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A Message Regarding Neverwinter: Elemental Evil

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  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    So T1 dungeons have been greatly nerfed in terms of damage - 60-70% less -. What a shame. Of course cryptic chose the extreme solution and didn't put too much effort into it. Dungeons can be done solo again. Sigh. Just cut damage by a factor of 3 and call it a day, right?
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited April 2015
    gigthulhu wrote: »
    Hello, here are some of my feedback on Mod 6.

    I'm a member of a casual guild but due to timezone differences, I seldom get to party up for dailies. For all intents and purposes, I am a casual solo player.

    I also am a soloist and have no use for grouping up. But now you can forget that. Also please explain as to why I have to be forced to do these new levels just so I will be able to return back to WoD? Should not any "new" mod be a step forward? Not a force everyone to go back to places they had already completed and do these grinding quests just so they can be able to return to what they already had been doing.
    I have no problem with any new updates that require the upgrading of armor/weapons ,but at my own pace and by introducing new content. Not by injecting levels into the the middle of current content. And out of nowhere making our current game progress obsolete.
    Talk about getting kicked in the face that's just what I feel like happened to those of us who have supported this game since beta with this mod.
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • blanndeblannde Member Posts: 76 Arc User
    edited April 2015
    ok just to keep things fair when you do do something right, as I have posted a lot on your negative's , I do like the new option to load the enchantments in bulk when refining
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited April 2015
    Broken power and bug is a big turn off for me in this mod more than anything else. i can accept the changes they did on the mob and lifesteal/regen and stuff.. but i just can accept broken rank 4 power, bugs and now even respec feat is a problem...developer should make a quality control team ( or at least 1 staff) to weed out all the bug here by listing out all bug reported in the forum, test them if its a bug and send it to the main team to resolve. this guy also should constantly go on live server with an undisclosed character and have it a go to see how many bug is being exploited and to monitor on class balance..especially in pvp..to see if any changes need to be made.

    Another important thing is with every changes or fix, the main team made, that team should do a recheck so everything is in order before the patch go public..else it like fixing this specific thing but broken the other..and that just make the bug list grow ever longer...
  • josephskyrimjosephskyrim Member Posts: 356 Arc User
    edited April 2015
    Minor Bug - My Champion Battle Horn cannot be activated from belt slots on both my characters. Not that it was very useful to begin with, but at least it did *something* before. I submitted a ticket about it. ID #3,377,807.
    If you can't stand on a chest, it is a mimic!
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  • walk2kwalk2k Member Posts: 928 Arc User
    edited April 2015
    geoffreys wrote: »
    wall of text warning // long winded




    The monetization of this game turned me off from the very beginning. I no longer play, but keep checking back to see if the overall philosophy of this game and it's market strategy has changed any. Because Cryptic can make really fun games. They're a good company. And I love Dungeons and Dragons.

    However, from the very beginning, they built in obsolescence, only to charge you for the fix to the problem they designed into the game.

    From drastically reduced inventory space to companions that do not match your leveling, which, by the way, I have never encountered in any other game that offers NPC companion play.

    Some players might buy into that for awhile, but as someone who has been playing since the birth of the industry, it just comes across as cheap and exploitive to me.

    On top of that, they than have ridiculous low RNG percentages on drops and gradually manipulate the market in such a way as to ensure that the path way to success is to ether A: Play the game like it's a job ("No thank you, that's what -real- jobs are for"), or B: spend significant money in the Zen market. And they act as if that's not obvious.

    Exploitive pricing, items that are untenable in the player market, and the culling of player AD revenue (ie. Leadership profession) are just the tip of the iceberg.

    Yes, the game needs a business model that works, but it should be a model that values long term patronage, not just the quick buck. They're are plenty of other titles that have cash shops that come across as far less sleazy.

    Its doesn't help that there is a near constant 'gambling' pitch in all of the loot boxes and the constant admin announcements about 'who' got 'what' mount. That's just crass. And I mean 'carnival pitch man' crass..

    Of course, the counter-argument from the market people is going to be "Say what you want, but we see our revenue stream", all the while oblivious to the fact that this game could be netting long term profits through brand loyalty and by adding value... Not constantly subtracting it.

    That tells me everything I need to know about how the company actually views the game itself.

    They see it as disposable. The only market concern is short money. They're literally betting on a short life cycle and play duration for the average player.. Wow.

    With reduced assets and personnel, this 'quantitative' vs. 'qualitative' approach has now slowly seeped into the design philosophy of the game play.

