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Complaints and grievences

baloqbaloq Member Posts: 9 Arc User
edited May 2015 in Player Feedback (PC)
Alright, I'm gonna catch all heck for this, but I don't care.

I am friggin ticked off.

I hate what has been done to this game with the new mod. Trying to simply follow through on the campaigns is now nearly impossible. I can't finish a single daily quest; three thayan thugs are now a life and death struggle. Where it used to take me an hour or two to run through the daily stuff in all three of my current campaigns, I can't even finish up one in the same time. I can't finish the local dungeons; I can't kill the bosses; all of the rare purple gear I spent time and a <font color="orange">HAMSTER</font> load of in-game money to get has been out-classed by green <font color="orange">HAMSTER</font> getting dropped by kobolds.

I've hit the new level cap, and everything well and truly sucks.

This is no longer fun. This is no longer casual. This is now a hard, painful and frustrating grind. If I could rage quit without trashing my computer I would have done so already.

I don't understand the thought process behind the changes. So you add to the level cap. As a table-top RPG designer I know you don't make the earlier stuff harder for characters that get level up; those sections should stay the same, and logically they would be easier for the more advanced characters. You add to the level, you add material for that new level(s), you don't retconn everything that already is inn place. This is a great way to lose players at your table, and it's a great way to lose customers at the computer console.

There will be folks who are gonna rail on me that I'm whining, that I need to adapt or die, that if I can't swim get outta the pool. To those I say please just go away; you are not helping and your comments are unwanted.



Every monster is far tougher than it needs to be, and at the same time my ability to absorb damage and recover from it has been nerfed into non-existence. I know that I'm not the only one who is no longer finding this game entertaining. It is getting to the point now that it's lack of entertainment value is getting me close to leaving this game behind. That will mean a loss of my potential dollars, as well as those of everyone I recommend to avoid what has become a broken game.

Again, if you're just gonna rag or be totally unsympathetic or just a true nozzle, don't bother. If you have something constructive to add to this statement of frustration, please do.
The reputation system got nerfed to prevent "power creep"; it's called an investment in time and money, and I think I should get a little something for my time and money like being able to stomp the HAMSTER out of a new guy since I've been playing for three years now! :D
Post edited by baloq on

Comments

  • dionchidionchi Member Posts: 919 Arc User
    edited May 2015
    My complaint is along the same lines, after maxing out at level 60 pre-Mod 6 I finely broke down and spend real money to buy PWE ZEN so I could purchase EPIC armor, weapons and gear to increase survivability in places like Sharandar and the Dread Ring. In addition I purchased extra character slots so I would have a chance to play different races and classes of characters and as they got to level 60 I purchased more ZEN to obtain EPIC scale armor, weapons and gear for them too.

    Now with the introduction of Mod 6 and raising the player level cap to 70 with no available upgrade to already purchased level 60 EPIC gear, I go into areas where I used to be able to play solo prior to raising the player level cap and the Mod 6 update and I am defeated and killed before I can take a half a dozen steps.

    This is insane!

    The PWE people say they're "looking into it" but lets hope any solution they come up with won't be to market EPIC or better level 70 gear that people have to purchase to replace the EPIC level 60 gear they previously purchased just to quest in areas where their level 60 gear used to be sufficient...

    An automatic and free upgrade of level 60 EPIC gear to level 70 EPIC gear with corresponding upgraded stats would be reasonable, at least to my thinking.

    What happens when they come out with a new module, or raise the player level cap once again making the gear that people purchase obsolete once more?

    Not going to happen? That's what I thought about Mod-6 and raising the player level cap to 70.

    Just sayin ~
    DD~
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited May 2015
    The OP nailed it. I do find it ironic that experienced DMs pretty much unilaterally feel the same way, but the experienced MMO'ers think we're idiots. It's pretty easy to tell from peoples' posts who has gone through puberty. My first post after Mod 6 pretty much said the same thing.

    Sure, most of my posts are in the Abyss, and I earned a 3-day vacation from the forums, but seriously.. I've spent a lot of money and time on this game, just to have it all wiped away. "I know you're frustrated, but...." just doesn't hack it.

    This game has the opportunity to blow away any of the other competitors. I've said it a zillion times... and the thing is that it wouldn't take any more effort to plump up this turkey for market than it would completely destroying it as they have in Mod 6.

    Anyway. Yeah. Hopefully some creativity and fun gets injected.
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    "...I grab my wiener and charge!" - ironzerg79
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    The OP nailed it.

