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Which class gets kicked the most?

santa724santa724 Member Posts: 11 Arc User
There are already numerous threads *****ing about the kicking function, so I'll save any rant I may have on that front for an existing thread.

What I'm curious about is whether a particualr class gets kicked from epic dungeons more than the others. I have a theory on which class gets kicked the most, but I'd like to see how this plays out in a poll.

What do you think? Which class would you say gets kicked the most?


I think we all know devoted clerics shouldn't even be considered, so they won't make an appearance.

If you have a theory as to why one class is booted more than another, let's hear it.

I'm having a blast with this game when I'm not completely infuriated by it.
Post edited by santa724 on
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Comments

  • ggsurr20ggsurr20 Member Posts: 16 Arc User
    edited April 2015
    Idk much about the game but from experience it's either scourge warlocks or my class ( great weapon). I know hardly anything about scourge warlocks but maybe great weapon fighters because their dps pales incomparison to rogues and sometimes rangers.
    -GGsurr20 - 17k Great Weapon Fighter-

    -GGsurr15 - 10k Guardian Fighter-
    • zaknafyenzaknafyen Member Posts: 200 Arc User
      edited April 2015
      ggsurr20 wrote: »
      Idk much about the game but from experience it's either scourge warlocks or my class ( great weapon). I know hardly anything about scourge warlocks but maybe great weapon fighters because their dps pales incomparison to rogues and sometimes rangers.

      Actually, against an equally geared TR (my friend), both of us have done enough research on a pure DPS build for both out classes, and I'm constantly out DPSing him by 3mil on my GWF.
    • thekeninblackthekeninblack Member Posts: 8 Arc User
      edited April 2015
      It's not really a matter of "X gets kicked the most" but just the fact that DPS are getting kicked because there aren't enough tanks or healers in the game. Anyone who played any mmo ever should know that there will be a lot more competition if you're a DPSer than a healer or tank.

      The majority of kicks are due to lack of gearscore or competition over loot.
    • r3ppartr3ppart Member Posts: 64 Arc User
      edited April 2015
      Whichever class I'm playing it seems lol

      My Cleric has been kicked a few times. But, oddly enough, I've never been kicked with my rogue.
    • santa724santa724 Member Posts: 11 Arc User
      edited April 2015
      It's not really a matter of "X gets kicked the most" but just the fact that DPS are getting kicked because there aren't enough tanks or healers in the game. Anyone who played any mmo ever should know that there will be a lot more competition if you're a DPSer than a healer or tank.

      The majority of kicks are due to lack of gearscore or competition over loot.

      Somewhat agree. I'd say 65% of the time it's "Waiting for a healer", followed by 25% of "Waiting for tank", with the remaining 10% being attributed to gearscore or people just being ******s.

      Still I think it's interesting to see which DPS class we think has a higher kick % than the others. ...and yes, this is my first mmo.
    • reapermech86reapermech86 Member Posts: 29 Arc User
      edited April 2015
      i get kicked more on my guardian fighter than my GWF, was in queue for lair of mad dragon epic got kicked 27 times on gf never got kicked on the gwf..this was yesterday
    • santa724santa724 Member Posts: 11 Arc User
      edited April 2015
      r3ppart wrote: »
      Whichever class I'm playing it seems lol

      Awesome- my favorite answer.
    • giest7514giest7514 Member Posts: 0 Arc User
      edited April 2015
      also... didnt you forget a class? (Guardian Fighter)
    • santa724santa724 Member Posts: 11 Arc User
      edited April 2015
      giest7514 wrote: »
      also... didnt you forget a class? (Guardian Fighter)

      ...shoot... I did. (Thanks) Well- as I can't see a way to edit a poll, if you want to vote for a GF, just post GF and I'll count them up at the end.

      So far it seems fairly even.
    • arlequin13arlequin13 Member Posts: 61 Arc User
      edited April 2015
      santa724 wrote: »
      ...shoot... I did. (Thanks) Well- as I can't see a way to edit a poll, if you want to vote for a GF, just post GF and I'll count them up at the end.

      So far it seems fairly even.

      I feel its more 60% same class already in party, 30% healer, 10% tank from my playing experience.
    • telprydaintelprydain Member Posts: 545 Arc User
      edited April 2015
      Ranger - which is unfair, since a good ranger can DPS, control and obliterate adds. Sadly, bad rangers are ruining the class reputation.
      I'm a cleric, but if I had to pick one class to roll with, it'd be ranger.