    Longer repetitious shallow content, designed to entice purchasing. Because it requires less design, and therefore less expenditure. All while trying to squeeze as much coin out of the consumer as possible, until the inevitable loss of interest by the player.

    You obviously see yourselves as cheap and shallow, so why would you expect us to view you any differently

    Like I said, I like Cryptic games. I'm here offering this rant with the sincere desire that someone 'rights this ship'.

    More importantly, I am a life long fan of the franchise. These practices have not only sullied the reputation of Cryptic, they have sullied the reputation of Dungeons and Dragons itself.

    So, I don't like to complain without offering solutions. Start by adding value, by selling quality.

    First, pretty much halve the price of nearly every offering. And I mean both in AD and in Zen

    Second, continue to offer more account bound/all character products such as the module promotions. But add to that, the single companions.

    Here's what the 'market guys' don't get. If you make companions account wide, those of us who are the 'whales' of the consumer base would probably buy nearly every single one, each time you release them, just to ensure we always have them as an option.

    If you made dyes cheaper, and more available to all my characters, I would buy more of them. Plenty of games do that already.

    Those of us who don't have that kind of disposable income would be more inclined to suck it up and spend the money on that one special Zen store companion, if we knew we would have it for all of our characters.

    That would be value added. That would be selling us quality for the price we're paying. You don't even have to remove single use only companions. Just add the option to purchase the account wide unlock.

    Third, make the upgrade options for companions, the cosmetic cost of transmutations, and the refinement process far less expensive and far more accessible.

    Finally, be responsive. Don't 'phone in' development by seeking the shortest, least intensive ways to add content. Its goes without saying that there will always be bugs, balance issues, etc. But there is an acceptable margin of error, and than there is just cheap.

    Show the consumer that you, yourselves have faith in your game's ability to hold their attention, and that you don't have to resort to disingenuous practices to earn their money.

    I mean to me, it really does come across like trying to sell me a fake Rolex on a street corner somewhere.

    Mechanically, this is a fun game, problems aside. Its a great IP with a long legacy. The game concept, with it's built in user content, has vast potential.

    But you have to believe in quality to make it work. Not just a quick buck...

    lot of these things have been suggested over the years. personally the prices I find ridiculous are charging $5-10 real-world-money dollars for things like, bank slots, character slots, RESPECS (when they constantly "adjust" things they should give us FREE RESPECS!). I didn't mind spending $20 or so on account-wide mount (though I only ever play 1 char these days the others just stand in the altar area praying and refreshing leaderships..) pets are generally vanity things so I don't mind the price of those either. obviously RP items are far overpriced, and definitely need to drop more. the only reason I have purple artifacts (never had anything higher) is that I'm able to buy relatively cheap stacks of 99 peridots, and the reason they are so cheap and plentiful is..... bots :/
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited April 2015
    About the game being harder. I can't talk for new dungeons, as I haven't done them, but I've seem many people complaining about the 61-70 levelling zones aswell.
    I'm a pretty average player with medium equipment, and so far I haven't had much trouble in the new levelling areas at all. I think people might be overreacting on this one.
    2e2qwj6.jpg
  • datura80datura80 Member, NW M9 Playtest Posts: 34 Arc User
    edited April 2015
    Here's my concise and well thought out 50 point list on how to fix neverwinter. If you think 50 points is a lot, you've taken on the wrong job Scott. Mostly because this is just one player's 50 point list. Everybody has one right now for mod6. With 85% of your players hating mod six as the poll clearly shows ... this is intense. SCOTT 85% of your players HATE MOD 6. Hate. I myself cannot think of ONE change you made in this mod that I either like or even feel neutral about. NOT ONE. ... and I love this game. I wish I could offer positive feedback and tell you about things that I love, but no Scott. It's all hate.

    To quote Dr. Evil ...... 'How about NO Scott'.

    Tough pill to swallow this new job you've taken on, but swallow it you must ... this close to the fire you're gonna get some char.

    1. rank 4 cooldowns on Icy Terrain for CW are broken....Ie they get LONGER instead of SHORTER as the tooltip suggests.

    2. one shots are happening WAY too often, MOB ArPen needs to be nerfed. If I'm in Valindra, with 64k ( new HP armor FULL set ) I should CERTAINLY not be taken down with one strike.

