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I Now Use Death To Travel Faster

g4277g4277 Member Posts: 36
edited April 2015 in General Discussion (PC)
It makes me kind of sad. I used to treasure the life of my toon, trying my darndest to stay alive, no matter what. I admit to experiencing a load of nerd-rage when confronted with a rare but undeserved death by rolling off a cliff as a TR or sliding too far as a DC, missing a jump to a chest on a high ledge, or getting trapped in a red circle due to lag. If I happened to die because I was challenging an epic dungeon all alone, I got it and usually deserved it. [NOTE to new players: we didn't even have any invisible walls awhile back and, yes, we had a real fear of heights!]

I'm a solo player (cleric, rogue, ranger) who used to find my thrills challenging epic dungeons alone. I made it up to the pirate dungeon with gnolls/lizardmen and almost had that puppy beat by myself before the most recent mod. The boons of the dragon mod distracted me for a bit... Casual play saw me running the dungeons of Dread Ring and Sharandar.

Anyhow, the point of the post is that death is so cheap now that I use it to travel. Why fight my way through the rabble that spawned in my wake between my location and the portal? Since I can't suicide by leaping off a cliff, I simply stand in front of a monster and let it send me home. Death is so cheap now.

Some people may be reminded of an old series of books where one of the characters also used death as a method of travel - http://en.wikipedia.org/wiki/Riverworld
Post edited by g4277 on

Comments

  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited April 2015
    Well, as the game is at the moment ( as i have positive expectations of strong changes) comparaed to the many very enjoyable mod 5 aspects you mentioned...dread ring, sharandar, iwd ...all level 60 areas one could go hunting alone and with others and be successful; just logging in now is suicide..and the travel gate desired is a log out.
  • glaskanoneglaskanone Member Posts: 10 Arc User
    edited April 2015
    g4277 wrote: »
    (...) Some people may be reminded of an old series of books where one of the characters also used death as a method of travel - http://en.wikipedia.org/wiki/Riverworld

    You actually reminded me of and old school DnD game: PLANESCAPE: TORMENT.

    The main char ("The Nameless One") had to die to get out of certain areas.

    :)
    [SIGPIC][/SIGPIC]
  • g4277g4277 Member Posts: 36
    edited April 2015
    Excellent point on the "log out" option. I appreciate the quick end that it offers - but death is much faster for respawning and continuing your adventures elsewhere. :)
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2015
    glaskanone wrote: »
    You actually reminded me of and old school DnD game: PLANESCAPE: TORMENT.

    The main char ("The Nameless One") had to die to get out of certain areas.

    :)

    The big difference is we are not undeads .

    The Nameless One was a Lich and his soul like Vals was bind on somthing Nameless One's was her armor if i remember rigth.
    There is absolute no explanation why we are rased from the dead each time or how the hell can we get back from desintegration.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • g4277g4277 Member Posts: 36
    edited April 2015
    linoge63 wrote: »
    Well, as the game is at the moment ( as i have positive expectations of strong changes) comparaed to the many very enjoyable mod 5 aspects you mentioned...dread ring, sharandar, iwd ...all level 60 areas one could go hunting alone and with others and be successful; just logging in now is suicide..and the travel gate desired is a log out.

    Wow - Spot on if you played the game for awhile! Are you feeling that vibe in Neverwinter now?
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited April 2015
    Changing map works too.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    Changing map instances is pretty fast too.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • g4277g4277 Member Posts: 36
    edited April 2015
    alkemist80 wrote: »
    Changing map instances is pretty fast too.

    Yep. If you have the bandwidth. And this also makes me want to comment on the old command of /killme. or it could be \killme. Not sure. Lately I was doing the challenge of 'kill the big owlbear' and was stuck in the landscape. Nothing works in the new areas...
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited April 2015
    g4277 wrote: »
    Yep. If you have the bandwidth. And this also makes me want to comment on the old command of /killme. or it could be \killme. Not sure. Lately I was doing the challenge of 'kill the big owlbear' and was stuck in the landscape. Nothing works in the new areas...