      All rangers out there, make sure to take a gander at this: http://nw-forum.perfectworld.com/showthread.php?875931-Drisdhaun-AoE-PvE-Build
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    • mrtehpuppymrtehpuppy Member Posts: 168 Arc User
      edited April 2015
      HRs by far mainly because their class just isn't suited towards doing dungeon runs. Now I KNOW I will catch some hell for saying all this but understand that I'm not attacking anyone here. Just because you chose a bad class doesn't make you a bad person. If anything I find that most of the less than desirable personalities reside in the TR camp... But let's look at some facts shall we?

      Reasons why HRs are just flat out bad at dungeons:
      1. Tons of bad HRs out there that don't know how to play their class.
      2. Ranged damage generates higher threat per damage compared to melee and tank taunts. Resulting often times in the HR drawing aggro which causes either a) The HR to scamper around frantically trying to stay alive making it difficult to peel the mobs off of him and making the fight longer than it needs to be. b) dying, HRs are extremely squishy and a dead party member of ANY class has zero party effectiveness. c) Pulled aggro results in the DC having to focus heals on the HR, sometimes leaving the rest of the group vulnerable to spike damage.
      3. There is quite simply, nothing an HR can do better than any other class. While HRs are extremely versatile in their abilities. Being so versatile makes them the proverbial, jack of all trades, master of none. AoE Damage? CWs, SWs, and GWFs do it better. CC? CWs and GFs do it better. Single target damage? TRs are the de facto single target DPSers, that is a TRs sole purpose in life, and if it isn't, you're doing it wrong. Healing? DCs and SWs do it better. Damage Mitigation? GFs and DCs do it better.

      Now I tend to roll with guildies in premades of 3, 4, or 5 and I will say that in those instances in which we are running in a group of 3 or 44 and we get slotted with a rando HR. No, we aren't those jerks that'll kick just because the person chose a crappy dungeon class (HRs are PHENOMENAL PvPers and solo content runners). BUT, there is always a very audible grumble amongst all of the party members whenever we see we got slotted with an HR because we all know that due to the reasons mentioned above, that HRs simple presence is going to turn our typical 25 minute T2 dungeon run into a 40 minute run (with the exception of ePK, we can run a 3 man and drag an HRs corpse through that dungeon in 20 minutes regardless cause it's just so easy to do).

      Now to the HRs out there, please don't take this as a personal attack. It's not intended to be that way and as with all MMORPGs, class balance fluxuates throughout the game's life. I'm just stating the facts.

      I would say that behind HRs, it'd be a tie between SWs and GWFs getting kicked the second most. Mainly due to PUGs not understanding proper mob control to group things up nicely in an effort to make these classes reach peak performance. If done right though, these two classes will top the paingiver parse every. single. time. (and SWs can often top the healer parse if they're spec'd right).
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    • wadaafaakwadaafaak Member Posts: 15
      edited April 2015
      mrtehpuppy wrote: »
      hr sucks at pve

      Basically that's what u're saying, fun fact is that as a sw that never get beaten by any class at dungeon dps'ing ( thx TT ), the rarely times i get outdps'ed is by HRs, its the best aoe dps class if built/played correctly just incase you didnt know :)
    • telprydaintelprydain Member Posts: 545 Arc User
      edited April 2015
      You're right on number one, but two isn't relevant (it's a byproduct of one) and three is utterly, utterly wrong.
      A good Ranger will out DPS the rest of the group. Not out-damage any one person, but I mean out DPS the rest of the group COMBINED.
      The right set of powers and feats, and they can gather and dispatch entire mobs while wizards and warlocks are still warming up.
      In most cases I'd rather have a ranger than a tank. The tank will gather mobs... the ranger will gather them, bind them and obliterate them.
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    • mrtehpuppymrtehpuppy Member Posts: 168 Arc User
      edited April 2015
      wadaafaak wrote: »
      Basically that's what u're saying, fun fact is that as a sw that never get beaten by any class at dungeon dps'ing ( thx TT ), the rarely times i get outdps'ed is by HRs, its the best aoe dps class if built/played correctly just incase you didnt know :)

      I imagine these instances are in PUGs? Cause that would explain why an HR can outDPS anything other than a GF and DC. A group that plays and groups things together properly, yeah... no. SOrry but you're wrong. GWFs are AoE kings closely followed by CWs and SWs but ONLY if you're group pulls and groups up inside the DCs yellow circle of happiness. And beyond how well they may even parse, you're putting too much importance on something that is ultimately unimportant and inaccurate at determining a class's worth. Parse charts give you a general idea as to how you measure up in the group that you were in. But the more important factor is how quickly your group can clear a dungeon. And as I pointed out, having even just one HR, often doubles the amount of time it takes my usual group to complete a dungeon run.