    3. I fail to understand the current model. I need gear to play dungeons, but the only way to get gear is to win the dungeon? I'll have you know I spent 2 HOURS in valindra without a win AND this was with proper geared and seasoned guild mates. It's been three days of trying to take down Valindra to win a chest piece, just so I can go to ToS to get more gear ... and it will probably be the same story. I love that you have made gear an 'earnable' thing instead of just having a **** tonne of epic gear for 2$ that every joe blow can get on AH .... HOWEVER, the dungeons needed to earn this gear needs to be toned down, it's currently un-winnable.

    4. before mod 6 I had 400 gold saved up and would use this gold for potions. Since release of mod 6 I am down to 0 gold because I am burning through potions and heal kits WAY TOO HARD. + the superior healing potion for 10k HP is USELESS when mobs are one shotting my 64k toon.

    5. Why is Valindra still dropping seals of the shadowmantle, which is for useless pre mod6 gear in the Dread Ring.

    6. Why has gear in Dread Ring and Sharrandar not been updated to lvl 70?

    7. When you nerf all this back, what are you going to do for all of us who have now specced our toons so hard into DEFENSE because that's the only way to survive. I surely hope there will be more free respecs on the way. I certainly would not have liked to have done my boons in the manner I have, but I have no choice.

    8. Regen and Lifesteal changes are AWFUL and very frusterating. I can't even make my way OUT of combat to get some **** regen from standing around waiting to go back in and be killed again. WTF.

    9. To that point, I've not specced my character completely OUT of Lifesteal as it us now USELESS. When you make changes that are neeed to this stat, what are you going to do for players who have specced out of this stat and into defense to remain ( BARELY ) alive?

    10. The grind from 60-70 is horrible. Please go back to the format of story telling and progression through a map based on objectives that move that story along, instead of terrible pick up quests to run accross god's creation ... only to die fifty times, get the mission done and run all the way back for a **** 2k exp.....what IS this?

    11. I seriously think nerfing the dragons as your first 'idea' to make the game better is putting me at a loss for words???????? Are you guys even listening ... *taps mic ( is this thing on ) ...

    12. Dragon hoard enchants ARE BROKEN. I am not getting even CLOSE to the amount of ( perdot, aquamarine, pearls, sapphires and black opals ) as I was pre mod6. I'd say the ratio between mod5:mod6 is 5:1.\

    13. Removal of dungeon delves. How are we supposed to earn AD now? DD hour was a sacred time for HUGE ammounts of players and guilds to create income for themselves. I know I religiously planned my game play around Pirates Keep during DD hour to make some AD for my characters. You have to allow player base to create income for themselves or what's the point????? Is this a FTP game or not????

    14. So, valindra is now a t1 dungeon? so that means once I'm done with getting gear from her ( if I can ever get through it ) I won't want to play it ever again???? That is a terrible model. MOST of the reason I love this game is FOR the dungeons. You've taken most of them away, and then made some of my favourites into stepping stones to others? What will be the reason for me to run Valindra or Kessel once I have my t1 gear?

    15. Upgrade costs are WAY too high for mounts and companions. 1 million AD to make my aioun stone lvl 35? I can't even earn AD anymore so how would I ever have the funds required to upgrade? I understand the cash to zen to ad method all too well ... don't you worry. Please give players more ways to earn AD.

    16. I'm level 70 and cannot complete daily quests on my own. I love to group up, but sometimes I want to be alone have some fun and just get things done. I can't now.

    17. Fangs for starter 61 gear? are you kidding me? HOW is a lvl 61 character going to play for 15 fangs in an impossible zone like WOD where the mobs are deadly as Frack! 15 fangs EACH?!?!?!?!?

    18. Remember Tiamat? Ya, well what are we running that for now? Linu's favours, for what????? OH and thanks for making all that draconic gear we all grinded our asses off for for months on end .... only to get mod6 where a piece of **** lvl 61 blue armor is greater than draconic. WTH?!??!??

    19. Draconic Templar gear should be allowed to be traded for 61 gear. PERIOD. All of us who spent eternity with the five headed dragon need some sort of compensation for equipping that set.

    20. Instead of addressing the difficulty in IWD, you release a token that allows the top 1% of players just to bypass it and get all the boons? SO....basically 'yea we made the area way too difficult, but hey if you don't like it buy this and you can just forget about it' ... again WTH?!?!?!?

    21. tymora's coin +300 random skill is now USELESS. Please look at this item and enhance to at least +700 ( so as to match increase in stats on t1 blue gear ) and also look at the stats it buffs. I hear the pocket pet is in need of a look as well.

    22. potions +++ BUFF these please. Superior healing potion and all others are giving FAR too little to stay alive.

    23. healing kits are being burned through like 1 ply toilet paper. What is your take on this issue?

