Ok so this happened to me once yesterday so I can imagine its happened to others before, we were running an epic dungeon and were fighting the last boss when one of our guys disconnected, it wasn't a big deal as the boss was going down anyway, another person filled the last spot but couldn't join the fight because of the barrier so they just stood at the campfire. The boss went down and dropped an epic drop which everyone rolled for, including the new guy, who hadn't even taken part in the dungeon and he won it and left. HOW IS THAT FAIR!?
I understand the person queued for a dungeon but how can they be allowed to roll on end boss loot when they literally did nothing to help in the whole dungeon. I was really annoyed at this, felt completely cheated from the entire thing. Anyone else should have got that drop.
My point is there should be a system in place that doesn't allow you to roll on loot that's dropped if you don't take part in the fight, let them open the chest that's fine. Just not loot rolls cause they haven't contributed. Thoughts?
System in place, technically nothing wrong about it.
That said, if it was me personally, I would have passed on rolls and just taken the seals/whatever was in my chest.
What he did falls into the grey area between technically legal but very suspect.
Until there is a change to the que, looting, rolling, grouping mechanics, I imagine this will continue to happen & is up to the player base to police it themselves.
IMO, all ques done w/ PuGs should default to greed only.
If you enter a que in a full group, as is loot rolls should apply only then.
Was in a dungeon yesterday when 3 of my group were dead before the boss was 1/4 of the way down. One other player and I finished the thing off and the prize went to one of the campfire dwellers. At least they had been in the game the whole time. They did more to get us to the end so it worked out.
"Was in a dungeon yesterday when 3 of my group were dead before the boss was 1/4 of the way down. One other player and I finished the thing off and the prize went to one of the campfire dwellers. At least they had been in the game the whole time. They did more to get us to the end so it worked out."
Least they contributed on going through the dungeon. What OP said is BS but nothing can be done about it currently. I try to group up with guildies and if I win, I ask if anyone needs it. Usually they say no and I'll either salvage it or give it to one of my alts. I hate PUGs, I had a cleric win multiple epic items because of the way its set up. When I used to play EQ, if you won a roll on something you can relinquish it for another item later. The rest of the group would roll on the old item. If you didn't think my loot rules were fair I'd kick you out of my group. I seen people who dont need the items roll just because the item is class specific and no one else could get a roll on it.
Just curious, do you need or greed on loot that is epic? On the PC it was usual educate for all players to greed as to give everyone a fair chance to win.
No one talks to each other in PUGs, so people take advantage of that and say Need when something specific for their class drops. Even if I had passed on every single drop before, you can guarantee that if more then one piece for the class drops they'll claim Need even if the item in question isn't better then what they are using. You can often find these items on Auction House later that day. There is no etiquette for the way the system is currently. I haven't messed with group leader options, so I can't say if the group leader can make the changes to greed only. There was a cleric I grouped with recently that won 3 epic items in a row. I was pretty mad when it was all over.
Ok so this happened to me once yesterday so I can imagine its happened to others before, we were running an epic dungeon and were fighting the last boss when one of our guys disconnected, it wasn't a big deal as the boss was going down anyway, another person filled the last spot but couldn't join the fight because of the barrier so they just stood at the campfire. The boss went down and dropped an epic drop which everyone rolled for, including the new guy, who hadn't even taken part in the dungeon and he won it and left. HOW IS THAT FAIR!?
When someone disconnects they stay in the party and they have the chance to come back online. Did you guys kick him when he disconnected? I don't quite understand how he left the group. If you kicked him and someone else joined then that is your own fault.
I kick people all the time, but I only kick them after figuring out they are completely useless. Me and my friends give them a chance but we aren't going to spend all day in a dungeon with some person who doesn't know how to play or is to weak to make any difference.
You can't put a system in place for every eventuality, especially when the problem is only a problem because there is a system in place to solve another problem.
The group finder is there because people complained about finding groups. The loot system is in place because people complained about looting in group finder. At some point you just have to accept that the benefits far out weigh these few and far between problems, a problem that very, very few people have, and that you will likely never see again.
