stressed with red line critikal damage on another player in PVP - zinger. First hit (IS) 4958 (7944) second hit (IS) - 5842. Second hit ignore tenacity and damage resistance? Problem in skill or in combat log?
lcwwpyjhjs, no I talking about screens in 1, 3 and 4 post topic. Some skills in first person TR (as on screen in 1 post) used on mobs. DF+LB in combat log And they have damage resist. But in comat log I cant' see that. Damage on mobs by another character show correct. Third person - CW (post #3): another TR (post #4): That…
TS, I play on russian server. Sorry for my English. But i don't understand - you think about skill on combat log only? For example: http://nw-forum.ru.perfectworld.eu/showthread.php?t=87242 it's russian forum. Compare sceenshots TR on first person (post #1) and TR on third person (post #4). I think, that problem in combat…