    24. GIVE US BACK THE ABILITY TO INSPECT. This is NOT about being elite, this is about being able to see who is in your team, who is in your guild and to help each other with growing and learning. I would NOT know half of what I know today about my CW if it weren't for my ablility to inspect a really cool looking wizzard. The game is hard enough for the layman to figure out ... let alone without the ability to check out other players. I am aware of the 'gateway' work around, but when is gateway ever UP? Every time I go to use it, it's not working or offline.

    25. Decide weather the foundry is worth your time or not. Stop leaving people who are die hard into this feature hanging. You need to stop sitting on the fence and decide weather or not this is worth investing in or not. It is not a 'side project' ... if it's something you want to keep expanding you need to dedicate WORK toward it ... not just sentiments like, ..... if we have time.

    26. SAME THING goes for PVP. I hate PVP but a lot of people love it. Decide if this is a priority or NOT. Again, see my point about the foundry. PLEASE keep all boons and buffs earnable from PVP OUT of PVE game. DO NOT make the mistake of blending PVP in with PVP, ie making certain gear and boons only obtainable in PVP and then useable in PVE. This is NOT FAIR to players who do not wish to participate in the current broken and troll infested PVP maps. Give PVP players ALL the boons potions and magical gear you want, but please only allow them to use that stuff IN pvp. How is it fair that all these elite PVP players suddenly have epic purple gear 1 day after mod6 is released. YET us die hard PVEers have to spend 15 fangs to get **** blue gear??????? This was a mistake.

    27. Because you have made level 70 such a terrible and unplayable place to be, I have had to strip my 2 other lvl 60 characters for their stuff, so that I could afford to respec and gear my main toon to play in lvl 70 world. I have no intention of leveling alt's to 70. I know that there are a huge number of players all abandoning their alts which is costing you HUGE income. It's just not reasonable or enticing to level alts. SO my SW and my DC are now graveyarded.

    28. Speaking in terms of vanity, a LOT of us had our toons looking a certain way and have spent on average 500k AD to transmute all gear to look like other gear so that we can remain unique and paint the picutre of the story of our character. NOW, we are all in this awful looking hodgepodge lvl 61 or 70 blue gear ................... PLEASE reduce the cost to transmute to 0 for the time being. If the player has spent the time to earn gear and then also earn the piece of gear they want to transmute to ... please allow them the opportunity to do so, so that we all don't look like a bunch of the same character .... which is what is happening now AS WE ALL HIDE BEHIND OUR COSTUMES ( Ie, wedding garb ). I know that I'm too embarrased to even show up in PE wearing this mix match lvl 70 blue <font color="orange">HAMSTER</font>. D&D is as much about role playing as it is about killing bosses.

    29. For the love of god, let us hide / show armor enchants. Just make it hide or show like you do with head pieces. Stop dancing around this one, it literally would take your team five minutes.

    30. Suggested title for next mod, or mod 6.5. Please call it 'back to the future' ..... because you're really wanting that time machine right about now I'm thinking. A delorean mount would also be lovely.

    31. Stop introducing classes and forgetting about the old ones. GF and SW need some HUGE love right now. PLEASE spend some time on giving some love to SW. LISTEN to the players. Drop the paladin ( as in working on it's development, leave it be ) for now and refocus your energy on the ones you've fracked up like GF and SW. Trust me, I know they are broken from first hand play. I have had maxed out and geared BOTH of these classes and given up on them because they're not viable anymore.

    32. Guild housing, do NOT waste your time here. THIS IS NOT NEEDED. You come from STO so you know how little use having fleet bases is. Nobody goes there, nobody useses them ... nobody cares they even exist ... exept to visit the NPC for the 'fleet' version of gear. I'd say if you were to even think about guild and player housing ... you need to wait at least 3 mods, for this is the amount of work and time it's going to take you to fix all that's wrong with the current game.

    33. Stop expanding the level cap. THE LEVEL YOU ARE AT BEARS NO MEANING AT ALL on gameplay. Being level 70 means absolutely NOTHING. I'd even go as far as to remove the number and just call it max level. I really don't care that I'm level 70, versus 60. Getting there wasn't any fun at all, leveling was a brutal experience and it's all for not....as I still can't play at 70. I just fail to see the meaning or reason behind a level cap increase. Just let us refine our enchants further, grow our professions, grow our pets and mounts and expand our gear. Give us new content ( playable areas, stories and dungeons ) .... let our toons grow without useless and un-needed level cap increases. Don't expand the level cap so far as to distract the new player from even attempting to level a new toon. I mean, what is WOW at now, level 150. LOL I would never even consider even starting to play that game, how would I ever get to that level? BE different, think of ways to expand the game and be unique in the MMO world.

