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Tiamat need NERF AGAIN.

mekolsmekols Member Posts: 210 Arc User
edited June 2015 in Player Feedback (PC)
Hey, yea i know tiamat got nerfed by 20% but thats not even Close enought to win. If you have 25 pre-members
you win 1/10 times, and for what, a dragon hoard pounch Worth 1k ad? YEA TOTALY WORTH IT,

we need Another 20-30% nerd specialy when its 1800 GS to enter, if you join a random team you lose 10/10.
we need better loot and 30% nerf, and why dont we get seals if we win. You can make it so we get seals if we win, that would be awesome
Post edited by mekols on

Comments

  • edited June 2015
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  • mekolsmekols Member Posts: 210 Arc User
    edited June 2015
    magenubbie wrote: »
    people lose because they don't play the instance and wait at the campfire or because they simply don't know what to do. 1.8-2k IL is enough to get Tiamat if the people only work for it. No nerf required. Instructions.. maybe?

    alright how many tiamat have you been doing?, 1,8 is not enought, even if people dont afk. We only get 3-4 heads down, SO YEA we need a nerf
  • wentriswentris Member Posts: 542 Arc User
    edited June 2015
    If you have 25 pre-members you win 1/10 times

    Do you premade with 25 full tank OP/GFs?

    If you have bad luck with PuG yes, you gonna lose, but I dont think Tiamat needs any further nerfs, I had pretty decent win/lose ratio at both my TR and OP
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    I've done tiamat 5 times since the last patch (not counting changing instance after clearing the first one), and finished 4 times pretty comfortably, failed 1 times due to people just afk'in at campfire but most likely would have finished otherwise

    no nerf is needed, but better reward yes, I didn't get any gear drop (I think they're meant to be a tier 2 reward), and even around 5-6 protectors seals would be nice
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • linaduinlinaduin Member Posts: 187 Arc User
    edited June 2015
    mekols wrote: »
    we need Another 20-30% nerd

    There are enough nerds in D&D already - more won't help.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited June 2015
    1.8 is enough for certain classes but not really for the dps, dps needs the arp and a 1.8 doesnt have it, its pretty simple as a dps race.

    In addition, if they would JUST limit non dps classes to 8 of total , in each instance, then it would help, you dont need more then a combination of that.

    I saw a instance of 5 paladins alone.. 5! Its all nice to HAVE 1-2 pallys, 1-2 gfs and 1-2 dcs, you dont need anymore then that per se.

    Thats the other issue.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited June 2015
    Yeah.. I believe that 1.8k ilvl is too low. Sure, a few in there who can do crowd control would be fine.. but ArPen and DPS are desperately needed for the heads.
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    "...I grab my wiener and charge!" - ironzerg79
  • nehemiah217nehemiah217 Member Posts: 181 Arc User
    edited June 2015
    linaduin wrote: »
    There are enough nerds in D&D already - more won't help.

    Right you are! What we really need is geeks, those would really help bring more success to the Tiamat runs.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited June 2015
    Right you are! What we really need is geeks, those would really help bring more success to the Tiamat runs.

    ...but that would require that ppl read the guides. And there might be a hitch...
  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited June 2015
    magenubbie wrote: »
    people lose because they don't play the instance and wait at the campfire or because they simply don't know what to do. 1.8-2k IL is enough to get Tiamat if the people only work for it. No nerf required. Instructions.. maybe?

    I have tried tiamat around a couple of dozen times and I can say that completing it with a 1.8 - 2k item level would be a real challenge. Of the 2 times that we managed to complete it, it took all 23 - 25 with the bulk of us wielding a 3k+ IL and even then it was pretty tight. Im not saying it cant be done, I am simply saying that at under 2k IL you are likely to fail 99 times out of 100.
    I am definitely with the OP on this one, it needs another nerf.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited June 2015
    You're right, we don't need a nerf, we need more people fighting.
    magenubbie wrote: »
    people lose because they don't play the instance and wait at the campfire or because they simply don't know what to do. 1.8-2k IL is enough to get Tiamat if the people only work for it. No nerf required. Instructions.. maybe?
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited June 2015
    This is not due to a needed nerf. It is due to the fact that too many people are not built properly, don't know the fight or go AFK after the first round.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited June 2015
    those who get afk must be booted from the zone, so they cant get any trash rewards, longer than 90 secs/2 mins, then they get boot.

