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Quality of life additions I would like to see.

hisunholy2hisunholy2 Member Posts: 7 Arc User
edited June 2015 in Player Feedback (Xbox One)
Below are some things that I think would improve Never winter exponentially. If you agree or if you don't :p, leave a comment as to why.

1. Being able to customize HUD elements.
i.e. be able to hide or move some of the useless icons. The entire right side of the screen can be moved to the menu button and filed under one of the many menu options. Move the loot notification to right of the screen leaving the center open for game play.

2. Disable looting while in combat. The roll over function is fine as it is unobtrusive.

3. auto looter / auto roller.
For example if its green/blue auto greed/pass so we don't have to deal with it. Always require a decision for epic. This could be taken a step further by having a matrix for loot type that we could adjust this setting for.

4. Custom chat box / Tab the chat. / Turn on and off Tab.
I think this is self explanatory

5. Disable V2K
same as above

6. Player Reporting
Allow us to report players to moderators for review. Every MMo that i have played has this ability built in. And dont just have the report button, but back it up with accountability.
Post edited by hisunholy2 on

Comments

  • pinklytaurospinklytauros Member Posts: 1 Arc User
    edited May 2015
    The one thing that struck me right off the bat is how messy, cluttered, and useless most of the hud is. The player group icons take up the whole left of the screen. The constant bombardment of player announcements at the top of the screen are pointless. And then there's the chat log. Good luck trying to use that mess.

    We need the option to scale all portions of the UI or get rid of sections we don't want. Its hard to tell what is going on during battles sometimes with the party head icons on the left quests on the right and pop-up of player x earned something something totally unrelated to cya you are doing.
  • theroniest87theroniest87 Member Posts: 49 Arc User
    edited May 2015
    I'm not sure about the feature that allows you to report other players unless they do it in a way that doesn't let you abuse it! I mean looking at this kids around with V2K problem I really think its just gonna be another feature they are going to exploit and the devs will just have an endless stream of false reports!
  • fancytuna8fancytuna8 Member Posts: 12 Arc User
    edited June 2015
    for loot, I think no one should be able to pick up until no enemies are present, and all loot should just be resolved after the dungeon is over. in other words, you would have 20-35 need/greed/pass options at the end of the dungeon, but I'd rather do it all at once quickly. Of course, they could let us put some settings in, such as automatic pass if we don't need the item, or if it is green, or automatic greed if it is professions items, etc....a couple times I have almost died or left the group trying to quickly respond to these while fighting, but I really need them off the screen.
    I would also like to be able to turn off the companions' speech--even funny comments are grating after 100 times.
    and turn off the "player x acquired drake" messages, I get that it is like seeing the news report a lottery winner, but you honestly won't make me buy any more keys by showing me "look who won now!" messages.
  • majnumbthumbs1majnumbthumbs1 Member Posts: 83 Arc User
    edited June 2015
    The loot roll, and that loot roll result is just torture for a tank looking out for red circles of death, please move it or campfire then need greed and complete. That kick thing too tho. It's bad, what about when u r group leader is doing it too, and your an hour in when it starts, and you know if you vote no, your out . Just disable it.
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