    34. communicate.

    35. communicate.

    36. communicate.

    37. For heaven's sake, release patch notes for the players to read. STO is ALWAYS on time and ALWAYS there day of patch to read about what has changed. NW has not released patch notes since April 9th. Akro doesn't even work for you anymore.

    38. Stop releasing content before it's ready. Stop doing the complete OPPOSITE of what your player base is asking for. LISTEN to the players. Don't say you're listening, when there's COMPLETE AND UNDENIABLE evididence that you HAVE NOT and ARE NOT listening. If this were against you in the court of law, there would be sufficent evidence to convict.

    39. Put back invoke to the way it was.

    40. If you're going to continue to release new artifact gear, as you should do ... you need to make it easier to refine and less painful to let go of. I know it was very very difficult to get my dragon artifact gear to purple ( still with no second slot unlocked ) only to have it be completely replaced with new weapon and off hand and only giving a portion of what the old weapon was worth in the refining process. This was a much too tough pill to swallow, and makes me nervous about spending any time or money refining THIS gear ... lord knows there will be new BIS in next mod. I get that and expect that, but you need to make it easier to refine and unlock that second slot AND less painful to let go of when there is NEW BIS gear. Orange and teal are just NOT ATTAINABLE for 99% of the players out there, yet we all want it.

    41. Clean up currencies and seals and all that other earnable junk and make CLEARER paths to gear and weapons. There is too much hobblegob in terms of types of currencies, ways to earn them, areas to earn them and what they are used for.

    42. GIVE US BETTER TOOL TIPS on where to find gear .... just putting an asterisk and saying elemental infusion ... really doesn't help me at all. If I look at a piece of gear it should tell me where to go and what I need to earn it. Just saying Valindra's Tower doesn't help either. What in the tower, the boss? The mini boss? The seals? From the chest? Do I need a key? How many do I need? Who do I talk to to find out more?

    43. Fix Malabog's Castle to be less laggy. I have a high end machine which I run on full graphics, yet I still to this day cannot play MC, it gives me 4FPS in that dungeon. You've stated in the past this was a priority, what happened?

    44. Empty promises, stop giving them. JUST STOP.

    45. Show more pride in your work. Stop phoning it in. If you have dev's who are no longer inspired to work on Neverwinter, get new ones. I know at least a hundred young and fresh designers who would line up at your door to work on this game. Put the fear of god in your Dev's. If they don't have passion for the code they're writing be tougher on them. EACH of your dev's should be a passionate player of the game. If they don't play the game, they should move on. Seriously ... this point is so important. HOW can non players even THINK of participating in the creation of the game? Are we all mechanics driving cars that are falling appart? Are we doctors with cigarettes hanging from our mouths? Are we rollercoaster designers who are afraid of heights? Are we baristas who don't drink coffee? Do we design surfboards, yet don't ride waves? I think my point is clear.

    46. Remove the timer to switch instances. There is no need for it and has always bothered EVERYONE who plays.

    47. I've played the dragons in all five areas hundreds of times each, NEVER once I have I recieved a purple drop. The most I've ever got is a dragon bone or gem. What are these even for to the new player? Drop tables need a serious look.

    48. What about drop rates for players who don't provide the highest DPS to the dragon. I'm tired of the mechanic of the drop being based on who contributes most DPS to a boss. What about that great GF who's holding the boss, what about that DC who's healing that epic CW providing the DPS???? You need to figure out a way to reward players for all the ways they contribute. NOT JUST DPS. and this is coming from a DPS player.

    49. Eliminating the GS number, but then just replacing it with a same but different number? What the frack?

    50. My final point, fix the things that players are asking for in this forum. Go back and push hard to get the bugs fixed, to focus on making the game the place we all loved and lost. After you're done that, spend three weeks playing the game with your team .... I'm talking all day every day and FIND OUT FOR YOURSELVES what still needs work. Lord knows after you finish with my 50 point list and everybody elses 50 point list, you will be able to find your own 50 points. Until you've transgressed all that ... don't do another mod.


    WE DON'T WANT ANY FURTHER CONTENT UNTIL YOU FIX WHAT IS NOW OR HAS ALWAYS BEEN BROKEN. I know I speak for the majority of player base. AS I SAID, mod 6.5 'back to the future'.

