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Enemy Health Survey

two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
edited April 2015 in PvE Discussion
Since enemies in mod 6 seem to take forever to kill, I decided to do a survey of their health.

Methodology: The Foundry editor's kill command. (Values marked with ? are projected, the rest were measured directly.)


role6070717273
minionartillery4021311383433336737?39685
minioncontroller44943480238371?4106044353?
minionskirmisher473036633403924322146688
minionbrute567643960484705186556026
standardartillery173306710973993?79176?85527?
standardcontroller193697500482698?88491?95589?
standardskirmisher20388789518705293149100621
standardbrute2446694742104462111778120746
eliteartillery27728107374118390126681?136843?
elitecontroller30990120006132316?141586152944
eliteskirmisher32622126322139283149038?160994
elitebrute39146151587167139178844?193193
soloartillery55456?214749?236777?253363?273686?
solocontroller61981240012264633?283171?305884?
soloskirmisher65243252645278563?298075321987?
solobrute78292303173334278?357690386386


Things to note:
1. Level 73 enemies have roughly five (5) times the health of level 60 enemies.
2. The minion:standard ratio changes from 60 to 70+. However, minions in general are less consistent than other enemies, so this may be sampling error. If it's not sampling error, then level 73 minions have roughly ten (10) times the health of level 60 minions.
3. Enemies in minor heroic encounters seem to have three (3) times as much health as regular enemies, although I only took a couple samples.
4. Level 70 enemies inside the Vault of the Nine quest had 30% more health (50% more for minions) than level 70 enemies elsewhere. Hypothesis: Vault of the Nine was overlooked during a tuning pass.


For reference, here is a table of enemy damage resistance, since it contributes to their tankiness:
(Again, values marked with ? are projected, the rest were measured directly.)


role6070717273
minionartillery12.8%19.2%19.2%25.6%?32.0%
minioncontroller11.2%16.8%16.8%?22.4%28.0%?
minionskirmisher14.4%21.6%21.6%28.8%36.0%
minionbrute16.0%24.0%24.0%32.0%40.0%
standardartillery14.4%21.6%21.6%?28.8%?36.0%?
standardcontroller12.6%18.9%18.9%?25.2%?31.5%?
standardskirmisher16.2%24.3%24.3%32.4%40.5%
standardbrute18.0%27.0%27.0%36.0%45.0%
eliteartillery14.0%21.0%21.0%28.0%?35.0%?
elitecontroller14.0%21.0%21.0%?28.0%35.0%
eliteskirmisher18.0%27.0%27.0%36.0%?45.0%
elitebrute20.0%30.0%30.0%40.0%?50.0%
soloartillery15.4%?23.1%?23.1%?30.8%?38.5%?
solocontroller15.4%23.1%23.1%?30.8%?38.5%?
soloskirmisher19.8%29.7%29.7%?39.6%49.5%?
solobrute22.0%33.0%33.0%?44.0%55.0%
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Comments

  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2015
    I updated the table. Is this of interest to anyone? If not, I won't bother with further updates.
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  • nallifnallif Member Posts: 0 Arc User
    edited April 2015
    I think it's interesting; thank you for taking the time to compile and post the information.

    What is a solo role?
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2015
    nallif wrote: »
    What is a solo role?

    The "difficulty" roles can be distinguished by counting the segments in the health bar:
    minion: 1 segment
    standard: 3 segments
    elite: 5 segments
    solo: 7 segments (or is it 9? I can't remember)

    Examples of solo enemies:
    solo controller: Fomorian Totemist, Fomorian Witch
    solo skirmisher: Fomorian Warrior
    solo brute: Ogre Savage, Plaguechanged Maw, Shocktroop Devil, Foulspawn Hulk, Magma Brute, Thoon Hulk

    I don't know of any solo artillery, hence my projected values for their HP.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2015
    two30 wrote: »
    The "difficulty" roles can be distinguished by counting the segments in the health bar:
    minion: 1 segment
    standard: 3 segments
    elite: 5 segments
    solo: 7 segments (or is it 9? I can't remember)

    Examples of solo enemies:
    solo controller: Fomorian Totemist, Fomorian Witch
    solo skirmisher: Fomorian Warrior
    solo brute: Ogre Savage, Plaguechanged Maw, Shocktroop Devil, Foulspawn Hulk, Magma Brute, Thoon Hulk

    I don't know of any solo artillery, hence my projected values for their HP.

