Just reached 70.
Got ready for it since i saved glory, thriumphs and grym coin to buy burning medic pvp set. I am cleric.
90K HP
29.1 Dmg resistance
25.5 Defl chance
Went to TOS and got killed 3 times in a row by a pathetic lil spider. My whole party didnt go further than the campside at start. My astral shield empowered didnt protect us from harm. My divine glow stacked at 3 on divine mode and then on normal mode x2 was not enough to reduce their attacks and increase our defenses.
How? i mean... i i.. (sigh). Not only pvp is broken, but pve is absurd now.
Sorry cryptic, but your 2 modes PVP and PVE are in not way enjoyable. this will result in a bunch of quitters soon, if they havent done it already.
Post edited by foxxy#4211 on
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Comments
milenaelzMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited April 2015
I don't know about others but myself and two friends have already stopped playing. At least I bothered to level to 70 but my friends gave up at lv 64-65. And, we are paying customers. This Mod is THE game killer but I doubt Cryptic cares and neither do we. There are always greener pastures
Just reached 70.
Got ready for it since i saved glory, thriumphs and grym coin to buy burning medic pvp set. I am cleric.
90K HP
29.1 Dmg resistance
25.5 Defl chance
Went to TOS and got killed 3 times in a row by a pathetic lil spider. My whole party didnt go further than the campside at start. My astral shield empowered didnt protect us from harm. My divine glow stacked at 3 on divine mode and then on normal mode x2 was not enough to reduce their attacks and increase our defenses.
How? i mean... i i.. (sigh). Not only pvp is broken, but pve is absurd now.
Sorry cryptic, but your 2 modes PVP and PVE are in not way enjoyable. this will result in a bunch of quitters soon, if they havent done it already.
1st... if you are fresh from hitting level 70 I suggest to start from t1 rahter than jumping stright in t2... also nostice that even if pvp t2 set give you plenty of hp pve t1 give you much more stats... you wil lose around 5k hp but gain as much in either offensive or defensive stat...
2nd... just cleared TOS with a 80k hp cleric, a 100k hp GF, a 70k hp TR a 80k hp mage and my 80k hp hR... (not using exploit...) just using the skill that should be used... have your tank pull instead of running of him (this is especialy true for DC and TR that are used to go in front take te brunt and survive from mod 5)... have the controller actualy CONTROL and not run to do the highest dps they can... have the 2 dps slot at least one control or buff each to help either the controller or the tank (if you have 2 controller than the dps should be able to go all out dps without reservation)... your heals and damage reduction are not meant to make dps facetank mobs or tank just spam aoe taunt without holding his shild up they are there to save people from STRAY HIT and help the tank mitigate burst damage.
3d... wellcome to MOD 6... here pve is not a walk in the park where you can enter a dungeon with random skill slotted and run toward mobs that will never be able to hurt you... you need people to cover their role and use the skill needed to do so
4th... failing ay something on the first try don't make it impossible or insane... just make it "not the easiest thing in the world"...
I left 4 days ago come back to see how's things and they still the same ,the lag is still there.and now we lost Akro
so I made a good decision
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited April 2015
Don't know why people don't see anything wrong with being buffed and still dying to trash like they're mini-bosses. WTH is the point in using astral shield? Even beta wasn't this ridiculous.
Comments
Lvl 70 Oathbound Paladin
Lvl 60 Spellstorm Mage
1st... if you are fresh from hitting level 70 I suggest to start from t1 rahter than jumping stright in t2... also nostice that even if pvp t2 set give you plenty of hp pve t1 give you much more stats... you wil lose around 5k hp but gain as much in either offensive or defensive stat...
2nd... just cleared TOS with a 80k hp cleric, a 100k hp GF, a 70k hp TR a 80k hp mage and my 80k hp hR... (not using exploit...) just using the skill that should be used... have your tank pull instead of running of him (this is especialy true for DC and TR that are used to go in front take te brunt and survive from mod 5)... have the controller actualy CONTROL and not run to do the highest dps they can... have the 2 dps slot at least one control or buff each to help either the controller or the tank (if you have 2 controller than the dps should be able to go all out dps without reservation)... your heals and damage reduction are not meant to make dps facetank mobs or tank just spam aoe taunt without holding his shild up they are there to save people from STRAY HIT and help the tank mitigate burst damage.
3d... wellcome to MOD 6... here pve is not a walk in the park where you can enter a dungeon with random skill slotted and run toward mobs that will never be able to hurt you... you need people to cover their role and use the skill needed to do so
4th... failing ay something on the first try don't make it impossible or insane... just make it "not the easiest thing in the world"...
so I made a good decision