    BUT since you don't have a stainless steel time machine, GET TO WORK!
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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    edited April 2015
    datura80 wrote: »
    Here's my concise and well thought out 50 point list on how to fix neverwinter. If you think 50 points is a lot, you've taken on the wrong job Scott. Mostly because this is just one player's 50 point list. Everybody has one right now for mod6. With 85% of your players hating mod six as the poll clearly shows ...

    A lot of these problems arise from making Shar/DR/IWD level 70. If these 3 mods were returned to level 60, and only WoD and IWD-oPvP stayed 70, they wouldn't have to fix any of those vendors.

    While some things on your list aren't feasible, many of them require acknowledgment at the very least. So, nice list.

    My own 50 point list is in my sig. ;D 'Fix-It' to-do list.
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • errornametaken69errornametaken69 Member Posts: 42
    edited April 2015
    Fix dungeons. Far too many new people asking about how to enter CT at the end of their quest trail.
  • wlinazwlinaz Member, NW M9 Playtest Posts: 150 Arc User
    edited April 2015
    I'd like to see some polls from the Dev team.
    - It'll let us know what is being worked on or at least on the radar.
    - It'll give us a chance to voice an opinion before the team's resources are wasted on something nobody really wants.

    Account bound bags and ToD campaign XP nerfs come to mind.
    These probably are not great examples as there likely wasn't a huge amount of resources required on these.
    image
  • louchristanlouchristan Member, NW M9 Playtest Posts: 50 Arc User
    edited April 2015
    We all knew that Cryptic is in some financial situation and had let some good people go and the rest of the team have to work twice as hard to just keep the game going. That how business work in real life. Just keep in mind that non paying free players are like salt and pepper, spoon and fork. They are need in the game but the paying customer and especially the top ones are the real bread and butter of the game. Try not to loose them.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    My wee suggestion that could fix many issues rather fast:

    Widen the eqLevel trough to Level +3 in open world campaign zones and the daily lairs - and buff specific opponents like the lair bosses and/or Heroic Encounter Bosses and Elites individually to up those again.

    This would quickly and radically remove this thorn in many a player's side...
  • moradinallfathermoradinallfather Member, NW M9 Playtest Posts: 66 Arc User
    edited April 2015
    I have been playing for several years, have spent more CASH on this game than on all the other games I've played COMBINED and suddenly find that all my work leveling 12 characters, and gathering/buying equipment for those 12 is for naught. Suddenly the mobs in the areas I need to play in order to reach the new cap pretty much ignore my hard won skills and gear like I was a child.(FYI: I NEVER asked for a cap increase! ) And there is no ramping up now. I enter an "improved" area, as LVL 60 and suddenly I'm auto lvl changed (and pretty much auto killed). No more EARNING while learning. I'm forced to group just to survive, which sucks because my connection is subject to issues that screw the hell out of my party. Not what I call fun. And worst of all I've lost areas that I LOVED. Hey, DEV, new content should be new! If you insist on revamping an area to make a newer leveling area, COPY it and make it accessed by a new method (convo, level sensitive transitions) and KEEP the old areas!
    I'm all for challenges, but you need to let us build our way to them. What is next? Will you rework all the rest of the areas so that you finish the tutorial and automagically become a level 70? Don't rebuild NW into WoW...I left that game for a reason...and I'm seriously looking at leaving this one because it is repeating those mistakes.
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  • blackjackwidowblackjackwidow Member, NW M9 Playtest Posts: 424 Arc User
    edited April 2015
    On the topic of communication, I realize it is a double-edged sword. Priorities change, suddenly an off-hand "we're looking at possibly doing X" turns into a months-long topic of 'whatever happened to X? why haven't you done anything with X?'. OTOH, to have bugs reported on preview for months, detailed breakdowns of how certain items do or do not work in real-world testing, and - sorry, Scott - but TONS of "we want to hear what you have to say, please give detailed feedback" threads stickied for months with no one addressing them. Well, that's not in the business' best interests either.

    I would suggest that at the very least, there should be a comprehensive list in the stickied post of "Known Issues". Make it someone's job to have to update each item every patch. Don't just leave an item there saying 'we're aware of this' for months without posting an update that says 'it's on the list, but other things are a bigger priority'.

    Seriously, if this entire thread is actually read, I will be super-surprised. I'm not getting a great warm fuzzy feeling when the first action item solutions to happen is to drop XP gain from one campaign, announce a new, more expensive bag at the same time that you bind bags on equip, and keep the difficulty level in Icewind Dale, while rolling out a new, high-priced 'bypass the campaign' ticket.