      Also, I'm not saying that HRs suck at PvE, they are beast mode at solo content, and are quite capable of soloing the more difficult heroic encounters (of which Xbox One does not yet have).
      telprydain wrote: »
      You're right on number one, but two isn't relevant (it's a byproduct of one) and three is utterly, utterly wrong.
      A good Ranger will out DPS the rest of the group. Not out-damage any one person, but I mean out DPS the rest of the group COMBINED.
      The right set of powers and feats, and they can gather and dispatch entire mobs while wizards and warlocks are still warming up.
      In most cases I'd rather have a ranger than a tank. The tank will gather mobs... the ranger will gather them, bind them and obliterate them.

      As stated above, this may be true for some of the PUGs you've been in but if you group with a coordinated team that utilizes a dog pile on the DC strat, you'll find that this just isn't the case. More often than not GWFs get shafted in PUG paingiver because groups just don't gather things up for them, which is the only time they really shine. And number 2 is totally rellevant, if anything, it's the most relevant of my points. As I mentioned above, at the end of the day, who parsed what on which chart doesn't mean squat. What matters is how quickly your group can finish a dungeon. HRs just slow things down too much for my tastes. During a Dungeon Delve event, my usual crew can run 3 dungeons before the event is over. BUT if we get an HR? Nope, just ain't happening.
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    • wadaafaakwadaafaak Member Posts: 15
      edited April 2015
      mrtehpuppy wrote: »
      I imagine these instances are in PUGs? Cause that would explain why an HR can outDPS anything other than a GF and DC. A group that plays and groups things together properly, yeah... no. SOrry but you're wrong. GWFs are AoE kings closely followed by CWs and SWs but ONLY if you're group pulls and groups up inside the DCs yellow circle of happiness. And beyond how well they may even parse, you're putting too much importance on something that is ultimately unimportant and inaccurate at determining a class's worth. Parse charts give you a general idea as to how you measure up in the group that you were in. But the more important factor is how quickly your group can clear a dungeon. And as I pointed out, having even just one HR, often doubles the amount of time it takes my usual group to complete a dungeon run.

      Also, I'm not saying that HRs suck at PvE, they are beast mode at solo content, and are quite capable of soloing the more difficult heroic encounters (of which Xbox One does not yet have).

      Then you never played with a good HR well built, as simple as that, try to find a good one around and bring him into one of ur dg run, you'll see how a true HR can outdps your best dps'er in your premade group ^^

      And that was in both case, premade and PUGs, tho most of the time if i get matched with a good HR the dg doesnt last more than 30mins (xcept DV -_-), and in premade around 20
    • mrtehpuppymrtehpuppy Member Posts: 168 Arc User
      edited April 2015
      wadaafaak wrote: »
      Then you never played with a good HR well built, as simple as that, try to find a good one around and bring him into one of ur dg run, you'll see how a true HR can outdps your best dps'er in your premade group ^^

      Are you that HR? Cause I'd love to have you tag along to see if you can walk all that talk.
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    • wadaafaakwadaafaak Member Posts: 15
      edited April 2015
      mrtehpuppy wrote: »
      Are you that HR? Cause I'd love to have you tag along to see if you can walk all that talk.

      Nop sadly i'd love to but im not a HR, but im sure you can find one around 14/15k gs on the forums that know how to play, if u're willing to, you look like you had some serious bad experiences with HRs, you'd be surprised to see what a true one can do :p
    • grabmooregrabmoore Member Posts: 188 Arc User
      edited April 2015
      mrtehpuppy wrote: »
      Are you that HR? Cause I'd love to have you tag along to see if you can walk all that talk.

      Hi.
      You can believe him. HRs are incredible powerful and have the highest single target damage ingame for bosses in your module.
      The following video and ACT is from mod 4 PC version, but I think it shows enough.

      https://www.youtube.com/watch?v=AggkBflSTjA&hd=1

      9cI9plh.png
      @grabmoore

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    • telprydaintelprydain Member Posts: 545 Arc User
      edited April 2015
      I think grabmoore struck the killing blow there, but for the sake of the argument...
      mrtehpuppy wrote: »
      I imagine these instances are in PUGs?

      This thread is about being kicked by PUGs, therefore the examples from PUGs are more relevant than what your specific guild is doing.