    it is pure combat zone.

    devs isnt listen that much, it all talk and no action, or did very little margin to fix it, and mobs still hit too hard.
    i still dont understand why didn't the devs reduce the legion devils?
    once any cleric's meter get full, these devils would had been "banish" to allow other groups to aid any other groups in troubles near them.

    it is a struggle to beat the timer while the devils are still around making our run speed very slow or unable to summon the mounds to race to the heads.

    another issue about those mobs, they are elite 73 lvls with overpowered buffs and still one hitting some players while we are struggling to get boons we need, and these blue/green gears are terrible and ill-equiped to handle the devils.
  • randomdiscordrandomdiscord Member Posts: 62 Arc User
    edited June 2015
    Personally I would say the min iLevel should be bumped to 2k.

    Also something needs to be done about the afk. I'd wager a full 25 man with everyone at 2k or slightly above could be successful, but NOT if you have 3-5 people sitting at the camp fire. What needs to be implemented is some sort of combat mode timer/counter. Any character that is not in "combat mode" for say 80% (90%?) of the time in Tiamat receives NO REWARD at all, regardless of success or failure.

    If you are participating during Tiamat, you'll definitely be in combat mode 80% of the time, probably 90%, depending on how many times you die.



    No reward=no reason to sit there an Afk.
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited June 2015
    Tiamat is a goddess. Not every pug should have a prayer of beating her.

    Campfire campers need 24 hour Tiamat queue ban.

    People need a reliable way to pick the team they go with.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited June 2015
    Can't do an instance.

    1. Login to forums.
    2. Screm nerf
    ...
  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited June 2015
    Tiamat is a goddess. Not every pug should have a prayer of beating her.

    Campfire campers need 24 hour Tiamat queue ban.

    People need a reliable way to pick the team they go with.

    It's not a queue... that's the problem. If it were a queued instance than you'd get more ppl that actually want to be there and can communicate with the other players in their party.

    Right now, if you haven't brought down red to 50% in the first round a bunch of players go to the campfire. And then those that stay go to back to red in round 2 (which isn't needed since everyone meets up at red in the kill phase).

    Round 1 - Black to 20% > Green to 20% > get as much damage on red as you can (to 20% if possible)
    Round 2 - Blue to 20% > White to 20% > take red down a little if you can get there.
    Round 3 - Kill phase with 2 teams(Black>Green>Red) & (White>Blue>Red)

    If EVERYONE plays through to the end, it's winnable.

    I can't express this enough... the Lantern of Revelation will do more to increase the damage to Tiamat than using a Sigil of the Devoted for another daily. Please use the Lantern if you have it.

    The devil damage needs to be toned down a bit though as I think the one-shots are keeping some players discouraged, since it isn't queued we don't have the luxury of running with people with the will to press on despite adversity.
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  • tradeactbdtradeactbd Member Posts: 50
    drkbodhi wrote: »
    This is not due to a needed nerf. It is due to the fact that too many people are not built properly, don't know the fight or go AFK after the first round.

    Something needs to be done. As has been noted, a big issue (besides build or iLvL) is the fact that you can end up with too many non DPS classes in a single instance. I can pretty much guarantee a failure if you had a mixture of just Paladins, GFs and DCs.

    So either they fix the way the queue works or they nerf again. The current failure rate is just too high.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    last night, we barely hurt black dragon for about 15%, seem the defense they have is way too high to get them down to 10%-20% with 2-3 heads in single run, now it is undoable, and DEVS lied about fixing them and not listening to some of suggestions.
    what i did see when fighting legions, they still one-hitting kills everyone even with 2k item score, they arent tone down, and defenses they have are also went up too far.
    this made so many players very upset, pitchforks and torches coming very soon!
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    I think the biggest problem is folks standing in the campfire

    Rather tan Nerf raise the floor to 2K or 2.1K

    Then the folks may be less likely to Quit

    BTW

    I have not found much worth as a reward....

    I would rather run with the pack in IWD... so they could fix that
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