    I think people are just tired of reporting the same bugs over and over, and hearing 'the devs don't reply directly to threads', with absolutely no way to know if anyone really knows about it, cares about it, maybe it's now WAI and no one bothered to mention it - what? We don't know.

    So, looping back around, my request/suggestion is

    Update the Known Issues post to actually show a list of known bugs and issues, in approximate order of priority, and update each item weekly, even if it's just to say "too low on the priority list at the moment".
  • blanndeblannde Member Posts: 76 Arc User
    edited April 2015
    prettycelt wrote: »
    Better double check that, though--people are saying they are not getting full credit for the stacks:
    http://http://nw-forum.perfectworld.com/showthread.php?906021-Refining-system-bugged-shame-on-you-cryptic

    just when you thought it was safe to go into the water....... next lot I will check..
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  • tiekosoratiekosora Member Posts: 24 Arc User
    edited April 2015
    It could be worse. It could be as bad as the Delta Rising expansion for STO.
    eqDaIYP.png

    They make a wondrous mess of things. Brave amateurs, they do their part.
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    This content has been removed.
  • blackjackwidowblackjackwidow Member, NW M9 Playtest Posts: 424 Arc User
    edited April 2015
    tousseau wrote: »
    This right here is the crux of my "wtf moments" during the last test period.

    When Panderus came out and stated that issues that people were reporting as bugs could either be working as intended, were bugs, or were bugs but have been fixed. Which ones of these reported issues are which? Wai, bug, or fixed bug.... unless you guys say something, the testers will continue to gnaw on it like a dog with a bone.

    Likewise, if the testers know whats what, they can give better feedback.

    EDIT: I will say though, that the high point of this last test period was when we did get a design goal for the changes to life steal/regeneration.

    Agreed. There are some absolutely awesome testers here - I have been truly impressed by the quality of testing by the community. But the lack of feedback was disheartening.

    Some examples:

    Devoted Cleric Cap Raise
    http://nw-forum.perfectworld.com/showthread.php?831851-Official-Feedback-Thread-Devoted-Cleric-Cap-Raise
    97 replies, 0 replies from staff. "Fixes" in last patch for multiple bugs already reported - including in the very first user post

    Great Weapon Fighter Cap Raise
    http://nw-forum.perfectworld.com/showthread.php?831781-Official-Feedback-Thread-Great-Weapon-Fighter-Cap-Raise
    689 replies, 0 replies from staff.

    Campaign Rework
    http://nw-forum.perfectworld.com/showthread.php?839481-Official-Feedback-Thread-Campaign-Rework
    62 posts, 2 replies from staff both within the first 30 minutes of opening post

    Fiery Pit
    http://nw-forum.perfectworld.com/showthread.php?850101-Official-Feedback-Thread-The-Fiery-Pit
    28 posts, 1 reply from staff asking for more feedback
  • cyborgvenomcyborgvenom Member Posts: 1 Arc User
    edited April 2015
    I have played this game for a year and a half or so now. I've actually enjoyed it. It's the first non-console game I've played in 11 years and actually enjoyed. That being said, I've really reconsidered my position on my overall enjoyment with the new mod. This is not a gripe session, nor am I here to complain. Simply state my opinion based on my experience. You guys claim this thread is watched for the purpose of constructive feedback for improvement.

    I've enjoyed most aspects of this game. Overall difficulty and variety of options as well as gear and dungeons, etc. With the additions of artifact weapons things got even more interesting and also much. much more difficult. Not the gameplay mind you ... the upgrading. I understand how things work ... this is a free to play game. You guys want to make money. However, since the artifact weapons and equipment, the only way to level up your gear is to play constantly. I played pretty often. About 3 hours or so a night and plenty more on the weekend and I was able to get most things to the level I felt worked. (I couldn't play more due to having to work) I was also able to keep my leadership profession to where I would get almost all 24000 AD per day if I didn't do any dungeon delves or other activities. Now ... I'm sad to say I don't really want to play anymore.

    Too much time is required to get items to legendary and FORGET Mythic. Too much time is required to play and keep up with the mods. My gears score (or whatever you're calling it now) will never maintain to stay with the add-ons. I don't have time to play 12 hours a day and don't make enough AD to buy enough items to upgrade my artifacts. It's no longer worth the time I would have to put into it just to be geared well enough to not die in a dungeon with experienced players. I'm NOT bad mouthing here, I'm simply saying I can't play anymore at this rate and that makes me sad. I really enjoyed it while it lasted. If you make it possible to keep up with the game without sinking hundreds of dollars or thousands of hours into let me know. That's my 2 cents.