    Nice. You should put the table into the Advanced Foundry Topics on the wiki.



    From Encounter Matrix: (a few modules old but still useful)


    [TH][/TH]
    [TH][/TH]
    [TH][/TH]
    [TH][/TH]
    [TH][/TH]


    [TH]Encounter Name[/TH]
    [TH]Racial Class[/TH]
    [TH]Attack Type[/TH]
    [TH]Role[/TH]
    [TH]Difficulty[/TH]
    [TH]Weapon Type[/TH]


    Plaguechanged Maw
    Abolithic Sovereignty
    Mixed
    Brute
    Solo
    Punch


    Shocktroop Devil
    Ashmadai
    Melee
    Brute
    Solo
    Sword and Shield


    Magma Brute
    Fire
    Mixed
    Brute
    Solo
    Fire


    Fomorian Warrior
    Fomorian
    Melee
    Skirmisher
    Solo
    One Handed Mace


    Fomorian Totemist
    Fomorian
    Ranged
    Controller
    Solo
    Magical


    Fomorian Witch
    Fomorian
    Ranged
    Controller
    Solo
    Magical


    Hulk
    Foulspawn
    Melee
    Brute
    Solo
    Magical


    Thoon Hulk
    Mindflayer
    Mixed
    Brute
    Solo
    Arm Blades


    Ogre Savage
    Ogre
    Melee
    Brute
    Solo
    Two Handed Club

  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2015
    I added a damage resistance table to the original post.

    Now, we can define an enemy's tankiness as: tankiness = health / (1 - damage resistance)

    Then the following table shows the tankiness of various enemies divided by the tankiness of the same enemy at level 60:
    (Empty spots were projected values in my original tables.)


    role6070717273
    minionartillery1.08.49.212.7
    minioncontroller1.08.310.5
    minionskirmisher1.08.59.311.013.2
    minionbrute1.08.69.411.313.8
    standardartillery1.04.2
    standardcontroller1.04.2
    standardskirmisher1.04.34.75.77.0
    standardbrute1.04.34.85.97.4
    eliteartillery1.04.24.6
    elitecontroller1.04.25.56.5
    eliteskirmisher1.04.34.87.4
    elitebrute1.04.44.97.9
    soloartillery1.0
    solocontroller1.04.3
    soloskirmisher1.04.46.1
    solobrute1.04.56.48.6


    Notes:
    1. Minions clearly received the greatest boost in tankiness from module 6, because of the change in how their health is calculated.
    2. Because damage resistance is more valuable the more you get, enemies with more damage resistance at level 60 received greater boosts. For example, brutes were boosted more than controllers, and solos were boosted more than elites.
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  • nwoun1nwoun1 Member Posts: 0 Arc User
    edited April 2015
    Thanks for doing this, it's useful on so many levels.

    Is there any chance to test the HP/DR of mobs of HEs and/or Dungeons?
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited April 2015
    two30 wrote: »
    I updated the table. Is this of interest to anyone? If not, I won't bother with further updates.
    I am super interested in this, so thank you very much for posting this! :cool:

    PS - Check your PMs! :)
    va8Ru.gif
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2015
    nwoun1 wrote: »
    Is there any chance to test the HP/DR of mobs of HEs and/or Dungeons?

    Damage resistance can be tested by anyone who runs the content.

    Exact HP values are trickier, hence using the foundry author kill command. The foundry author character can't queue for dungeons or skirmishes, and has to unlock zones like any other character. So some Heroic Encounters are easy to visit, but others aren't.
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  • raydrootraydroot Member, NW M9 Playtest Posts: 110 Arc User
    edited April 2015
    Thanks for the great info, looks like AP should be about 4k to get past the def.
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