    I agree completely. And find the OP's description of everything is a mirror of myself; 14 alts and one empty character slot to go; I've bought a lot of Zen over the last *two years* - about 25% to buy Zen Market stuff, about 75% of it to convert to AD so I could buy gear and enchants and whatnot in the Auction House.

    That means, to me, I've spent real legal tender cash money for my level 60 Epic gear and stuff. Now all that stuff is rendered 100% <font color="orange">HAMSTER</font>. Not just 'depreciated' but outright defunct. It *was* exactly how an end-game player was feeling the incentive to *continue* spending money on the game. Now that incentive is gone, and on top of that is the very real fear that anything else I spend real money on will be made obsolete in the future. I already have everything I could want from the Zen market (including something like 12 different mounts, etc.) so my Zen purchases were for Astral Diamonds - to buy in-game stuff - that are now risky 'investments'.

    I'm not quitting the game as I still enjoy it - but a helluvalot less right now - and without throwing out silly 'threats' of never spending another dime and stupid comments like that I will say this: Hey Cryptic: fool me once, shame on you.

    But fool me twice... will never happen.

    Whomever the lead "game designer" is that made these decisions is: I'm sure he or she knows they have screwed things up royally. I know what they are trying to do: fix the game (power-creep/gold-farmers/all-that-stuff) and realigning things to allow for better features in the future. I know they know things are massively a train wreck right now and are working to correct it. This is why I'm willing to hang in there for a bit longer because they know they have to fix this genuine f*up. I can only hope their 'fixes' go far enough to satisfy me.

    But holding-on through this current abomination is not going to be easy. At. All.
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited May 2015
    baloq wrote: »
    I am friggin ticked off.

    I know it doesn't help game wise, but I hear you and I share the sentiment.

    I've supported this game by purchasing every pack that came along, except for the Founder or Hero of the North, and I've spent quite a bit of $ on zen points. I've bought stuff from the zen store and 60% of the points were converted to AD. With 10 characters, I've done a lot of AH purchases for 60 Epic gear for my alts for a comfortable gear level that was far from BiS. Part of me understands planned obsolescence (though I've never been okay with the concept) and I've got a fair amount of usage out of the gears, but to instantly render it worthless is a breaking point. I'm willing to entertain a level 70 repeatable daily quest for a token (bound to account) that can be used to convert a piece of 60 epic gear (excluding neck, ring, waist, shirt, pants) to a close equivalent level of 70 epic gear. However, without a fix to allow the areas that are intended to be done solo (intended as designed), that would not be addressing the larger issue.

    I need to know what is being done to fix the playability, because I need to consider my rather limited entertainment future. I don't want to continue with something that adds more stress then it is supposed to relieve.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • edited May 2015
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  • empalasempalas Member, NW M9 Playtest Posts: 802 Arc User
    edited May 2015
    I can understand adding new gear that you would need for NEW end-game content...but its needed new gear to do the same end game content that is the problem(ie. non Epic skirm/dung content). I actually do understand what they are trying to do as far as progressions with the end game content and on the xbox they probably won't see the issues we see now but for those of us who have invested two years(time and money) this is wrong.
  • b0ltcutterb0ltcutter Member Posts: 5 Arc User
    edited May 2015
    all of these complaints stem from the same problem. the new gear is twice as good but the mobs are now 4 times harder. the developers
    need to lower the difficulty of the mobs to match the new equipment.. I know that the new "elven gear" is way better than what we can get in the tiamat map, but to get it you need a gear score of 2000 to enter the instances. The best that I have seen is low 1700's.
    The new gear does not match the dificulty of the maps.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited May 2015
    b0ltcutter wrote: »
    all of these complaints stem from the same problem. the new gear is twice as good but the mobs are now 4 times harder. the developers
    need to lower the difficulty of the mobs to match the new equipment.. I know that the new "elven gear" is way better than what we can get in the tiamat map, but to get it you need a gear score of 2000 to enter the instances. The best that I have seen is low 1700's.
    The new gear does not match the dificulty of the maps.

    Honestly, iLvl doesn't help you all that much. The minion enemies are so stupid-hard that every fight is simply a race: kill them before they kill you. My HR's iLvl is 4.1k, defense is 18.6k, DR is 55.4%, and any archer in eCC can take her down in 2 shots (the first one taking upwards of 90k HP off). You're exactly right -- the difficulty needs to be dialed down, because right now it doesn't matter what you put into stats, they just overwhelm them.
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    A tip of the hat to the OP... and to the rest of you. If I could have said it better I would, but there is no need.
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  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    nobody will rail you here. 90& of player base dislike this game at least.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    ...basically all but burkaanc and diogene0...