    Change instances. Trust me on this. lol
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • cybercyanidecybercyanide Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 66
    edited April 2015
    glaskanone wrote: »
    You actually reminded me of and old school DnD game: PLANESCAPE: TORMENT.

    The main char ("The Nameless One") had to die to get out of certain areas.

    :)

    OMG, I miss that game! :D
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    The big difference is we are not undeads .

    The Nameless One was a Lich and his soul like Vals was bind on somthing Nameless One's was her armor if i remember rigth.
    There is absolute no explanation why we are rased from the dead each time or how the hell can we get back from desintegration.

    No, you have it wrong. He was not a lich, not even close.

    He was a mortal, looking to avoid his fate upon death. So he made a deal with the Night Hag Ravel Puzzlewell to become immortal. She tricked him however, she stripped him of his mortality, but didn't destroy it. Every time he died, another life someplace in the planes was taken to replace his. With each new life, he basically reset, loosing his memory and personality. Still alive, but always someone new, with no memory of his past.

    His mortality, free of him, become a sentient entity of its own. And over eons built up a massive fortress of regret. Populated by all the countless souls of the all lives consumed to replace each one of the Nameless ones deaths.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    sockmunkey wrote: »
    No, you have it wrong. He was not a lich, not even close.

    He was a mortal, looking to avoid his fate upon death. So he made a deal with the Night Hag Ravel Puzzlewell to become immortal. She tricked him however, she stripped him of his mortality, but didn't destroy it. Every time he died, another life someplace in the planes was taken to replace his. With each new life, he basically reset, loosing his memory and personality. Still alive, but always someone new, with no memory of his past.

    His mortality, become sentient, and oven eons built up a massive fortress of regret. Populated by all the countless souls of the lives consumed to replace each one of his deaths.
    *watches with anticipation* what happens next?
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  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    ^ lmao that is too good.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
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  • naicalusnaicalus Member Posts: 645 Arc User
    edited April 2015
    Suicide is my preferred method of travel in Fiery Pit. Ride all the way back and possibly get killed anyway by mobs you had to ride through? Nah, I'll just let something murder me or jump in a pit. Same for pretty much anywhere now. Need to go back? Jump off a cliff/let something smack you. Nothing leashes worth a **** anymore and you get knocked off a 110% mount as easily as you used to get knocked off a 50%, so why bother? Just die.
    Largely inactive, playing Skyforge as Nai Calus.
  • mifiisumifiisu Member Posts: 205 Arc User
    edited April 2015
    yeh, i turn on suicide mode whenever i need to turn in vigilance quests
  • neirgaraneirgara Member Posts: 334 Arc User
    edited April 2015
    I do not really understand the problem of OP...

    Was travelling through death not possible in the past? o.O
  • mifiisumifiisu Member Posts: 205 Arc User
    edited April 2015
    dying just took forever
  • g4277g4277 Member Posts: 36
    edited April 2015
    neirgara wrote: »
    I do not really understand the problem of OP...

    Was travelling through death not possible in the past? o.O

    The problem is that the life of my toon used to be precious and I tried very hard to not die. Until Mod 6. Now, life is so cheap and deaths are so common that I've lost all caring. Like the thread title says, I now use death to travel faster. Something has been lost...
  • neirgaraneirgara Member Posts: 334 Arc User
    edited April 2015
    But I don't see, how Mod 6 has changed this.

    Before Mod 6 I died often, especially in Icewind Dale. Then during Dragon Fights. After that during Tiamat. And after that during PVP matches. Then during solo runs during dungeons.

    Dying was never a simple thing for me. I had to heal wounds, move back to where I was last and had to start anew.

    I don't know, where Mod 6 is different. Still I die, where I'm not careful, have not decent equipment or try to do things that were not build for me alone.
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