Just a quick question for those who have been successful at tanking.
I've read several peoples posts here regarding tanking on the OP and the one thing that I've noticed is that no one runs skills that builds agro outside of DPS skills that also have an agro builder built in. Do you find that there is not a need to use taunt skills at all due to the way dungeons are currently or do the DPS encounters build enough agro that taunting just isn't needed?
There really is only 1 encounter taunt that does not do DPS, and then the at will and of course tab, but is this enough to gather everything in and hold them while the dps burns them down in dungeons?
I've tanked a couple of dungeons successfully using taunts, but due to still trying to get gear I tend to die an awful lot (only 74k HPs at the moment.) I've read every post in here that I could find on tanking on the OP, and I clearly see places where I can improve my own survivability, but as a tank I am also concerned about my parties survivability as well.
I am not at home at the moment so I honestly cannot tell you what I skills/feats/boons etc that I have selected, so I'm not asking for help in my build just the question...."To taunt or not to taunt?"
Thanks for any constructive replies
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h478hmjd9h3drMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2015
In my experience you don't need to hold the mobs all time. You just need to hold them at start so your CW can start doing his magic. In other words, you are not supposed to face tank everything, play smart. Start a fight with a relentless assault and let the mobs run back to you. This should be enuff time to set the CC. Also, if Divine Protection is up, doesn't matter who have the aggro, all dmg will end on you.
Finally, if your group lack CC you can do a good use of Banish to buy some time.
Against bosses, if aggro is problem, use Vow of Enmity.
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Finally, if your group lack CC you can do a good use of Banish to buy some time.
Against bosses, if aggro is problem, use Vow of Enmity.