I have Cleric companion and traps are loughable... Traps are deadly weapons... they are planted to kill adventurer. So the damage should be deadly. 50% - 90% of targeted adventurer Health pool. (that means when trap DMG is set to 50% once the adventurer is hit while actual HP is under 50% he is insta killed). Traps have…
I have played few games that was almost equal. Faster mount is always a huge advantage that should be normalized. Same mount speed for everybody but better hit resistence for those who pay.