It makes me kind of sad. I used to treasure the life of my toon, trying my darndest to stay alive, no matter what. I admit to experiencing a load of nerd-rage when confronted with a rare but undeserved death by rolling off a cliff as a TR or sliding too far as a DC, missing a jump to a chest on a high ledge, or getting trapped in a red circle due to lag. If I happened to die because I was challenging an epic dungeon all alone, I got it and usually deserved it. [NOTE to new players: we didn't even have
any invisible walls awhile back and, yes, we had a real fear of heights!]
I'm a solo player (cleric, rogue, ranger) who used to find my thrills challenging epic dungeons alone. I made it up to the pirate dungeon with gnolls/lizardmen and almost had that puppy beat by myself before the most recent mod. The boons of the dragon mod distracted me for a bit... Casual play saw me running the dungeons of Dread Ring and Sharandar.
Anyhow, the point of the post is that death is so cheap now that I use it to travel. Why fight my way through the rabble that spawned in my wake between my location and the portal? Since I can't suicide by leaping off a cliff, I simply stand in front of a monster and let it send me home. Death is so cheap now.
Some people may be reminded of an old series of books where one of the characters also used death as a method of travel -
http://en.wikipedia.org/wiki/Riverworld
Comments
You actually reminded me of and old school DnD game: PLANESCAPE: TORMENT.
The main char ("The Nameless One") had to die to get out of certain areas.
The big difference is we are not undeads .
The Nameless One was a Lich and his soul like Vals was bind on somthing Nameless One's was her armor if i remember rigth.
There is absolute no explanation why we are rased from the dead each time or how the hell can we get back from desintegration.
Wow - Spot on if you played the game for awhile! Are you feeling that vibe in Neverwinter now?
Yep. If you have the bandwidth. And this also makes me want to comment on the old command of /killme. or it could be \killme. Not sure. Lately I was doing the challenge of 'kill the big owlbear' and was stuck in the landscape. Nothing works in the new areas...
Change instances. Trust me on this. lol
"...I grab my wiener and charge!" - ironzerg79
OMG, I miss that game!
No, you have it wrong. He was not a lich, not even close.
He was a mortal, looking to avoid his fate upon death. So he made a deal with the Night Hag Ravel Puzzlewell to become immortal. She tricked him however, she stripped him of his mortality, but didn't destroy it. Every time he died, another life someplace in the planes was taken to replace his. With each new life, he basically reset, loosing his memory and personality. Still alive, but always someone new, with no memory of his past.
His mortality, free of him, become a sentient entity of its own. And over eons built up a massive fortress of regret. Populated by all the countless souls of the all lives consumed to replace each one of the Nameless ones deaths.
Was travelling through death not possible in the past? o.O
The problem is that the life of my toon used to be precious and I tried very hard to not die. Until Mod 6. Now, life is so cheap and deaths are so common that I've lost all caring. Like the thread title says, I now use death to travel faster. Something has been lost...
Before Mod 6 I died often, especially in Icewind Dale. Then during Dragon Fights. After that during Tiamat. And after that during PVP matches. Then during solo runs during dungeons.
Dying was never a simple thing for me. I had to heal wounds, move back to where I was last and had to start anew.
I don't know, where Mod 6 is different. Still I die, where I'm not careful, have not decent equipment or try to do things that were not build for me alone.