Does it work at all? What does it actually show? Does the control bonus actually work? With my CW I have the passive skill slotted (+15 control bonus) and a cantankerous mage as active companion (+15 control bonus), but on my character sheet it's still 0...
Next time I log on I'll buy a Cantankerous mage and see if it is a 15% bonus to length of control skills ,if it isn't then I'd assume it's a bonus to the stat you get off the Valindra's crown Artifact.
I realize im rezzing an old post but I noticed this the other day and am wondering about it. I have control bonuses from orb of impos+feats as well as wisp/cantank mage and I see no bonus under control bonus listing either. Confirmation of whether this is working or not would be great,....
You need to get an item that gives you points in the Control Bonus stat such as Valindra's Crown from epic quality onwards -
Any % bonuses will then apply to however many points you have in the stat like the Cantankerous mage should add 15% to it and so on.
I highly doubt this is true, if it is then I dont think that its working as intended. Orb of imposition/pet bonuses wont work unless you have +control bonus from gear?.......
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited May 2015
I asked about this awhile ago aswell.
I have multiple +% increases to control bonus
but my stat still says 0, if i highlight it, the tooltip also says 0
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
it helps with what ever you have that does control like trapper has hindering shot base with level 4 power daze up to 1 second 15% more would increase to to .1.15 seconds
jhp
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matiagronxMember, NW M9 PlaytestPosts: 251Arc User
edited May 2015
We need an answer from a DEVELOPER. There is NO way to see the percentages of Control Bonus from Companions or Artifact Set or Tiamat Boon. Also there is NO effective way to TEST them. Will someone ELABORATE PLEASE? You try to introduce more ways to fight apart from DPS and we have NO CLUE if control works or not.
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited May 2015
I'm fairly certain the control bonus has been around since before people had access to gear that had control stats. Control Stat if you look will say 400 which is = 5% control bonus (if memory serves), I think at 7 - 800 its about 7%, I think on preview I had more than 800 in the control stat and I don't think I ever got to a 10% bonus.
Orb of Imposition has been around since the game started and you get up to 20% with 4 ranks (earlier in the game this was 15%).
As near as I can tell these bonuses are additive ... so control stat of 5% + 20% from class feature + 15% from companion + 15% from companion (if you have both) + 80% from feat = 135% additional control. This in theory means your 4 second stun/root/daze would last just over 8 seconds instead of 4 although I think cryptic may use a similar method to how percent reduction in time from the professions for stun duration which may change that figure but the idea is the same if not a different duration.
Control Resit would counteract this reducing the amount of control bonus by the amount of control resist, which is most noticeable in mobs and in PVP where tenacity affects control.
The problem is in many cases we have such a small amount of control bonus for most players (I highly doubt many run around with all control stat giving artifacts, all control giving companions, and of course artifact gear that may have a control stat bonus on it) that I don't think you can really see or feel a difference in having a control bonus and not having one. if you have a stun that lasts 3 seconds and you have a 15% control bonus you wont' even see an effect because .3 seconds is NOT observable when something is not moving for 3 seconds already ... another .3 seconds won't feel like much.
Another problem is the fact that it seems the glacial movement feat does NOT actually give you any additional control bonus. If memory serves it should give another 20% control for each rank of orb of imposition which means if you have orb of imposition maxed with 4 ranks (and it indeed works properly) that is 20% then you should have another 80% from glacial movement which gives you 100% control bonus which means it should totally negate any control resistance MOBS have, which thus far it does not appear to do any thing but give you extra stacks of chill for ray of frost.
Another difficult aspect of control is control strength. What is that? How does that work? There is NO way to tell how strong your control is without visibly seeing it in action, nothing in your paper doll will help here. Control strength is best visualized when you use singularity and repel. Both move targets a certain amount depending on control strength which is usually modified by stacks of arcane whatever it is (stack you get mostly by casting magic missle and builds on the third cast). Singularity is probably the most noticeble effect of control strength, how much you move the target, if you have high control strength you will then pull the target to a center location pull up in the air take damage and drop down. Most mobs in IWD and in T2 dungeons have huge amounts of control resist (Well of Dragons I think also has high control resist) and will not really move much at all and just do a little hop in place. The higher your control bonus is the more that mob will actually move. Again in "theory" what would happen is if you are oppressor spec then you SHOULD be able to move high control resist mobs just you like you could back in the day when singularity was used to constantly group mobs together.
I am not a programmer so i'm sure there maybe something that makes the above slightly inaccurate but for all intents and purposes that is how i'm certain control works in this game.
The problem is in many cases we have such a small amount of control bonus for most players (I highly doubt many run around with all control stat giving artifacts, all control giving companions, and of course artifact gear that may have a control stat bonus on it) that I don't think you can really see or feel a difference in having a control bonus and not having one. if you have a stun that lasts 3 seconds and you have a 15% control bonus you wont' even see an effect because .3 seconds is NOT observable when something is not moving for 3 seconds already ... another .3 seconds won't feel like much.
I have HR with 1.501k Control strength.
My general control strength come from 2 artifacts for + 567 . and + 367 from off hand. This give ~9% Control Bonus.
Crushing Roots effect on offhand now also increases your Control Bonus by 15% effect. but it is not visible in stats. so I guess it goes to final bonus.
ToD boon for +10% control strength can not be seen anywhere in stats. Same for Wis (22) is supposed to give + 12% control bonus.
For HR Control strength from equipment seems to only work for Daze effects such as disruptive and chushing roots.
