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If 70 from Invoking is it ok to go Directly to Spinward Rise skipping Drowned Shore?

kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
edited May 2015 in PvE Discussion
Just wondering if there is some problem that will occur if u start at Spinward rise, and skip the earlier areas; Drowned Shore, Fiery pit, etc.

Do those earlier areas matter to your character in a significant way, like will u miss out on something you need?
Post edited by kurtb88 on

Comments

  • berlainberlain Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2015
    kurtb88 wrote: »
    like will u miss out on something...?

    Only the part of your soul that dies from leveling off of modified daily quests.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    just make sure you buy some 70 blues and go to church first because you might lose some of your soul doing it. the only thing you need from those earlier quests is unified elements but you can either buy that or go to each quest every so often and check to see if they have 1 available or not.
  • kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
    edited May 2015
    just make sure you buy some 70 blues and go to church first because you might lose some of your soul doing it. the only thing you need from those earlier quests is unified elements but you can either buy that or go to each quest every so often and check to see if they have 1 available or not.

    is there a list somewhere that says which quests grant unified elements?
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited May 2015
    kurtb88 wrote: »
    is there a list somewhere that says which quests grant unified elements?
    They are random, you need to check them all up.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    Did that with three toons so far: Bought random armor blues from AH, went to SpinRise, and did the mumbo-jumbo there. Nice enough. You can also do that earlier, and for me, with my invokes and LS etc., fresh-level-67 is the sweet spot to start SpinRise and end up as Lvl 70 a few quests before I'm through the last cycle of Vigilance quests. If you wish you can also run to Knox and grab the off-hand immediately.

    Re. buying blues: I've bought 67s and kept them in my inventory for starters. When I reached 69 without needing the 67s I sold those, bought 69s, rinse, repeat. The 70s you'll need anyway sooner or later, so you can just as well put them on straight away. And if you prefamed PvP coins, you can ofc shop with these and skip the blues. Basically, if you're lucky and/or good enough and/or tough enough, SpinRise can be doable without all those hitpoints. Just they're really nice to have against double cloud giants...

    And re. UE: I've had them for big "Kill 50 ___" quests, and I've had them for the hitman quests. Only type where I have yet to get one is the Tome of Air quest. As I still have a few toons to bing through there, maybe...
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    Invoked-to-70 going straight to Spinward Rise is fine...

    HOWEVER: Don't buy a bunch of gear in the AH just yet.

    Take the introduction quests with Minsc - three quests, those rewards will get you starter blue gear that is just fine for the entire trek to level 70 (in terms of zone-mob-combat, etc.) - so save your money. The three intro quests will deck you out in new armor, main hand, boots, arms, helm. IIRC the first set of Vigilance at Drowned Shore will get you a blue off-hand - but it's not necessary.

    If, after getting all that freebie blue gear, you still want to shop AH then go for it, but don't waste your money so fast because a lot of what you would buy in AH is already dropped in those zones.

    Also part of the the conclusion of first set of vigilance tasks at Spinward Rise will send you to Fiery Pit to speak with an NPC - so go to Fiery Pit first and speak to that NPC to get the Spinward Rise quest. That way it's all sewn-up neatly when you complete the first SR set of vigilance tasks.

    Beyond all that: you get artifact off-hand from Knox at level 70 (which you apparently already are so just go get it) and artifact main hand when you complete three vigilance tasks (16 vigilance each). Or you can just buy it from a vendor if you have the required assets.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited May 2015
    Invoked-to-70 going straight to Spinward Rise is fine...

    HOWEVER: Don't buy a bunch of gear in the AH just yet.

    Take the introduction quests with Minsc - three quests, those rewards will get you starter blue gear that is just fine for the entire trek to level 70 (in terms of zone-mob-combat, etc.) - so save your money. The three intro quests will deck you out in new armor, main hand, boots, arms, helm. IIRC the first set of Vigilance at Drowned Shore will get you a blue off-hand - but it's not necessary.

    If, after getting all that freebie blue gear, you still want to shop AH then go for it, but don't waste your money so fast because a lot of what you would buy in AH is already dropped in those zones.

    Also part of the the conclusion of first set of vigilance tasks at Spinward Rise will send you to Fiery Pit to speak with an NPC - so go to Fiery Pit first and speak to that NPC to get the Spinward Rise quest. That way it's all sewn-up neatly when you complete the first SR set of vigilance tasks.

    Beyond all that: you get artifact off-hand from Knox at level 70 (which you apparently already are so just go get it) and artifact main hand when you complete three vigilance tasks (16 vigilance each). Or you can just buy it from a vendor if you have the required assets.

    Oh wow. I thought you had to grind through every new/recycled Mod 6 area and make sure to complete each final elemental seed quest to get the artifacts at the end, or at least to get one of them. Someone said that in another thread - assumed that was true.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2015
    magenubbie wrote: »
    If you play the game as intended, you are supposed do finish the vigilance collection quests on all new maps. But if you have or can afford the mats to create another artifact weapon using the ToD campaign chest -and you have it unlocked-, you can level any way you choose. It will allow you to choose between the old lvl60 and the new lvl70 artifact weapon.

    *Off-hand is free at 70.

    Main hand requires only Spinward Rise if you want to get it from questing not crafting. You can skip the rest. I've done it a bunch of times now. I've always tried to get a piece or two of Eternal equipment, the chest piece at least, for improved survivability heading out. That can change with any 60+ torso drops having an armor enchant slot. Stuff from the Minsc quests are mostly ok as stop-gaps, though I'd want to replace them with higher HP items fairly quickly.

    I don't do the quests that suffer from frustrating drop rates and on characters I'm less confident about playing, I also don't do the ones that are likely to result in repeated deaths. Takes a bit longer but whatever, it's not the end of the world if I manage 4 or 8 quests per session. This is about getting the alts there eventually, not ASAP.
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  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    Note you can buy ellemental seal gear with your main/ secondary (I end up generating a lot of extra from Kessel, helping folks run T1 for gear and T2 chests drop some as well) That is BoA. Spinward in T1 armor is a cake walk.
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  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    edited May 2015
    Sign up for standard tomb of spiders get free key run during dungeons event pick up all blue along the way at bosses usually 2 or 3 dropped. At end in chest get 3k ad and blue item run a couple of times during dungeons only at end 2nd time go to inventory spend AD buy key for 2.5kad get 3k ad an extra 500ad and another blue item I ran 4 times same day in dungeons using this got a dicent full set of blue. These are usually the level 70s you see in AH these are good enough to take you thru Spinward.MAKE SURE ONLY BUY KEY DURING DUNGEONS OR THE 3K AD WONT BE THERE. If you are getting killed to much Then sign up for PVP GG get whole grim set in for a few days of PVP be sure take get daily victory in trade of blades quest get seal and 4k ad and sign up for 4 pvp with rynx get another 4k ad.it took me 5 days and 20 gg events for grim the better set takes 27 seals and 80k glory so a good month to get but the grim is pretty good and gets a boat load of hit points. spin ward is a breeze with grim set the seeds quest also are great for leveling you enchants up buy marks of power on AH for less than 4k ad get your Enchants to level 7 pretty easily also

    this is the fastest way I have found to gear up due to getting kicked on epic dungeons seems to bet the fad if not in a guild

    jhp
    hope this helps
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