    ...wondering what these two will do when all else have left. Takes 5 to get that challenge kick in a dungeon.


    On topic: I see a widening of the level difference trough or health gating ahead. (a) would mean reverting half of the Mod 6 "balancing" and hence pull a loooong trail of need-to-overwork, (b) is cheap, not really helpful if you can't heal yourself, and hence per se not really adequate, but would alleviate the issue of OSKs. But neither will bring the obsolesced gear back. Nor will it bring gear variety back. Nor will it bring meaning to the pixel-by-pixel grind that all that overdone upgrading and refining of the current gear model demands. Which someone with decision competence at Cryptic obviously expects us to enjoy...
  • hedgepethhedgepeth Member Posts: 5 Arc User
    edited May 2015
    I'm a bit better off than the OP - my main is a GWF, which means in PVE I am like unto a god. Or at least I was, before mod 6 hit and I had to replace all my gear. Now I'm in mostly L70 blues and I can still solo DR lairs without too much trouble, but Sharandar lair bosses are a rough fight and regular IWD mobs can kill me. And between that, my intense dislike of dungeons, and the nigh-impossibility of getting in on a successful Tiamat run these days, there isn't much for my main to do but farm the DR lairs for marks.

    My alts are really getting neglected, though. I was partway through the IWD campaign on two of them, and I have no idea when I'll be able to function there again on either.
  • abrianaoverlordabrianaoverlord Member Posts: 20 Arc User
    edited May 2015
    I am less concerned about the gear going obselete, I expect that with new levels to 70. What is poor is the lack of replacement of the gear. I do not think I have had any blue gear even drop in the end zones (WoD, ID). The playability element is pretty shocking especially when you look at tiamat and some of the low end heroics. Overall gameplay is in the toilet, Nerfs are abound everywhere, and as usual cryptic is being especially "cryptic" about what they are going to do about it. The communication to the playbase around this entire release is shocking. If people did not care they would just go to another game. The reason they write here is because they want this game to get back to at least mod5 playability. Would at least expect some form of proper communication to the playbase.
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    I am less concerned about the gear going obselete, I expect that with new levels to 70. What is poor is the lack of replacement of the gear. I do not think I have had any blue gear even drop in the end zones (WoD, ID). The playability element is pretty shocking especially when you look at tiamat and some of the low end heroics. Overall gameplay is in the toilet, Nerfs are abound everywhere, and as usual cryptic is being especially "cryptic" about what they are going to do about it. The communication to the playbase around this entire release is shocking. If people did not care they would just go to another game. The reason they write here is because they want this game to get back to at least mod5 playability. Would at least expect some form of proper communication to the playbase.

    I believe we gotten our answer .Seeing how it's been over a month since this <font color="orange">HAMSTER</font> got thrown in our faces and nothing has been done to fix the game.Oh yes little fixes here and there but no major overhaul to bring back the game so many loved before this .So as of now I'm not sure we will ever see that again.
    Forcing people do these levels just to be able to return to the stuff they did before is wrong in so many ways. It reak's of a underhanded money grab. Making in game heal pots worthless so only way to overcome that is by by buying health stones for real money. Making refine points so high that unless you can live on the game you have to buy them for real money. There is no real solo play anymore. Not sure where your headed here but a lot of players liked this game because of the solo play. I can see grouping up for major things but having to group up just to do daily's sukz. I myself hate having to group up for any reason. 12 toon's plus have deleted 3 or 4 to start new ones
    's and have never done any of the end dungeons. Why? Because I hate grouping up that much. And because of times you have to wait untill those you know and "TRUST" will be free and online. Makes it hard to get daily's done for alot of players now.
    This release has done nothing but torpedo this ship and as of now looks like many are either already in the lifeboats or are headed to them.
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • larphoidlarphoid Member Posts: 3 Arc User
    edited May 2015
    In my opinion, the game needed a bit more challenge, which, at first glance, seemed to have been achieved with Tiamat. Now, I think the challenge is a bit too much. This is a 'Dungeons and Dragons' based game, and as such, I like the fact that there is more teamplay needed in mod6 but it seems that to get better gear, you already need the gear (or better) you set out to get.