But ! Control strength has no effect on roots. at all. nada. At least I could not see it at all.
In general I think control bonuses from Wis and Wod don'y work at all. Please tell me if Im wrong.
So yes, if you are 'perma dazed' by Hr that is cause he (or me) actually stacked Control strength and you did not stacked control resists or tenancy. It is pretty much impossible to daze char with 2.5 tenancy and some control resist.
Edit: about 100% negate mobs control resistance - I think if it works it works as recovery does - 100% recovery will 1/2 time but not make it 0. Same way as professions. Plus mobs seem to do have some control resistance cause control does not work on same type mobs 100% of time. Can be bugs also too.
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kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
edited May 2015
None of the companion/boon/skill/wisdom bonuses show in the stat sheet. But they do work. Orb is very bugged for Oppressor. Control strength stat seem to have the same curve that Combat Advantage has (ie: nasty diminishing returns).
A quick way to test your bonuses is using Entangling Force, a timer & the Dread Ring test dummies. Just time with and without bonuses.
Comments
Any % bonuses will then apply to however many points you have in the stat like the Cantankerous mage should add 15% to it and so on.
so without this item, the bonus of the Cantakerous mage is useless? or still apply?
I mean, daze strike, impact shot, smoke grenade and shadow strike :P
WTB Class Reroll please
Next time I log on I'll buy a Cantankerous mage and see if it is a 15% bonus to length of control skills ,if it isn't then I'd assume it's a bonus to the stat you get off the Valindra's crown Artifact.
I highly doubt this is true, if it is then I dont think that its working as intended. Orb of imposition/pet bonuses wont work unless you have +control bonus from gear?.......
I have multiple +% increases to control bonus
but my stat still says 0, if i highlight it, the tooltip also says 0
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
jhp
Orb of Imposition has been around since the game started and you get up to 20% with 4 ranks (earlier in the game this was 15%).
As near as I can tell these bonuses are additive ... so control stat of 5% + 20% from class feature + 15% from companion + 15% from companion (if you have both) + 80% from feat = 135% additional control. This in theory means your 4 second stun/root/daze would last just over 8 seconds instead of 4 although I think cryptic may use a similar method to how percent reduction in time from the professions for stun duration which may change that figure but the idea is the same if not a different duration.
Control Resit would counteract this reducing the amount of control bonus by the amount of control resist, which is most noticeable in mobs and in PVP where tenacity affects control.
The problem is in many cases we have such a small amount of control bonus for most players (I highly doubt many run around with all control stat giving artifacts, all control giving companions, and of course artifact gear that may have a control stat bonus on it) that I don't think you can really see or feel a difference in having a control bonus and not having one. if you have a stun that lasts 3 seconds and you have a 15% control bonus you wont' even see an effect because .3 seconds is NOT observable when something is not moving for 3 seconds already ... another .3 seconds won't feel like much.
Another problem is the fact that it seems the glacial movement feat does NOT actually give you any additional control bonus. If memory serves it should give another 20% control for each rank of orb of imposition which means if you have orb of imposition maxed with 4 ranks (and it indeed works properly) that is 20% then you should have another 80% from glacial movement which gives you 100% control bonus which means it should totally negate any control resistance MOBS have, which thus far it does not appear to do any thing but give you extra stacks of chill for ray of frost.
Another difficult aspect of control is control strength. What is that? How does that work? There is NO way to tell how strong your control is without visibly seeing it in action, nothing in your paper doll will help here. Control strength is best visualized when you use singularity and repel. Both move targets a certain amount depending on control strength which is usually modified by stacks of arcane whatever it is (stack you get mostly by casting magic missle and builds on the third cast). Singularity is probably the most noticeble effect of control strength, how much you move the target, if you have high control strength you will then pull the target to a center location pull up in the air take damage and drop down. Most mobs in IWD and in T2 dungeons have huge amounts of control resist (Well of Dragons I think also has high control resist) and will not really move much at all and just do a little hop in place. The higher your control bonus is the more that mob will actually move. Again in "theory" what would happen is if you are oppressor spec then you SHOULD be able to move high control resist mobs just you like you could back in the day when singularity was used to constantly group mobs together.
I am not a programmer so i'm sure there maybe something that makes the above slightly inaccurate but for all intents and purposes that is how i'm certain control works in this game.
I have HR with 1.501k Control strength.
My general control strength come from 2 artifacts for + 567 . and + 367 from off hand. This give ~9% Control Bonus.
Crushing Roots effect on offhand now also increases your Control Bonus by 15% effect. but it is not visible in stats. so I guess it goes to final bonus.
ToD boon for +10% control strength can not be seen anywhere in stats. Same for Wis (22) is supposed to give + 12% control bonus.
For HR Control strength from equipment seems to only work for Daze effects such as disruptive and chushing roots.
But ! Control strength has no effect on roots. at all. nada. At least I could not see it at all.
In general I think control bonuses from Wis and Wod don'y work at all. Please tell me if Im wrong.
So yes, if you are 'perma dazed' by Hr that is cause he (or me) actually stacked Control strength and you did not stacked control resists or tenancy. It is pretty much impossible to daze char with 2.5 tenancy and some control resist.
Edit: about 100% negate mobs control resistance - I think if it works it works as recovery does - 100% recovery will 1/2 time but not make it 0. Same way as professions. Plus mobs seem to do have some control resistance cause control does not work on same type mobs 100% of time. Can be bugs also too.
A quick way to test your bonuses is using Entangling Force, a timer & the Dread Ring test dummies. Just time with and without bonuses.