      No hate at all - it's awesome that your guild have a plan that's working for you... and well executed teamwork will win out anytime.
      If you're one man down and looking for someone to fill a role, it's fair enough if a ranger wouldn't work with your team's specific strategy (although I'm sure they would if you let them know what the plan is), but overall (both in terms of the raw stats and in utility) PUGs kicking Rangers in insanity.
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    • wadaafaakwadaafaak Member Posts: 15
      edited April 2015
      grabmoore wrote: »
      Hi.
      You can believe him. HRs are incredible powerful and have the highest single target damage ingame for bosses in your module.
      The following video and ACT is from mod 4 PC version, but I think it shows enough.

      https://www.youtube.com/watch?v=AggkBflSTjA&hd=1

      9cI9plh.png

      That's some insane aoe damages, exactly how HR should be played in pve :)
    • mrtehpuppymrtehpuppy Member Posts: 168 Arc User
      edited April 2015
      wadaafaak wrote: »
      Nop sadly i'd love to but im not a HR, but im sure you can find one around 14/15k gs on the forums that know how to play, if u're willing to, you look like you had some serious bad experiences with HRs, you'd be surprised to see what a true one can do :p

      That is unfortunate, and if by "some serious bad luck" you mean, never ever running into a single good HR, then yes, I believe your statement is accurate if what you say about HRs is true. I can recall of only one time in which I was with an HR that parsed well but that was with a complete PUG made up of a TR, two GFs, the HR, and myself as DC. But I tend to think that even that HR wasn't the best as the dungeon still took just under an hour to complete (eFH), not that having two GFs would help with that matter at all...l I am not one who is so stubborn as to never admit that I am wrong and I relish the idea of being proven wrong in this particular instance just because being so would have the implication of pulling off even faster dungeon speed runs than my group currently manages.

      SO, to any good HRs out there, please add me on XBL so we can bring you along for some dungeon runs! I am anxious to see if what the other people in this thread are saying holds true and also anxious at the thought of pulling of sub 20 minute dungeon speed runs as that is our current group's average time when we're running a full premade.
      grabmoore wrote: »
      Hi.
      You can believe him. HRs are incredible powerful and have the highest single target damage ingame for bosses in your module.
      The following video and ACT is from mod 4 PC version, but I think it shows enough.

      As I mentioned above, I'll believe you but I'm putting faith in something I still see no factual evidence for. Linking Mod 4 stuff doesn't say much to me just because of how drastically things changed between mod 4 and 5.

      Sidebar, ahhh the good old days of DCs blue AShield being good!
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    • grabmooregrabmoore Member Posts: 188 Arc User
      edited April 2015
      @grabmoore

      Heroes of Darkness

      Retired since 02/15
      My opinions are my own. Please do not judge my friends nor guild for my statements.
    • telprydaintelprydain Member Posts: 545 Arc User
      edited April 2015
      If they stand back and shoot arrows, they're doing it wrong.
      If they use any at-will at all, they're likely doing it wrong.
      If they use the bow like a sniper rifle, not a shotgun, they're doing it wrong.
      If everything is constantly rooted to the spot or dying, they're doing it right.

      Help rehabilitate bad rangers by pointing them here:
      http://nw-forum.perfectworld.com/showthread.php?875931-Drisdhaun-AoE-PvE-Build
      Casual Gamers
      Join us brothers and sisters and distant relations and confused onlookers.
      Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
      "In war, unqualified. In peace, disorganised. In death, mild irritation."

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    • dbatt4dbatt4 Member Posts: 2 Arc User
      edited April 2015
      see people dont get that paladins are good when you have the right skills party can kill boss alone. With out some sort of protection from paladin like divine shild etc your all dead. all u need is 1 or 2 clerks 1 pala 1 random class, later today did a run on epic and at the end when the stats come up it absorbs 17mill dmg due to divine shild etc but must have a clerk with and action point boost aura/ skill so paladin with def dailys can tank or even keep party alive while absorbing every ones dmg atm i use divine with a hit point booster and dragon does very little dmg atm 90k hp x 100% and use extra 50% from skill also divine and feats that absorb 2000% dmg
    • dbatt4dbatt4 Member Posts: 2 Arc User
      edited April 2015
      Divine Fortune - Your non-damaging powers also build Divine Power. and Holy Fervor - Your attacks generate 5% more Action Points. i can cast divine shild every 15- 20 secs on paladin is if a clerk uses these skill/auras
    • telprydaintelprydain Member Posts: 545 Arc User
      edited April 2015
      I think you made a wrong turn at Albuquerque.
      Casual Gamers
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    • mrtehpuppymrtehpuppy Member Posts: 168 Arc User
      edited April 2015
      grabmoore wrote: »

      Still mod 4 doe... Impressive yes. But also outdated :(
      telprydain wrote: »
      I think grabmoore struck the killing blow there, but for the sake of the argument...



