Heck, even trashy* games like VanHelsing offer companion combat behavior selection - why not NW?
*this means style, not necessarily game quality or entertainment value...
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juleadreamMember, NW M9 PlaytestPosts: 372Arc User
edited April 2015
It shouldn't take much to give us this... STO, which runs on the same engine, lets you select behavior for your bridge officers on ground maps, after all.
+1 from me!
This may be one solution to keep the healer companions from running into the mouth of the dragon. Of course, improving the AI would be another possible solution...
I can only agree to give greater intelligence to pets and choose how we want to behave, but they become passive no. Together with my black scorpion my paladin is invincible XD or my Hr and aranea which is practically another encounter with the damage it does not change it for anything.
I can only agree to give greater intelligence to pets and choose how we want to behave, but they become passive no. Together with my black scorpion my paladin is invincible XD or my Hr and aranea which is practically another encounter with the damage it does not change it for anything.
...well, selectable should definitely not mean that there's no "aggressive" option. On the other hand those suicidal tendencies e.g. on the white Emporium healers...
Or something like that would be nice
But putting an option to become passive, it is not good idea because some people have hate pets, have expelled me for not wanting to remove even being the tank
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited April 2015
Cryptic is the same company that made City of Villains. In CoV, they had a class that summoned henchmen to do the bulk of your fighting for you, and they had a great degree of fine control. If we even just got a fraction of those options, the usefulness of non-augment companions would be greatly improved!
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Augment companion. Ioun stone, chicken, cat, etc.
I would like the option for a companion to be summoned and be passive that is all..
*this means style, not necessarily game quality or entertainment value...
This may be one solution to keep the healer companions from running into the mouth of the dragon. Of course, improving the AI would be another possible solution...
Not only passive, mine actually runs *away* from mobs. all the time.
...well, selectable should definitely not mean that there's no "aggressive" option. On the other hand those suicidal tendencies e.g. on the white Emporium healers...
Attack anything that crosses XD
Attack the weaker mods
DISTANCE Keep the Adss
Or something like that would be nice
But putting an option to become passive, it is not good idea because some people have hate pets, have expelled me for not wanting to remove even being the tank
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
SAMOTHRACE
Trickster Rogue
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