    Maybe I'm not enough of a hard-core gamer and you all will think I'm stupid or not "dedicated". I don't know. I play as much as I can and that is a LOT for someone with a full time job who is a single dad. The time just isn't there.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2015
    This Mod is a disaster!

    PVE totally broken, but PVP too.

    IN PVE, VT is 19 times out of 20 so laggy, that you are floating around like a spaceman.

    No chest dozen times today and no drop of gear in VT.

    IN PVP, the freaking perma <font color="orange">HAMSTER</font> is here again, 1 perma Saboteur trolled us 4 players and i had teammates from a highly known PVP guild, so they were no nuuubs, still we couldn't do anything against the guy, just had to hear him brag. Disgusting.

    Paladin is fine in PVE, but the Oath of Devotion path is game breaking in PVP, it can cover nearly half of the map and in narrow places the entire map and with the constant resurrection it is unbeatable.

    Why do we have a ranking i always ask this question? Ranking of cheats, exploits and bugs. Bugged DC, bugged HR, broken Paladin, freaking permas, CW with higher DR, than a warrior class.

    Do we really need this <font color="orange">HAMSTER</font> called leader board, it shows nothing, just who is a better cheater.

    I just can hope, that those totally incompetent programmers, who did this are all gone!
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2015
    Maybe I'm not enough of a hard-core gamer and you all will think I'm stupid or not "dedicated". I don't know. I play as much as I can and that is a LOT for someone with a full time job who is a single dad. The time just isn't there.

    Mate even the "hard core" die in most parts of the new Mod, if they don't they use exploited and bugged stuff, like bugged HR or AP bugged DC.

    Had the pleasure today to run with so called elitists and they died like flies until few of us were kicked and they called in the exploit guard to help.

    BTW this is why many complain about the sadly too many kicks, if you aren't the desired class, which can exploit now or you don't do it, you get kicked.

    So heads up, not your fault, Mod is unplayable 90% by legit ways.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited April 2015
    Firstly, my perm walking bug is now fixed and i offer a thanks for that.

    I just returned to the game since just before mod 6 arrived...and...wow.

    I am sure the input i am about to offer is of low value overall compared to all that has already been given, but...
    The mobs that i had been able to tackle at level 60, albeit not ultra easily, I still had to stay more than present and well..you know.
    Now they are all level 70+....Its more than a tad disorienting to re-engage mobs that kill me rather easily that i was using as a means to measure my level of strategy and efficiency. I would far far rather these same mobs staying as they are...and to level up to 70 with new mobs that require greater power no different than prior stages of development. This...just seems ick.
  • kronus#9296 kronus Member, NW M9 Playtest Posts: 165 Arc User
    edited April 2015
    Well, they are offering a double XP week.

    And....the leveling of characters is broken. So leveling doesn't do anything for you right now anyway. Some gift. Here's a thought, test the patches completely before releasing them. I was a CADD/GIS manager for years and I would've been fired many times over for releasing this many widespread bugs. I would hold off on software updates and sometimes skip entire releases of the software if it didn't work seamlessly with what it was supposed to. Just saying, QA is my biggest gripe.
  • kronus#9296 kronus Member, NW M9 Playtest Posts: 165 Arc User
    edited April 2015
    Mate even the "hard core" die in most parts of the new Mod, if they don't they use exploited and bugged stuff, like bugged HR or AP bugged DC.

    Had the pleasure today to run with so called elitists and they died like flies until few of us were kicked and they called in the exploit guard to help.

    BTW this is why many complain about the sadly too many kicks, if you aren't the desired class, which can exploit now or you don't do it, you get kicked.

    So heads up, not your fault, Mod is unplayable 90% by legit ways.

    OK what HR bug. I tried to finish the final battle in the second area and died within seconds. I would like to check that one off my list so I really am asking because I want to know not to be a smartaleck.
  • blanndeblannde Member Posts: 76 Arc User
    edited April 2015
    Just got to spinwood, leveling (at 66) still not working and only have done a few quests but my initial thoughts are positive, new stuff! fiery pit was a mix, liked the excavated area but the outside part just seemed grindy but at least most of the quests were quick to do this prob will too after a while, but at least the scenery is new and enjoying new stuff to wack and get wacked by in a sunny enviroment :)

    edit
    This is with a TR with all of DR an SHR boons and a few ID, think my HR would be a lot of work to get this far , my DC as long as I keep her recovery timing down and keep her moving should do ok.
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