      This thread is about being kicked by PUGs, therefore the examples from PUGs are more relevant than what your specific guild is doing.

      No hate at all - it's awesome that your guild have a plan that's working for you... and well executed teamwork will win out anytime.
      If you're one man down and looking for someone to fill a role, it's fair enough if a ranger wouldn't work with your team's specific strategy (although I'm sure they would if you let them know what the plan is), but overall (both in terms of the raw stats and in utility) PUGs kicking Rangers in insanity.

      Didn't interpret what you've said as hate. I'm not one of those keyboard warriors that just runs around trolling forums and spewing hate at anyone who disagrees with me. That and I also understand that the context of text baseed discussions can be rather easily misinterpreted so unless someone is directly calling me names, I try to give them the benefit of the doubt and assume they are saying their 2 cents in good manner, as I hope others do when they read what I say.

      And yes, the main thread is primarily about which class gets kicked most often. It's hard for me to say with any degree of certainty which class that is. All I have to offer is my own experiences and in those experiences, my group usually tosses out the HR first for the reasons I've already mentioned. Although that should be taken with a bit of understanding that my usual crew RARELY kicks anyone, regardless of how bad they are. The only circumstances we typically kick for are if THEY are spamming vote kicks that fail, or if they're being obnoxious in chat or over the team comms. It's my personal belief that games are meant to be enjoyed by all, and kicking someone just because their class isn't ideal goes against that principle belief. Sure my group and I may moan a bit that we have another HR (because from my experiences so far, they've all been bad) but we can still enjoy ourselves even if we can only squeeze in one dungeon run during the dungeon delve event. Having fun in games is simply left up to how youwish to have fun and my crew enjoys just gaming together. Doing well isn't always a factor (although it can help).
      telprydain wrote: »
      If they stand back and shoot arrows, they're doing it wrong.
      If they use any at-will at all, they're likely doing it wrong.
      If they use the bow like a sniper rifle, not a shotgun, they're doing it wrong.
      If everything is constantly rooted to the spot or dying, they're doing it right.

      Help rehabilitate bad rangers by pointing them here:
      http://nw-forum.perfectworld.com/showthread.php?875931-Drisdhaun-AoE-PvE-Build

      I'm down for promoting this link to help with Project Save the HRs. Mainly because I want to see what a good one can do.
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    • obliviouslusterobliviousluster Member Posts: 0 Arc User
      edited April 2015
      telprydain wrote: »
      If they stand back and shoot arrows, they're doing it wrong.
      If they use any at-will at all, they're likely doing it wrong.
      If they use the bow like a sniper rifle, not a shotgun, they're doing it wrong.
      If everything is constantly rooted to the spot or dying, they're doing it right.

      Help rehabilitate bad rangers by pointing them here:
      http://nw-forum.perfectworld.com/showthread.php?875931-Drisdhaun-AoE-PvE-Build

      My third character is a HR... Archery path. Its not bad in any sense, but I honestly do feel like I'm not really playing it to its full potential. I'm gonna respect and give this a shot (no pun intended) when I hit level 60. Thanks for this. :) In addition, to the topic at hand regarding kicking players/ forming teams, there is an infinite number of strategies to use for each dungeon boss. However, some strategies are, of course, better than others and require little or no cooperation. Just the other day I ran Epic Dread Vault on my CW with HR, x2 TR, and a DC. We won and never actually got close to dieing. You don't need a tank/healer for everything. As long as everyone manages their abilities and works together, its always possible! (Except for Castle Never... The place where you hopes die! xD) I have been tempted to jot down a small guide for people on one of these forums simply to express different strategies and give people hope, but.............................I'm lazy. Anyway, as I said, there are many different ways to actually conquer the dungeons. Don't give up just because you believe your class isn't wanted.

      My advice? Join a guild that is fairly active. Buy a keyboard to speak easier- always have your headset ready (although with xbox 1 party glitch what good does that do? :p), and always make sure your gear score is appropriate to your dungeon! (E.g. 7k for tier 1s, 9k for tier 2s, 10k for Dread Vault, 11k at least for Castle Never)
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    • dreampagehundreampagehun Member Posts: 97 Arc User
      edited May 2015
      As a Guardian Fighter myself, I'd say Guardian Fighters. :-) We're always to blame if someone dies because "obviously" it's our duty to absorb all damage so that everyone else can just hack and slash without worrying about anything else...
      Guardian Fighter | Total Item Level: 2600+
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