What you are asking is for a group of highly paid professionals to spend time working on an issue that effects very few people, and bothers even fewer. It seems like a simple problem in your head, but just like group finder and looting, it will create as many problems as it solves. Someone, someone very much like you, will never be happy until there is nothing that bothers them. At which time someone just like you will find a reason to be bothered.
What I am saying is deal with it, it is a very small problem and not worth the money it would cost to solve it.
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finaldeath1689Member, Neverwinter Beta UsersPosts: 0Arc User
edited April 2015
Best solution for this is to have your group removed from the lfg system after initiating the boss, if your group wipes and you are at the campfire it can put you back in the system. Another solution is to require some form of contribution to be able to get anything from the run, either by doing damage to enemies or by healing teammates.
You can't put a system in place for every eventuality, especially when the problem is only a problem because there is a system in place to solve another problem.
The group finder is there because people complained about finding groups. The loot system is in place because people complained about looting in group finder. At some point you just have to accept that the benefits far out weigh these few and far between problems, a problem that very, very few people have, and that you will likely never see again.
What you are asking is for a group of highly paid professionals to spend time working on an issue that effects very few people, and bothers even fewer. It seems like a simple problem in your head, but just like group finder and looting, it will create as many problems as it solves. Someone, someone very much like you, will never be happy until there is nothing that bothers them. At which time someone just like you will find a reason to be bothered.
What I am saying is deal with it, it is a very small problem and not worth the money it would cost to solve it.
You sir make way too much sense to be on the forums Thank you for summing up pretty much exactly my thoughts. Everything is has checks and balances. You really cant fix one issue without causing multiple other issues when dealing with a mass community of players in an online environment. Kudos to you for thinking clearly.
Comments
That said, if it was me personally, I would have passed on rolls and just taken the seals/whatever was in my chest.
What he did falls into the grey area between technically legal but very suspect.
Until there is a change to the que, looting, rolling, grouping mechanics, I imagine this will continue to happen & is up to the player base to police it themselves.
IMO, all ques done w/ PuGs should default to greed only.
If you enter a que in a full group, as is loot rolls should apply only then.
Least they contributed on going through the dungeon. What OP said is BS but nothing can be done about it currently. I try to group up with guildies and if I win, I ask if anyone needs it. Usually they say no and I'll either salvage it or give it to one of my alts. I hate PUGs, I had a cleric win multiple epic items because of the way its set up. When I used to play EQ, if you won a roll on something you can relinquish it for another item later. The rest of the group would roll on the old item. If you didn't think my loot rules were fair I'd kick you out of my group. I seen people who dont need the items roll just because the item is class specific and no one else could get a roll on it.
Most of the stuff that drops in dungeons is unidentified so it's not possible to tell if you actually need it or not.
When someone disconnects they stay in the party and they have the chance to come back online. Did you guys kick him when he disconnected? I don't quite understand how he left the group. If you kicked him and someone else joined then that is your own fault.
I'm not one of the many a-holes out there that kick people for no good reason. The kick system is exploited to high hell and I'm sick of it.
For I wish to build a throne.
I rarely run with PuGs because they are all so clueless and make me work 10x harder as a healer.
For I wish to build a throne.
The group finder is there because people complained about finding groups. The loot system is in place because people complained about looting in group finder. At some point you just have to accept that the benefits far out weigh these few and far between problems, a problem that very, very few people have, and that you will likely never see again.
What you are asking is for a group of highly paid professionals to spend time working on an issue that effects very few people, and bothers even fewer. It seems like a simple problem in your head, but just like group finder and looting, it will create as many problems as it solves. Someone, someone very much like you, will never be happy until there is nothing that bothers them. At which time someone just like you will find a reason to be bothered.
What I am saying is deal with it, it is a very small problem and not worth the money it would cost to solve it.
You sir make way too much sense to be on the forums Thank you for summing up pretty much exactly my thoughts. Everything is has checks and balances. You really cant fix one issue without causing multiple other issues when dealing with a mass community of players in an online environment. Kudos to you for thinking clearly.