    For people who spent money on buying gear, well, that's your own choice, but that's not the way you're supposed to get the gear in the first place :P.

    Also, I would like to ask, what happened with the professions that make wearable items ? Except for shirts and pants and Jewelcrafting, I haven't seen any epic gear whatsoever. So the only one that seems to be interesting is Jewelcrafting...

    Cheers.
  • umt1982umt1982 Member Posts: 50 Arc User
    edited May 2015
    My issues with this game isn't the dificulty in general. It is the high dificulty with the lack of rewards. You have to run about 145 t2's to get the 1800 seals needed for the elven set. This is based on the assumption you run nothing but t2's every day, all day, for an entire week. In most groups those runs can take upwards of 2-3 hours (possibly more) and apart from the first completed run of the day gives us 10 seals...... with any and all drops being BOP. Then let us assume you have the elemental elven gear already (such as myself), then what? That then leaves doing the same content we have been doing for years already. Assuming you had already finished the old campaigns prior to this mod, that leaves even less options.

    Ultimately, you are left farming artifact gear refine points. So, dragon heralds, minor encounters (as you can never get enough people to do the heroics cause lets face it, the heroics arent worth it) and one of the t1's, eLoL, VT, MC and KR. 4 of the more popular runs prior to this mod. Meaning most people have already run these dozens to hundreds to thousands of times already prior to mod 6. With the change to dungeon delves and dragon hoard enchants, farming refine points for artifact gear becomes another frustrating grind that feels ultimately useless. If for no other reason than the fear the gear will become obsolete in a mod or two. Countless time and money spent for it to become obsolete, sound familiar?

    WOD is a lagfest to begin with during heralds but this is really the only farmable place for AD and not for long. With double RP weekenda good amount of people maxed their gear. So the prices of the unbound RP will drop, considerably. The t1 dungeons arent that bad for farming, well mainly elol and that wont last too long either. The lostmauth set will be nerfed and the 250k belt and 850k neck will continue to drop even without a nerf. Throw in a nerf and the costs will drop almost immediately. Leaving no means to farm AD. I do not consider buying things with zen and selling it on the AH as farming. Relying on 20 alts all with 20+ leadership is not farming either. So, ultimately, we will be left with difficult content with absolutely ZERO reward. Who wants to spend hours, days, weeks, months, etc., for nothing?
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited May 2015
    I've really begun to get the feeling that Cryptic's plans for the long term are long, and drawn-out linear grinding paths for gear and RP. Probably as a means to give the player base long-term goals to achieve as a means to develop a stable player base that is poised for maintenance mode and autopilot. Even with two modules scheduled, it is the beginnings of moving this off the primary line and into the secondary to make room for future products. The two upcoming mods will add some new stuff, the future tiers of gear (I expect we will have legendary and finally mythic gear that is not artifact), new artifacts and artifact gear, and the old content that disappeared will slowly be re-added to round each mod off to make it appear to be giving us more than it really is. Once all that mythic gear is in place, you will have that pre-mod6-like difficulty back. Oh and we will probably see a level 80 cap, maybe some end-of-life final epic difficulty mod and then maintenance mode and autopilot.

    They desire to remove all the options to 'farm' AD to remove the excess floating about. It seems that they really don't know what we would want as sinks, so they feel the best option is to limit the sources, and the rest will sort itself out until the only reliable means to obtain AD is to buy zen points to convert.
    The fox said, "lock and load"

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  • dionchidionchi Member Posts: 919 Arc User
    edited May 2015
    Has anyone seen any level 70 RARE gear or level 70 EPIC gear in the Auction House, I mean actual level 70 purple gear sets like there were before raising the player level caps?

    I haven't but after spending real world money to obtain level 60 EPIC gear, what was supposed to be top of the line I thought, I haven't really been looking much because the thought of spending even more money on gear that could be made essentially worthless with any future "update" just doesn't seem like the wisest of all possible decisions to me.

    I am more than willing to spend a little money to support the efforts of the designers, programmers and providers of Neverwinter I liked the game that much.

    But I am feeling that purchasing game items with real currency to have the value and use of those items so fundamentally changed that they no longer serve the purpose they were purchased for, would be throwing good money after bad…

    But that’s just my opinion.
    DD~
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    dionchi wrote: »
    Has anyone seen any level 70 RARE gear or level 70 EPIC gear in the Auction House, I mean actual level 70 purple gear sets like there were before raising the player level caps?

    Looking at the Collections page in Library shows all that Epic Gear is bind-to-account (if not bind-to-character- I forget which) - which explains the lack of any of it in AH. As for blue level 70 gear: I've seen some there, but never very much. I suspect they sell-out rather quickly and Dev response to bot/gold-farmers may be working; leaving lower quantities of items like this in AH to begin with.

    I don't know all of this, but rather based on my own witness and presumptions through hypothesis and deductive reasoning.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    How DARE devs to make 2 year old gear useless
    How DARE devs to require teamwork in dungeons
    How DARE devs to not give us BiS yesterday and for free
    Paladin Master Race
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited May 2015
    ok ... ignoring hr (it's visible that many are having problems) SOLO adventure is not so hard ...

    I am in favor of optional difficulty, best awards and means to get better gears, maybe weapon enchants, but ... the most deadly enemie today is the lag.
  • jman75nhjman75nh Member, Neverwinter Beta Users Posts: 11 Arc User
    edited May 2015
    Ok anyone else having problems with Ebon DOwns Crashing on them?? I have crashed 4 times tonight there and keep having to use my kits to fix my injeries this will be the sixth time its a bit crazy... Ive rebooted 3 times and have repaired the game about the same.. its driving me nuts and using up vaulable inventory which I feel i should be compusented for..
  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited May 2015
    b0ltcutter wrote: »
    all of these complaints stem from the same problem. the new gear is twice as good but the mobs are now 4 times harder. the developers
    need to lower the difficulty of the mobs to match the new equipment.. I know that the new "elven gear" is way better than what we can get in the tiamat map, but to get it you need a gear score of 2000 to enter the instances. The best that I have seen is low 1700's.
    The new gear does not match the dificulty of the maps.



    My GWF GS translated to a 1979 item level, so I was high up there pretty well. After deciding to try the new content to see if my outrage was warranted, I have been able to upgrade to IL2023 or so. So it's purely possible to be over item level 2000 with the formerly awesome purple gear you had - and enchantments make a heck of a difference.

    I neither could run WoD, Shar, or DR. That's what really irked me. But I took the advice, dropped everything and ran the druid quests. Currently at level 69 with that IL2023, I can chew through most stuff in Spinward without issue. Consider though, I have that campaign boon where if I get damaged a certain % in one hit, I have a chance to heal to full. I see that activate, a lot. Without it, I might be crying a little more and spending outrageous amounts on heal kits.

    It does seem like I spent a heck of a lot of wasted time getting gear that is now useless (exception: my artifact weapon - still better than the stuff they gave for the ToE quest). I spent weeks farming enough IWD tokens to get seals to buy Avatar of War chest and helm. Wow. What a letdown. You know what I did? What any efficient player would do: I fed them to my artifact. :(

    The mobs do seem specifically designed to discourage soloing. Further, the quest dialogs for ToD (I raised an OP to test) claim something like Ghost Stories is level 60, but it isn't. Sure, you get boosted to 70, but the trash mobs slapped me around like a used hooker (as the OP).

    Haven't bothered with my GWF yet; I think the assessment that the mobs got a 400% boost feels about right.

    End result? Ouch. All that effort. And the new op OP seems to drop off quite a bit in punch in ToE. Like, off a cliff.
  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited May 2015
    Hrm, come to think of it, it wasn't seals from IWD tokens, but seals bought spending Invocation coin. Limited by invoke timers, of course.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,437 Arc User
    edited May 2015
    I spent weeks farming enough IWD tokens to get seals to buy Avatar of War chest and helm. Wow. What a letdown. You know what I did? What any efficient player would do: I fed them to my artifact. :(
    Well, I guess you got your AoW set for a long time. When I got mine around the end of last year from AH, total cost of the whole 4 pieces was 20K. Not 20K per. 20K for all 4.
    The mobs do seem specifically designed to discourage soloing. Further, the quest dialogs for ToD (I raised an OP to test) claim something like Ghost Stories is level 60, but it isn't. Sure, you get boosted to 70, but the trash mobs slapped me around like a used hooker (as the OP).
    As far as I can see, if they level you up, run away. If they level you down, you can do whatever you want.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited May 2015
    I have a complaint there's a lot of players telling me my Black Ice Gear and not quite Legendary artifacts should be changed out because I'm not supposed to be doing as well as I am with them.

    Bite my low HP! I got well practiced skills.

    I am also not changing from Scoundrel pathway. It's served me well since day 1 of play.

    *end of complaint*
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